Feats: Difference between revisions

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!Notes
!Notes
|-
|-
|'''Epic dodge'''
|Epic dodge
|25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
|req: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
|
|
|-
|-
|'''Arcane defense'''(Abjuration)
|Arcane defense(Abjuration)
| +4 DC against [[dispel]]
| +4 DC against [[dispel]]
|
|
|-
|-
|'''Spell focus'''(Abjuration)
|Spell focus(Abjuration)
| +1 DC to dispel attack roll
| +1 DC to dispel attack roll
|stacks with same focuses
|stacks with same focuses
|-
|-
|'''Greater spell focus'''(Abjuration)
|Greater spell focus(Abjuration)
| +2 DC to dispel attack roll
| +2 DC to dispel attack roll
|stacks with same focuses
|stacks with same focuses
|-
|-
|'''Epic spell focus'''(Abjuration)
|Epic spell focus(Abjuration)
| +3 DC to dispel attack roll
| +3 DC to dispel attack roll
|stacks with same focuses
|stacks with same focuses
|-
|-
|'''Ancient armor''' (Archmage's feat)
|Ancient armor
|Provides WIS_mod based bonuses to AC (natural). Working only if  
|Provides WIS_mod based bonuses to AC (natural). Working only if  
character equipped robe and don't have a shield. Equivalent of Monks AC.  
character equipped robe and don't have a shield. Equivalent of Monks AC.  
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|
|
|-
|-
|'''Toughness'''
|Toughness
|2 bonus hit points per level
|2 bonus hit points per level
|available only in the fameshop
|available only in the fameshop
|-
|-
|'''Familiar'''
|Familiar
|disabled
|disabled
|
|
|-
|-
|'''Improve expertise'''
|Improve expertise
|doesn't work if CHA_mod or WIS_mod >= 15
|doesn't work if CHA_mod or WIS_mod >= 15
|
|
|-
|-
|'''Devastating critical'''
|Devastating critical
|If target's fortitude < DC then failing save will cause death,  
|If target's fortitude < DC then failing save will cause death,  
else if failing save will cause magic damage equal 50% of max target's HP  
else if failing save will cause magic damage equal 50% of max target's HP  
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|
|
|-
|-
|'''Vorpal'''
|Vorpal
|If failing save will cause magic damage equal 50% of max target's HP
|If failing save will cause magic damage equal 50% of max target's HP
|
|
|-
|-
|'''Improved two-weapon fighting'''
|Disarm
|to hit modifer -4; weapon size modifer 1 (+1 ab per size difference )
|
|-
|Improved Disarm
|to hit modifer -3; weapon size modifer 1 (+1 ab per size difference )
|
|-
|Dual weapons
|right hand penalty -4 AB
left hand penalty -8 AB
 
ambidexterity bonus for left hand +4 AB
 
two-weapon fighting bonus for both hands +3 AB
 
if left hand weapon size < normal weapon size for your race +1AB
|stacks with same focuses and penalties
|-
|Bane Enemies
| +2 AB +2d8 dmg against Favored Enemies
|
|-
|Weapon Specialization
| +4 dmg
|stacks with same focuses
|-
|Epic Weapon Specialization
| +8 dmg
|stacks with same focuses
|-
|Improved two-weapon fighting
|if character has melee weapon in left hand and Improved two-weapon fighting feat  
|if character has melee weapon in left hand and Improved two-weapon fighting feat  
he receives Shield AC = char_lvl / 10.
gain Shield AC = char_lvl / 10
|no AC if character has
|no AC if character has
monk_lvl > 2 or  
monk_lvl > 2 or  


has Ancient Armor feat  
has Ancient Armor  
|-
|Wild Fortitude
|Max(Barb_LVL, BG_LVL, Slayer_LVL)/10 Fortitude Save
|
|-
|Weapon proficiency (govnotryas)
|Type of feat: T2 fameshop
Specifics: This feat allows effective use of all govnotryas weapons. The govnotryas weapons list includes the light flail, light hammer and dire mace.
|A character cannot equip weapons they are not proficient in.
|}
|}


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|-
|-
|[[Curse Song]]
|[[Curse Song]]
|[[Bard]] (level 3)
|[[Bard]] (level 1)
|No short description. Follow the link in the Feat column.
|No short description. Follow the link in the Feat column.
|10 rounds (100 rounds with Lasting Inspiration feat)
|10 rounds (100 rounds with Lasting Inspiration feat)
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|Dark Strength
|Dark Strength
|[[Blackguard]] (level 2)
|[[Blackguard]] (level 2)
| +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8
| +4 STR, +2 AB
|1 turn * CHA_mod
|1 turn * CHA_mod
|Undispelable
|Undispelable
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|Undispelable, cooldown 30 rounds
|Undispelable, cooldown 30 rounds
|unlimited
|unlimited
|-
|Divine Saves
|[[Paladin]] (level 1)
|bonus to all saving throws
Шаг1: Находим максимальный уровень среди классов Бард, Клер и Пал
Шаг2: Выбираем, какое значение меньше мод харизмы или максимальный уровень из шага1
Шаг3: если мод визды >= моду харизмы, тогда значение из шага2 делим на 2, а если мод визды < мода харизмы, тогда берем значение из шага2
level = max(Bard_LVL, Cler_LVL, Pal_LVL)
bonus = min(CHA_mod, level)
if WIS_mod >= CHA_mod:
    bonus /= 2
|
|
|
|-
|-
|Divine Might
|Divine Might
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|13 STR, 13 CHA,  
|13 STR, 13 CHA,  
Power Attack, Turn Undead
Power Attack, Turn Undead
| +DODGE AC equal CHA_mod. If character has any Two-handed weapon  
| Dodge AC equal CHA_mod.
epic focus then +SHIELD AC. Don't stack with Heroic Shield
Shield AC equal CHA_mod if any Epic WepFoc with 2-handed melee weapon.
Don't stack with Heroic Shield.
|CHA_mod * 2 rounds
|CHA_mod * 2 rounds
|Gives only dodge AC:
|Dodge AC only
1. if DEX>=20 and build has >=30 bard  
1. if DEX>=20 and build has >=30 bard levels.


levels.
2. Monk AC Bonus or Ancient Armor  
 
2. Character has Monk AC Bonus or  
 
Ancient Armor feats.
|3 + CHA_mod
|3 + CHA_mod
|-
|-
|Divine Wrath
|Divine Wrath
|[[Champion of Torm]] (level 3)
|[[Champion of Torm]] (level 3)
| +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.  
| +4 DEX
+1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.  
-2 AB If CoT level >=11 and character has RDD levels.
-2 AB If CoT level >=11 and character has RDD levels.
|CHA_mod * 3 rounds
|CHA_mod * 3 rounds
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|-
|-
|Heroic Might
|Heroic Might
|[[Harper scout|Harper Scout]] (level 4)
|
|<nowiki>+Magic damage equal STR_mod / 2</nowiki>
|<nowiki>+Magic damage equal STR_mod / 2</nowiki>
|STR_mod * 2 rounds
|STR_mod * 2 rounds
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|-
|-
|Heroic Shield
|Heroic Shield
|[[Harper scout|Harper Scout]] (level 4)
|[[Harper scout|Harper Scout]] (level 2)
| +Dodge AC equal Harper Scout_lvl. Replaces [[Divine Shield]] effects.
| +Dodge AC equal Harper Scout_lvl. Don't stack with [[Divine Shield]].
|STR_mod * 2 rounds
|STR_mod * 2 rounds
|Undispelable,
|Undispelable,
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|-
|-
|Heroic Power
|Heroic Power
|[[Harper scout|Harper Scout]] (level 3)
|[[Bard]], [[Fighter]], [[Rogue]], [[Assassin]], [[Slayer]], [[Weapon master|Weapon Master]] (level 6),
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
[[Red dragon disciple|RDD]] (level 15)
 
|Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB
lesser of these bonuses if the build contains 2+ specified classes
If RDD is main class AB = (RDD_LVL-10)/5.  
|STR_mod * 2 rounds
|Main_ability_mod +10 rounds
|Undispelable
|Undispelable
|5
|5
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|Clairvoyance
|Clairvoyance
|[[Harper scout|Harper Scout]] (level 3)
|[[Harper scout|Harper Scout]] (level 3)
|<nowiki>+20 to Listen and Spot</nowiki>
| +10 to Listen and Spot
|STR_mod * 2 rounds
|STR_mod * 2 rounds
|Undispelable
|Undispelable

Latest revision as of 22:44, 10 December 2025

Passive feats[edit | edit source]

Feat Changes/New requirements Notes
Epic dodge req: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
Arcane defense(Abjuration) +4 DC against dispel
Spell focus(Abjuration) +1 DC to dispel attack roll stacks with same focuses
Greater spell focus(Abjuration) +2 DC to dispel attack roll stacks with same focuses
Epic spell focus(Abjuration) +3 DC to dispel attack roll stacks with same focuses
Ancient armor Provides WIS_mod based bonuses to AC (natural). Working only if

character equipped robe and don't have a shield. Equivalent of Monks AC.

If character has 38 bard adds extra AC equals CHA_mod.

Toughness 2 bonus hit points per level available only in the fameshop
Familiar disabled
Improve expertise doesn't work if CHA_mod or WIS_mod >= 15
Devastating critical If target's fortitude < DC then failing save will cause death,

else if failing save will cause magic damage equal 50% of max target's HP

and blindness 1 round duration

Vorpal If failing save will cause magic damage equal 50% of max target's HP
Disarm to hit modifer -4; weapon size modifer 1 (+1 ab per size difference )
Improved Disarm to hit modifer -3; weapon size modifer 1 (+1 ab per size difference )
Dual weapons right hand penalty -4 AB

left hand penalty -8 AB

ambidexterity bonus for left hand +4 AB

two-weapon fighting bonus for both hands +3 AB

if left hand weapon size < normal weapon size for your race +1AB

stacks with same focuses and penalties
Bane Enemies +2 AB +2d8 dmg against Favored Enemies
Weapon Specialization +4 dmg stacks with same focuses
Epic Weapon Specialization +8 dmg stacks with same focuses
Improved two-weapon fighting if character has melee weapon in left hand and Improved two-weapon fighting feat

gain Shield AC = char_lvl / 10

no AC if character has

monk_lvl > 2 or

has Ancient Armor

Wild Fortitude Max(Barb_LVL, BG_LVL, Slayer_LVL)/10 Fortitude Save
Weapon proficiency (govnotryas) Type of feat: T2 fameshop

Specifics: This feat allows effective use of all govnotryas weapons. The govnotryas weapons list includes the light flail, light hammer and dire mace.

A character cannot equip weapons they are not proficient in.

Active feats[edit | edit source]

Feat Requirements Effect Duration Notes Uses per day
Barbarian Rage Barbarian (level 1) No short description. Follow the link in the Feat column. (barb_level / 2 + CON_mod) rounds Undispelable +1 per 4 barbarian levels
Bard Song Bard (level 1) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Curse Song Bard (level 1) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Dark Strength Blackguard (level 2) +4 STR, +2 AB 1 turn * CHA_mod Undispelable 3
Evil Blight Blackguard (level 5) No short description. Follow the link in the Requirements column. 50 rounds Undispelable, cooldown 30 rounds unlimited
Divine Saves Paladin (level 1) bonus to all saving throws

Шаг1: Находим максимальный уровень среди классов Бард, Клер и Пал


Шаг2: Выбираем, какое значение меньше мод харизмы или максимальный уровень из шага1


Шаг3: если мод визды >= моду харизмы, тогда значение из шага2 делим на 2, а если мод визды < мода харизмы, тогда берем значение из шага2


level = max(Bard_LVL, Cler_LVL, Pal_LVL) bonus = min(CHA_mod, level)

if WIS_mod >= CHA_mod:

    bonus /= 2

Divine Might 13 STR, 13 CHA,

Power Attack, Turn Undead

+Divine damage equal your CHA_mod CHA_mod * 2 rounds 3 + CHA_mod
Divine Shield 13 STR, 13 CHA,

Power Attack, Turn Undead

Dodge AC equal CHA_mod.

Shield AC equal CHA_mod if any Epic WepFoc with 2-handed melee weapon. Don't stack with Heroic Shield.

CHA_mod * 2 rounds Dodge AC only

1. if DEX>=20 and build has >=30 bard levels.

2. Monk AC Bonus or Ancient Armor

3 + CHA_mod
Divine Wrath Champion of Torm (level 3) +4 DEX

+1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod. -2 AB If CoT level >=11 and character has RDD levels.

CHA_mod * 3 rounds Undispelable 5
Dwarven King's Power Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also

DD gains -2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven Legacy and

Dwarven Defense

5
Dwarven Legacy Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also

DD gains +2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Defense

5
Dwarven Defense Dwarven Defender (level 1)

DEX<=18

DD gains damage immunity equal DD_lvl % to all damage types. until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Legacy

5
Heroic Might +Magic damage equal STR_mod / 2 STR_mod * 2 rounds Undispelable 5
Heroic Shield Harper Scout (level 2) +Dodge AC equal Harper Scout_lvl. Don't stack with Divine Shield. STR_mod * 2 rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Bard, Fighter, Rogue, Assassin, Slayer, Weapon Master (level 6),

RDD (level 15)

Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB

If RDD is main class AB = (RDD_LVL-10)/5.

Main_ability_mod +10 rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +10 to Listen and Spot STR_mod * 2 rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod * 2 rounds Undispelable,

70 DC VS dispel

5
PDK Stand PDK (level 1) Highlights alignments of enemies: Evil - Red, Good - Blue CHA_mod rounds Undispelable unlimited
PDK Inspire PDK (level 2) Inverts the alignment of chosen enemy. until next change 3
PDK Fear PDK (level 3) If Range touch attack is success target slow down 2 rounds Cooldown 10 rounds 2
PDK Rally PDK (level 1) +2 AB to self and allies 10 rounds Undispelable unlimited
PDK Wrath PDK (level 5) +Magic damage equal CHA_mod CHA_mod turns Undispelable 3
PDK Shield PDK (level 6) Damage reduction 20/+9. Can absorb 5 * PDK_lvl * CHA_mod damage.

Also provides 10/- elemental resistance. Can absorb

(5 * PDK_lvl * CHA_mod)/3 damage.

until next rest Undispelable 1
Shadow Daze Shadowdancer (level 1) Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod 5 rounds 1
Lay on hands Paladin (level 1) if target is ally and has <35% hitpoints heals the ally for the number of hitpoints

equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies

damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%.

In all other cases it works by default.

Immunity duration = CHA_mod * 1.5 sec. Max 12 sec. Undispelable 1
Threatening cry Fighter/Barbarian/Dwarven Defender provokes monsters to attack the player who used this feat. Applies damage debuff

to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 %

1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds Threatening cry distance = 3 +

(fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters

unlimited (KD 60 sec)