Assassin

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Hit dice: d6

Proficiencies: armor (light), shields, weapons (simple)

Skill points: 4 + int modifier

Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device

Primary saving throw(s): reflex

Base attack bonus: +1/level

Epic Bonus Feats: 14, 18, 22, 26, 30

Epic Bonus Feats List: Epic Reflexes,  Epic Skill Focus (Hide),  Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack,  Self Concealment, Superior Initiative, Knockdown, Improved Knockdown, Epic Skill Focus(Use Magic Device), Epic Dodge

Requirements[edit | edit source]

  • Hide 8, Move Silently 8

Restrictions[edit | edit source]

  • Class restricted by fame.
  • Can not use shields.

Notes[edit | edit source]

  • From level 10 all Assassin's spells have DC equal to his doubled level VS dispel .
  • Assasin Special hit - OnHit paralyze effect applied to melee weapon or gloves. Paralyze DC = Assassins_lvl + DEX_mod. Duration 15 rounds.

Level Progression[edit | edit source]

Lvl Feat
1 Death Attack (+1d6) , Use Poison
2 Ghostly Visage, Poison Save I, Uncanny Dodge I
3 Death Attack (+2d6)
4 Poison Save II
5 Darkness, Death Attack (+3d6), Uncanny Dodge II
6 Poison Save III
7 Death Attack (+4d6) , Invisibility
8 Poison Save IV
9 Death Attack (+5d6), Improved Invisibility
10 Poison Save V, Assasin Special hit, Uncanny Dodge III
11 Death Attack (+6d6), Hide in Plain Sight
12 Poison Save VI+
13 Death Attack (+7d6)
14 Defensive Roll
15 Death Attack (+8d6)
17 Death Attack (+9d6)
18 Improved Evasion
19 Death Attack (+10d6)
21 Death Attack (+11d6)
23 Death Attack (+12d6)
25 Death Attack (+13d6)
26 Nature Sense
27 Death Attack (+14d6)
29 Death Attack (+15d6)