Domains

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Air[edit | edit source]

Animal[edit | edit source]

Death[edit | edit source]

Cleric lvl DC bonus
33 1
34 2
35 3
36 4
37 5
38 6
39 7
40 8

Destruction[edit | edit source]

  • Level 3 Stinking cloud
  • Level 6 Acid fog
  • Feat Turn Undead affects constructs like undead
  • Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
  • Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl DC bonus
33 4
34 5
35 6
36 7
37 8
38 9
39 10
40 11
Cleric lvl DC bonus
33 4
34 5
35 6
36 7
37 8
38 9
39 10
40 11

Earth[edit | edit source]

  • Level 4 Stoneskin
  • Level 5 Energy buffer
  • Feat Turn Undead acts on elementals as undead
  • Enhances the spell Earthquake:
    • If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
    • If main ability Dexterity, formula: d20 (caster) vs d20 (target).
    • Freedom of movement gives immunity to Earthquake.
    • FriendlyFire.
    • Abilities from caster: WIS or CHA. Abilities from target: All except CON.

Evil[edit | edit source]

Cleric lvl DC bonus
33 1
34 2
35 3
36 4
37 5
38 6
39 7
40 8

Fire[edit | edit source]

Good[edit | edit source]

Healing[edit | edit source]

Knowledge[edit | edit source]

Magic[edit | edit source]

Plant[edit | edit source]

Protection[edit | edit source]

  • Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
  • Level 1 Mage armor
  • Level 4 Minor globe of invulnerability
  • Level 5 Energy buffer
  • Increase spells:
Spell 20+ lvl 30+ lvl
Barkskin +6 AC +7 AC
Mage armor +2 AC +3 AC
Magic vestment +6 AC +7 AC
Shield of faith +6 AC +7 AC

Strength[edit | edit source]

  • Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
  • Level 3 Divine Power
  • Level 4 Keen Edge
  • Level 5 Stoneskin
  • Battletide grants an additional +3 Magic Damage
  • Bull's Strength grants +12 strength
  • Divine Favor additionally grants +3 Magic Damage, duration is doubled
  • Divine Power additionally grants +5 Magic Damage
  • Increase spells:
Spell 20+ lvl 30+ lvl
Greater Magic Weapon +6 AB +7 AB

Sun[edit | edit source]

Travel[edit | edit source]

Trickery[edit | edit source]

  • Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
  • Level 2 Invisibility
  • Level 3 Invisibility sphere
  • Level 5 Improved invisibility
  • Improved invisibility gives a concealment bonus of 50%

War[edit | edit source]

  • Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
  • Level 2 Cat's grace
  • Level 7 Aura of vitality
  • Battletide grants an additional +3 Magic Damage
  • Divine Favor can't be dispelled.
  • Divine Power can't be dispelled, duration is doubled.
  • Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.

Water[edit | edit source]