Warlord (ex. Dwarven defender)

From Cormyrean Prophecies

Hit die: d10

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier

Skills: concentration, discipline, heal, listen, spot, taunt

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Epic bonus feats: 12, 14, 16, 18, 20, 22, 24, 26, 28, 30

Epic bonus feats list: epic energy resistance, devastating critical, epic constitution, epic strength, epic prowess, epic weapon focus, epic weapon specialization dwarven axe, overwhelming critical

Requirements[edit | edit source]

  • Base attack bonus: +10
  • Class restricted by fame.

Restrictions[edit | edit source]

  • Multiclass with RDD, ShD, WM is not allowed.
  • Active abilities do not work if your base dexterity is more than 18.
  • Heroic Shield doesn't work.
  • Only one Warlord is allowed online per faction.
  • Special abilities replaces Evil Blight and each other.

Level Progression[edit | edit source]

Lvl Feat
1 Warlord’s Fury, Battlefield Echo, Warlord’s Guard
2 DefensiveAwareness1
4 Knockdown
5 DefensiveAwareness2
6 Dwarven Defender Damage Reduction
10 DefensiveAwareness3, Strength +1
15 Epic Damage Reduction 3, Strength +2
20 Epic Damage Reduction 6, Strength +3
25 Epic Damage Reduction 9, Strength +4
30 Strength +5, Strength +6

Special Abilities[edit | edit source]

Passive Abilities
Effect1 Deflection AC bonus = WARLORD_LVL/6+10
Effect2 Regeneration equal WARLORD_LVL - 10
Warlord’s Fury
Target Self
Base duration 3 minutes
CoolDown None
Effect1 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains AB +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus
Effect2 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains a bonus to negative damage +5, up to a maximum of WARLORD_LVL.
Effect3 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord expands the critical range by +1, up to a maximum of +2.
Effect4 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds.
When the feat is reactivated, the bonuses are reset to zero.
Battlefield Echo
Target All players from other factions or bosses within a 10m radius + fame_shop_bonus
Base duration 3 minutes
CoolDown None
Effect1 For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains +1 AB, up to a maximum of WARLORD_LVL/10.
Effect2 For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to Taunt +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus
Effect3 For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to spell failure when applying Taunt +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus
Effect4 For every 1000 damage taken by all targets under Battlefield Echo, the duration of the effect is increased by 10 seconds.
When the feat is reactivated, the bonuses are reset to zero.
Warlord’s Guard
Target Self
Base duration 3 minutes
CoolDown None
Effect1 Reflects WARLORD_LVL + fame_shop_bonus percent of damage from attacks by characters of other factions, guards of other factions, or bosses.
Effect2 Restores WARLORD_LVL - 10 + fame_shop_bonus HP for each hit taken from characters of other factions, guards of other factions, or bosses.
Effect3 For every 250 damage reflected back to characters of other factions, guards of other factions, or bosses, the Warlord gains immunity to all damage types +3%, up to a maximum of WARLORD_LVL%.
Effect4 For every 500 damage reflected back to characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds.
When the feat is reactivated, the bonuses are reset to zero.