Warlord (ex. Dwarven defender)
Hit die: d10
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier
Skills: concentration, discipline, heal, listen, spot, taunt
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Epic bonus feats: 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
Epic bonus feats list: epic energy resistance, devastating critical, epic constitution, epic strength, epic prowess, epic weapon focus, epic weapon specialization dwarven axe, overwhelming critical
Requirements[edit | edit source]
- Base attack bonus: +10
- Class restricted by fame.
Restrictions[edit | edit source]
- Multiclass with RDD, ShD, WM is not allowed.
- Active abilities do not work if your base dexterity is more than 18.
- Heroic Shield doesn't work.
- Only one Warlord is allowed online per faction.
- Special abilities replaces Evil Blight and each other.
Level Progression[edit | edit source]
| Lvl | Feat |
|---|---|
| 1 | Warlord’s Fury, Battlefield Echo, Warlord’s Guard |
| 2 | DefensiveAwareness1 |
| 4 | Knockdown |
| 5 | DefensiveAwareness2 |
| 6 | Dwarven Defender Damage Reduction |
| 10 | DefensiveAwareness3, Strength +1 |
| 15 | Epic Damage Reduction 3, Strength +2 |
| 20 | Epic Damage Reduction 6, Strength +3 |
| 25 | Epic Damage Reduction 9, Strength +4 |
| 30 | Strength +5, Strength +6 |
Special Abilities[edit | edit source]
| Passive Abilities | |
| Effect1 | Deflection AC bonus = WARLORD_LVL/6+10 |
| Effect2 | Regeneration equal WARLORD_LVL - 10 |
| Warlord’s Fury | |
| Target | Self |
| Base duration | 3 minutes |
| CoolDown | None |
| Effect1 | For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains AB +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus |
| Effect2 | For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains a bonus to negative damage +5, up to a maximum of WARLORD_LVL. |
| Effect3 | For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord expands the critical range by +1, up to a maximum of +2. |
| Effect4 | For every 500 damage received from characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds. |
| When the feat is reactivated, the bonuses are reset to zero. | |
| Battlefield Echo | |
| Target | All players from other factions or bosses within a 10m radius + fame_shop_bonus |
| Base duration | 3 minutes |
| CoolDown | None |
| Effect1 | For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains +1 AB, up to a maximum of WARLORD_LVL/10. |
| Effect2 | For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to Taunt +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus |
| Effect3 | For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to spell failure when applying Taunt +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus |
| Effect4 | For every 1000 damage taken by all targets under Battlefield Echo, the duration of the effect is increased by 10 seconds. |
| When the feat is reactivated, the bonuses are reset to zero. | |
| Warlord’s Guard | |
| Target | Self |
| Base duration | 3 minutes |
| CoolDown | None |
| Effect1 | Reflects WARLORD_LVL + fame_shop_bonus percent of damage from attacks by characters of other factions, guards of other factions, or bosses. |
| Effect2 | Restores WARLORD_LVL - 10 + fame_shop_bonus HP for each hit taken from characters of other factions, guards of other factions, or bosses. |
| Effect3 | For every 250 damage reflected back to characters of other factions, guards of other factions, or bosses, the Warlord gains immunity to all damage types +3%, up to a maximum of WARLORD_LVL%. |
| Effect4 | For every 500 damage reflected back to characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds. |
| When the feat is reactivated, the bonuses are reset to zero. | |