Fame

From Cormyrean Prophecies

Fame (fame points) is a currency used to obtain bonuses.

Fame sources

Killing a player of another faction

When killing a player of another faction, a fame can be obtained if the level of the killed and the killer differs by no more than 5 levels in any direction.

The amount of fame received depends on the level of killed player.

  • A coefficient has been introduced, the purpose of which is to level the process of fame accumulation by fractions.

The base value of the fame is multiplied by the result of dividing the fame of the victim's faction by the fame of the killer's faction, the upper limit = 150% of the base value, the lower limit is the base value itself.

  • The distribution of the fame in the party depends on the contribution to the murder.

Party participants are conventionally divided into categories:

- killer

- assistant

- useless

Belonging to the killer category is quite obvious, when the fame is distributed, it has a weight of 3pts. An assistant is one who, within 3 rounds before the kill, made a damage on the target, made a disable or somehow helped the killer with a heal, clarity, etc., the assist has a weight of 2pts and is taken into account even if the target was killed in another location. Useless - a party member who in this kill helped only by his presence in the kill lock, gets 1pts.

  • An example of fame distribution. If a party of 4 people, where 1 killer, 2 assistants, 1 useless kills a target that costs 120 fame, then this party receives a fame according to the following scheme. The price of a unit of weight is calculated, 1 pts = 120 / (3 + 2 + 2 + 1) = 15, then the killer gets 15 * 3 fame, assistants 15 * 2, useless 15 * 1 pts.

Killing a bosses

For killing any boss, they give a fame at the party (25-150 depending on the class of the boss, random in the range of 75-150% of the base values). There is also a chance to find a fame in boxes, which is taken only for the character.

Killing the Captain of the opposite faction

During the time period 20:00 - 01:59 Moscow time, for killing the Captain of the opposite faction, all party members of level 35 and above receive 2 fames, being no further than 80 meters from the place of murder.

Transferring a fame

Transfer of a fame from one account to another is made without penalty. Available for the sender upon reaching the 15000 faction fame and personal 3000.

Added !Fame [amount] command, when called without a parameter, it shows the balance of a free fame on the account, if you enter with a parameter, for example !Fame 123, then the mod target is activated on the character to select the 123 fame transfer object.

When a character is deleted, 75% of the fame spent by him is unlocked, with the exception of the fame spent on the purchase of classes and the transferred fame.

Passive bonuses from fame

Access to bosses

Experience bonus

+ 1% for every 5000 Total fame points up to a maximum of + 150%

Classes access

Class Tier 1 (<75 000 Total Fame) Tier 2 (<225 000 Total Fame) Tier 3 (>=225 000 Total Fame)
Barbarian 40 40 40
Bard 35 40 40
Cleric 35 40 40
Druid 35 40 40
Fighter 40 40 40
Monk 10 40 40
Paladin 40 40 40
Ranger 36 40 40
Rogue 40 40 40
Sorcerer 0 0 40
Arcane Archer 0 30 30
Archmage 0 0 5
Assassin 10 30 30
Blackguard 30 30 30
Champion of Torm 30 30 30
Red Dragon Disciple 0 10 30
Dwarven Defender 0 0 30
Harper Scout 0 30 30
Purple Dragon Knight 0 6 6
Pale Master 1 1 1
Shadowdancer 0 30 30
Slayer 0 30 30
Weapon Master 0 10 30


Faction Fame Shop

It is an NPC present in the castle of each of the factions.

Purchases are made through a dialogue, similar to a personal fame shop.

The following upgrades are available for purchase:

  • Factional boost to the experience
Lvl Faction fame

cost

Gold cost Boost %
1 2 500 2 500 000 10
2 5 000 5 000 000 20
3 7 500 7 500 000 30
4 10 000 10 000 000 40
5 12 500 12 500 000 50
6 15 000 15 000 000 60
7 17 500 17 500 000 70
8 20 000 20 000 000 80
9 22 500 22 500 000 90
10 25 000 25 000 000 100
Total 137 500 137 500 000
  • NPC cleric levels
Cleric lvl Gold cost
21 500 000
22 1 000 000
23 1 500 000
24 2 000 000
25 2 500 000
26 3 000 000
27 3 500 000
28 4 000 000
29 4 500 000
30 5 000 000
31 5 500 000
32 6 000 000
33 6 500 000
34 7 000 000
35 7 500 000
36 8 000 000
37 8 500 000
38 9 000 000
39 9 500 000
40 10 000 000
Total 105 000 000
  • Upgrades to the NPC cleric defense bonus
Lvl Faction fame cost
1 5 000
2 6 000
3 7 000
4 8 000
5 9 000
6 10 000
Total 45 000
  • Upgrade to the NPC song
Lvl Faction fame cost
1 1000
2 2000
3 3000
4 4000
5 5000
6 6000
7 7000
8 8000
Total 36 000

Fame Shop

Improving Dispel and Protection Against Dispel


Increasing the number of checked spells (account)

Lesser Dispel

  1. (200) Increasing the number of checked spells by 1
  2. (200) Increasing the number of checked spells by 2

Dispel

  1. (250) Increasing the number of checked spells by 1
  2. (250) Increasing the number of checked spells by 2

Greater Dispel

  1. (300) Increasing the number of checked spells by 1
  2. (300) Increasing the number of checked spells by 2
  3. (300) Increasing the number of checked spells by 3

Mordenkainen's disjunction

  1. (400) Increasing the number of checked spells by 1
  2. (400) Increasing the number of checked spells by 2
  3. (400) Increasing the number of checked spells by 3
  4. (400) Increasing the number of checked spells by 4

Deafening Clang

  1. (1000) Increasing the number of checked spells by 1

Protection from dispel

Dispel defence DC bonus

  1. (500) Increase DC versus dispel by 1
  2. (750) Increase DC versus dispel by 2
  3. (1000) Increase DC versus dispel by 3
  4. (1250) Increase DC versus dispel by 4
  5. (1500) Increase DC versus dispel by 5
  6. (2000) Increase DC versus dispel by 6

Dispel attack roll bonus

Lesser Dispel

  1. (300) Increase the dispel DC bonus by 1
  2. (300) Increase the dispel DC bonus by 2

Dispel magic

  1. (400) Increase the dispel DC bonus by 1
  2. (400) Increase the dispel DC bonus by 2
  3. (400) Increase the dispel DC bonus by 3

Greater Dispel

  1. (500) Increase the dispel DC bonus by 1
  2. (500) Increase the dispel DC bonus by 2
  3. (500) Increase the dispel DC bonus by 3
  4. (500) Increase the dispel DC bonus by 4

Mordenkainen's disjunction

  1. (600) Increase the dispel DC bonus by 1
  2. (600) Increase the dispel DC bonus by 2
  3. (600) Increase the dispel DC bonus by 3
  4. (600) Increase the dispel DC bonus by 4
  5. (600) Increase the dispel DC bonus by 5

Deafening Clang

  1. (400) Increase the dispel DC bonus by 1
  2. (400) Increase the dispel DC bonus by 2
  3. (400) Increase the dispel DC bonus by 3
  4. (400) Increase the dispel DC bonus by 4

Buying feats

  • (400) Toughness
  1. (200) Epic Toughness 1
  2. (200) Epic Toughness 2
  3. (200) Epic Toughness 3
  4. (200) Epic Toughness 4
  5. (200) Epic Toughness 5
  6. (200) Epic Toughness 6
  7. (200) Epic Toughness 7
  8. (200) Epic Toughness 8
  9. (200) Epic Toughness 9
  10. (200) Epic Toughness 10
  • (300) Favored Enemy Halfling
  • (300) Favored Enemy Half-elf
  • (300) Favored Enemy Gnome
  • (300) Favored Enemy Human
  • (300) Favored Enemy Half-Orc
  • (300) Favored Enemy Elf
  • (300) Favored Enemy Dwarf
  • (200) Alertness
  • (400) Armour Proficiency (Heavy)
  • (200) Blooded
  • (400) Called Shot
  • (400) Craft Wand
  • (400) Epic Reputation
  • (800) Extended Spell
  • (400) Extra Music
  • (400) Extra Stunning Attacks
  • (400) Extra Turning
  • (800) Improved Taunt
  • (400) Scribe Scroll
  • (200) Stealthy
  • (400) Superior Initiative
  • (400) Thug

Improving feats

  1. (400) Increase DC for Barbarian Rage by 1
  2. (450) Increase DC for Barbarian Rage by 2
  3. (500) Increase DC for Barbarian Rage by 3
  4. (550) Increase DC for Barbarian Rage by 4
  5. (600) Increase DC for Barbarian Rage by 5
  1. (1000) Reducing the time between Furious Shouting from 5 rounds to 4 rounds
  2. (1000) Reducing the time between Furious Shouting from 4 rounds to 3 rounds

Items

  • Weapon licenses
  1. (1000) Bastard Sword
  2. (1000) Battleaxe
  3. (1000) Dagger
  4. (1000) Double Axe
  5. (1000) Dwarven Waraxe
  6. (1000) Gauntlet Damage
  7. (1000) Gauntlet Dispel
  8. (1500) Greataxe
  9. (2000) Greatsword
  10. (1000) Handaxe
  11. (1000) Halberd
  12. (1000) Katana
  13. (1500) Kukri
  14. (1000) Longsword
  15. (1000) Morningstar
  16. (1000) Rapier
  17. (1000) Scimitar
  18. (1500) Scythe
  19. (1000) Short Sword
  20. (1000) Two-Bladed Sword
  21. (1000) Warhammer
  22. (1500) Whip


  • (750) Divine Buffer
  1. (250) Bonus spell 1
  2. (250) Bonus spell 2
  3. (250) Bonus spell 3

Critical Hit Range

  1. (800) Monk's Gauntlet Critical Hit Range +1
  2. (800) Fighter's Critical Hit Range +1 (Fighter_lvl 20+)
  3. (800) Fighter's Critical Hit Range +2 (Fighter_lvl 20+)

Empowered Hit (Gauntlet only)

  1. (250) Empowered hit damage bonus +2%
  2. (250) Empowered hit damage bonus +4%
  3. (250) Empowered hit damage bonus +6%
  4. (250) Empowered hit damage bonus +8%
  5. (250) Empowered hit damage bonus +10%

Teleports

  • (200) Unlimited teleport to city (Wipe stage = Tier 2 (Total fame >=75 000))
  • (400) Unlimited teleport to party leader (Wipe stage = Tier 3 (Total fame >=225 000))

Spells

Inferno

  1. (300) 15% chance to deal 125% damage
  2. (300) 25% chance to deal 150% damage
  3. (300) 35% chance to deal 175% damage

Other fixes

  • In the top accounts by fame, only PvP fame is taken into account