Harper scout: Difference between revisions
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|[[Heroic Might]] | |[[Heroic Might]] | ||
|Harper Scout (level 4) | |||
| +Magic damage equal STR_mod / 2 | | +Magic damage equal STR_mod / 2 | ||
|STR_mod rounds | |STR_mod rounds | ||
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|- | |- | ||
|[[Heroic Shield]] | |[[Heroic Shield]] | ||
|Harper Scout (level 4) | |||
| +Dodge AC equal CHA_mod for [[Bard]], [[Paladin]] and | | +Dodge AC equal CHA_mod for [[Bard]], [[Paladin]] and | ||
equal WIS mod for [[Ranger]]. Replaces [[Divine Shield]] effects. | equal WIS mod for [[Ranger]]. Replaces [[Divine Shield]] effects. | ||
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|- | |- | ||
|[[Heroic Power]] | |[[Heroic Power]] | ||
|Harper Scout (level 3) | |||
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the | |Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the | ||
lesser of these bonuses if the build contains 2+ specified classes | lesser of these bonuses if the build contains 2+ specified classes | ||
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|- | |- | ||
|[[Clairvoyance]] | |[[Clairvoyance]] | ||
|Harper Scout (level 3) | |||
| +20 to Listen and Spot | | +20 to Listen and Spot | ||
|STR_mod rounds | |STR_mod rounds | ||
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|- | |- | ||
|[[Ancient Improved Invisibility]] | |[[Ancient Improved Invisibility]] | ||
|Harper Scout (level 5) | |||
|40% Concealment | |40% Concealment | ||
|STR_mod rounds | |STR_mod rounds |
Revision as of 13:42, 24 December 2020
Hit die: d10
Skill points: 4 + int modifier
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket
Primary saving throw(s): reflex, will
Base attack bonus: +1/level
Bonus feats: 1, 4, 8
Bonus feats list: epic armor skin, epic skill focus(discipline), epic skill focus(perform), Great Strength I-VIII, epic prowess, Knockdown, Improved Knockdown, Disarm, Improved Disarm, Weapon Proficiency Exotic
Requirements
- Class restricted by fame.
Level Progression
Lvl | Feat |
---|---|
1 | Divine Might, Turn Undead, Weapon focus (Bastard sword) |
2 | Extra Music, Improved Critical (Bastard Sword) |
3 | Heroic Power, Clairvoyance |
4 | Still Spell, Automatic Still Spell I, Heroic Might, Heroic Shield |
5 | Ancient Improved Invisibility |
8 | Automatic Still Spell II |
Notes
Feat | Requirements | Effect | Duration | Notes | Uses per day |
Heroic Might | Harper Scout (level 4) | +Magic damage equal STR_mod / 2 | STR_mod rounds | Undispelable | 5 |
Heroic Shield | Harper Scout (level 4) | +Dodge AC equal CHA_mod for Bard, Paladin and
equal WIS mod for Ranger. Replaces Divine Shield effects. |
STR_mod rounds | Undispelable,
Does not work if DEX>=20. |
5 |
Heroic Power | Harper Scout (level 3) | Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
lesser of these bonuses if the build contains 2+ specified classes |
STR_mod rounds | Undispelable | 5 |
Clairvoyance | Harper Scout (level 3) | +20 to Listen and Spot | STR_mod rounds | Undispelable | 5 |
Ancient Improved Invisibility | Harper Scout (level 5) | 40% Concealment | STR_mod rounds | Undispelable,
70 DC VS dispel |
5 |