Feats: Difference between revisions
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==Active feats== | ==Active feats== | ||
= | {| class="wikitable" | ||
|+ | |||
!Feat | |||
!Requirements | |||
!Effect | |||
!Duration | |||
!Notes | |||
!Uses per day | |||
|- | |||
|[[Barbarian Rage]] | |||
|Barbarian | |||
|No short description. Follow the link in the Feat column. | |||
|(barb_level / 2 + CON_mod) rounds | |||
|Undispelable | |||
| +1 per 4 barbarian levels | |||
|- | |||
|[[Bard Song]] | |||
|Bard | |||
|No short description. Follow the link in the Feat column. | |||
|10 rounds (100 rounds with Lasting Inspiration feat) | |||
|Undispelable | |||
|equal bard level | |||
|- | |||
|[[Curse Song]] | |||
|Bard | |||
|No short description. Follow the link in the Feat column. | |||
|10 rounds (100 rounds with Lasting Inspiration feat) | |||
|Undispelable | |||
|equal bard level | |||
|- | |||
|[[Dark Strength(Blackguard's Bull strength)|Dark Strength]] | |||
|Blackguard (2 level) | |||
| +4 STR, +2 AB. If STR>=50 then AB = 2 + Blackguard_lvl / 8 | |||
|1 round * CHA_mod | |||
|Undispelable | |||
|3 | |||
|- | |||
|[[Evil blight|Evil Blight]] | |||
|Blackguard (16 level) | |||
|Decrease base attributes (-4) within a 10-meter radius | |||
if failed a WILL save against check (10 + Character_lvl / 2 + STR_mod) | |||
|100 rounds | |||
|cooldown 100 rounds | |||
|1 | |||
|- | |||
|[[Divine Might]] | |||
|13 STR, 13 CHA, | |||
Power Attack, Turn Undead | |||
| +Divine damage equal your CHA_mod | |||
|CHA_mod * 2 rounds | |||
| | |||
|3 + CHA_mod | |||
|- | |||
|[[Divine Shield]] | |||
|13 STR, 13 CHA, | |||
Power Attack, Turn Undead | |||
| +DODGE AC equal CHA mod. If character have any Two-handed weapon | |||
epic focus then +SHIELD AC. Don't stack with Heroic Shield | |||
|CHA_mod * 2 rounds | |||
|Does not work if DEX>=20 or | |||
character has Monk AC Bonus or | |||
Ancient Armor feats | |||
|3 + CHA_mod | |||
|- | |||
|[[Divine Wrath]] | |||
|Champion of Torm (3 level) | |||
| +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod. | |||
-2 AB If CoT level >=11 and character has RDD levels. | |||
|CHA_mod * 3 rounds | |||
|Undispelable | |||
|5 | |||
|} | |||
======Dwarven Defender====== | ======Dwarven Defender====== |
Revision as of 18:47, 9 December 2020
Passive feats
- Epic dodge requirements: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll.
- Arcane defense(Abjuration): +4 DC against dispel.
- Spell focus(Abjuration) : +1 DC of dispel check. Summary bonus +1.
- Greater spell focus(Abjuration): +2 DC of dispel check. Summary bonus +3.
- Epic spell focus(Abjuration): +3 DC of dispel check. Summary bonus +6.
- Ancient armor (Archmage's feat): Provides Wis_Mod based bonuses to AC (natural). Working only if character equipped Robe and don't have a shield. Equivalent of Monks AC.
- Toughness: two bonus hit points per level, available only in the fameshop.
Active feats
Feat | Requirements | Effect | Duration | Notes | Uses per day |
---|---|---|---|---|---|
Barbarian Rage | Barbarian | No short description. Follow the link in the Feat column. | (barb_level / 2 + CON_mod) rounds | Undispelable | +1 per 4 barbarian levels |
Bard Song | Bard | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level |
Curse Song | Bard | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level |
Dark Strength | Blackguard (2 level) | +4 STR, +2 AB. If STR>=50 then AB = 2 + Blackguard_lvl / 8 | 1 round * CHA_mod | Undispelable | 3 |
Evil Blight | Blackguard (16 level) | Decrease base attributes (-4) within a 10-meter radius
if failed a WILL save against check (10 + Character_lvl / 2 + STR_mod) |
100 rounds | cooldown 100 rounds | 1 |
Divine Might | 13 STR, 13 CHA,
Power Attack, Turn Undead |
+Divine damage equal your CHA_mod | CHA_mod * 2 rounds | 3 + CHA_mod | |
Divine Shield | 13 STR, 13 CHA,
Power Attack, Turn Undead |
+DODGE AC equal CHA mod. If character have any Two-handed weapon
epic focus then +SHIELD AC. Don't stack with Heroic Shield |
CHA_mod * 2 rounds | Does not work if DEX>=20 or
character has Monk AC Bonus or Ancient Armor feats |
3 + CHA_mod |
Divine Wrath | Champion of Torm (3 level) | +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.
-2 AB If CoT level >=11 and character has RDD levels. |
CHA_mod * 3 rounds | Undispelable | 5 |
Dwarven Defender
- Dwarven King's Power - requirements: Dwarven Defender LEVEL 1 (DD), DEX<=18. +ab equal DD lvl / 5. +Negative damage equal DD lvl / 2. Duration: until next REST. Undispellable. 1 Use/Day. Dont stack with Dwarven Legacy и Dwarven Defense.
- Dwarven Legacy - requirements: Dwarven Defender LEVEL 1 (DD), DEX<=18. +ab equal DD lvl / 6. +Negative damage equal DD lvl / 3. +2 to the threat range. Duration: until next REST. Undispellable. 1 Use/Day. Dont stack with Dwarven King's Power и Dwarven Defense.
- Dwarven Defense - requirements: Dwarven Defender LEVEL 1 (DD), DEX<=18. +ab equal DD lvl / 7. +Negative damage equal DD lvl / 3. +Dodge AC equal DD lvl / 6. Duration: until next REST. Undispellable. 1 Use/Day. Dont stack with Dwarven King's Power и Dwarven Legasy.
Harper Scout
- Heroic Might - requirements: Harper Scout Level 4. +Magic dmg equal STR mod / 2. Duration: round * STR mod. Undispellable. 5 Use/Day.
- Heroic Shield - requirements: Harper Scout Level 4. +Dodge Ac equal CHA mod for Bard, Paladin and equal WIS mod for Ranger. Dont stack with Divine Shield, Duration: round * STR mod. Undispellable. 5 Use/Day. Does not work if DEX>=20.
- Heroic Power - requirements: Harper Scout Level 3. +AB to: Bard +3, Fighter +4, Ranger +3, Paladin +3, only half of minimal +ab if 2 (<---) classes, Duration: round * STR mod. Undispellable. 5 Use/Day.
- Clairvoyance - requirements: Harper Scout Level 3. +20 to Listen, Spot. Duration: round * STR mod. Undispellable. 5 Use/Day.
- Ancient Improved Invisibility - requirements: Harper Scout Level 5. 40% Concealment. Duration: round * STR mod. 70 DC versus dispell. 5 Use/Day.
Purple Dragon Knight
- PDK Stand - requirements: PDK LEVEL 1. Highlights alignments of enemies: Evil - Red, Good - Blue. Duration: round * CHA mod. Undispelable. Unlimitted Use/Day.
- PDK Inspire - requirements: PDK LEVEL 2. Inverts the alignment of chosen enemy. Duration - until next change. Undispelable. 3 Use/Day.
- PDK Fear - requirements: PDK LEVEL 3. If Range touch attack is success target slow down. Duration: 2 rounds. Cooldown: 10 rounds. Undispelable. 2 Use/Day.
- PDK Rally - requirements: PDK LEVEL 1. +2 AB to self and allies. Duration: (PDK_LVL * CHA_MOD) rounds. Undispelable. 3 Use/Day.
- PDK Wrath - requirements: PDK LEVEL 5. Provides Magic damage equal CHA mod. Duration: CHA mod turns. Undispelable. 3 Use/Day.
- PDK Shield - requirements: PDK LEVEL 6. Damage reduction 20/+9. Can absorb 5 * PDK_LVL * CHA_MOD damage. Also provides 10/- elemental resistance. Can absorb (5 * PDK_LVL * CHA_MOD)/3 damage. Duration until rest. Undispelable. 1 Use/Day.
Shadowdancer
- Shadow Daze - requirements: Shadowdancer LEVEL 1. Stuns the target if WILL saving throw is failed. DC = 10 + Shd lvl + DEX mod. Duration: 5 rounds. 1 Use/Day.