From Cormyrean Prophecies
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| *Level 3 [[Poison]] | | *Level 3 [[Poison]] |
| *Level 5 [[Ice storm]] | | *Level 5 [[Ice storm]] |
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| [[Категория:Cleric]]
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Revision as of 15:53, 15 December 2020
Air
Animal
Death
Cleric lvl
|
DC bonus
|
33
|
1
|
34
|
2
|
35
|
3
|
36
|
4
|
37
|
5
|
38
|
6
|
39
|
7
|
40
|
8
|
Destruction
- Level 3 Stinking cloud
- Level 6 Acid fog
- Feat Turn Undead affects constructs like undead
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl
|
DC bonus
|
33
|
4
|
34
|
5
|
35
|
6
|
36
|
7
|
37
|
8
|
38
|
9
|
39
|
10
|
40
|
11
|
Cleric lvl
|
DC bonus
|
33
|
4
|
34
|
5
|
35
|
6
|
36
|
7
|
37
|
8
|
38
|
9
|
39
|
10
|
40
|
11
|
Earth
- Level 4 Stoneskin
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
- Increase Earthquake.
- If the target's maximum ability is not Dexterity, then the target rolls 1d20 + maximum ability mod versus caster roll 1d20 + maximum ability mod / 2.
- If the target's maximum ability is Dexterity, then the check goes regardless of anything according to the formula 6 + d20 for the caster against d20 for the target.
- Freedom of movement grants immunity to Earthquake. Will touch the party members.
- Abilities from the side of the caster: Wisdom or Charisma. Abilities from the target side: Everything except Constitution.
Evil
Cleric lvl
|
DC bonus
|
33
|
1
|
34
|
2
|
35
|
3
|
36
|
4
|
37
|
5
|
38
|
6
|
39
|
7
|
40
|
8
|
Fire
Good
Healing
Knowledge
Magic
Plant
Protection
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- Level 1 Mage armor
- Level 4 Minor globe of invulnerability
- Level 5 Energy buffer
- Increase spells:
Strength
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
- Level 3 Divine Power
- Level 4 Keen Edge
- Level 5 Stoneskin
- Battletide grants an additional +3 Magic Damage
- Bull's Strength grants +12 силы
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
- Divine Power additionally grants +5 Magic Damage
- Increase spells:
Sun
Travel
Trickery
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Level 2 Invisibility
- Level 3 Invisibility sphere
- Level 5 Improved invisibility
- Improved invisibility gives a concealment bonus of 50%
War
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
- Level 2 Cat's grace
- Level 7 Aura of vitality
- Battletide grants an additional +3 Magic Damage
- Divine Favor can't be dispelled.
- Divine Power can't be dispelled, duration is doubled.
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.
Water