Domains: Difference between revisions
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*Level 3 [[Call lightning]] | *Level 3 [[Call lightning]] | ||
*Level 6 [[Chain lightning]] | *Level 6 [[Chain lightning]] | ||
*The [[Turn Undead]] | *The [[Turn Undead]] Feat acts on Elementals as Undead | ||
==Animal== | ==Animal== |
Revision as of 11:49, 15 December 2020
Air
- Level 3 Call lightning
- Level 6 Chain lightning
- The Turn Undead Feat acts on Elementals as Undead
Animal
- Level 2 hold animal
- Level 3 true seeing
Death
- Level 4: Phantasmal killer
- Level 5: Enervation
- Implosion has an increased DC
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Destruction
- Level 3 Stinking cloud
- Level 6 Acid fog
- Feat Turn Undead affects constructs like undead
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
- Blade Barrier get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
Earth
- Level 4 Stoneskin
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
- Increase Earthquake.
- If the target's maximum ability is not Dexterity, then the target rolls 1d20 + maximum ability mod versus caster roll 1d20 + maximum ability mod / 2.
- If the target's maximum ability is Dexterity, then the check goes regardless of anything according to the formula 6 + d20 for the caster against d20 for the target.
- Freedom of movement grants immunity to Earthquake. Will touch the party members.
- Abilities from the side of the caster: Wisdom or Charisma. Abilities from the target side: Everything except Constitution.
Evil
- Level 1 Negative energy ray
- Level 3 Negative energy burst
- Level 5 Enervation
- The negative plane avatar can be summoned once per day
- Фит Turn Undead treats outsiders like undead
- Storm of vengeance get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Fire
- Level 4 Wall of fire
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
Good
- Level 4 Stoneskin
- Level 5 Lesser planar binding
- Feat Turn Undead treats outsiders like undead
Healing
- Level 2 cure serious wounds
- Level 5 heal
- Spells like Cure wounds are cast empowered.
- Greater Restoration heals 320 HP
- Heal heals 250+15d10 HP
- Regeneration heals 10 HP per round and lasts 4 times longer.
- Monstrous regeneration heals 6 HP per round and lasts 4 times longer
Knowledge
- Level 1 Identify
- Level 2 Knock
- Level 3 Clairaudience/clairvoyance
- Level 4 True seeing
- Level 6 Legend lore
Magic
- Level 1 Mage armor
- Level 2 Melf's acid arrow
- Level 3 Negative energy burst
- Level 4 Stoneskin
- Level 5 Ice storm
- Word of faith inflict blindness with no saving throw.
Plant
- Level 2 Barkskin
- Level 7 Creeping doom
- Feat Turn Undead treats parasites like undead
Protection
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- Level 1 Mage armor
- Level 4 Minor globe of invulnerability
- Level 5 Energy buffer
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Barkskin | +6 AC | +7 AC |
Mage armor | +2 AC | +3 AC |
Magic vestment | +6 AC | +7 AC |
Shield of faith | +6 AC | +7 AC |
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
Strength
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
- Level 3 Divine Power
- Level 4 Keen Edge
- Level 5 Stoneskin
- Battletide grants an additional +3 Magic Damage
- Bull's Strength grants +12 силы
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
- Divine Power additionally grants +5 Magic Damage
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Greater Magic Weapon | +6 AB | +7 AB |
Sun
- Level 2 Searing light
- Level 7 Sunbeam
Travel
- Level 1 Entangle
- Level 2 Web
- Level 3 Freedom of movement
- Level 4 Slow
- Level 5 Haste
- Haste can't be dispelled.
Trickery
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Level 2 Invisibility
- Level 3 Invisibility sphere
- Level 5 Improved invisibility
- Improved invisibility gives a concealment bonus of 50%
War
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
- Level 2 Cat's grace
- Level 7 Aura of vitality
- Battletide grants an additional +3 Magic Damage
- Divine Favor can't be dispelled.
- Divine Power can't be dispelled, duration is doubled.
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.