Domains: Difference between revisions
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== Air == | ==Air== | ||
== Animal == | *Level 3 [[Call lightning]] | ||
* | *Level 6 [[Chain lightning]] | ||
* | *The [[Turn Undead]] Feat acts on Elementals as Undead | ||
* | |||
* | ==Animal== | ||
*Level 1 [[hold animal]] | |||
*Level 3 [[true seeing]] | |||
==Death== | |||
*Level 4: [[Phantasmal killer]] | |||
*Level 5: [[Enervation]] | |||
*[[Implosion]] has an increased DC | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 43: | Line 46: | ||
|} | |} | ||
== Destruction == | ==Destruction== | ||
* | |||
* | *Level 3 [[Stinking cloud]] | ||
* | *Level 6 [[Acid fog]] | ||
* [[Harm]] - | *Feat [[Turn Undead]] affects constructs like undead | ||
* [[Destruction]] | *[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level. | ||
*[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
|4 | |4 | ||
|- | |- | ||
|34 | |34 | ||
|5 | |5 | ||
|- | |- | ||
|35 | |35 | ||
|6 | |6 | ||
|- | |- | ||
|36 | |36 | ||
|7 | |7 | ||
|- | |- | ||
|37 | |37 | ||
Line 74: | Line 79: | ||
|10 | |10 | ||
|- | |- | ||
|40 | |40 | ||
|11 | |11 | ||
|} | |} | ||
* [[Blade Barrier]] | |||
*[[Blade Barrier]] get DC bonus: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 107: | Line 114: | ||
|} | |} | ||
== Earth == | ==Earth== | ||
*Level 4 Stoneskin | |||
* | *Level 5 Energy buffer | ||
* | *Feat [[Turn Undead]] acts on elementals as undead | ||
* | |||
* | *Enhances the spell Earthquake: | ||
**knockdown with chance = 10% + bonus * (caster lvl - 30) | |||
**if main ability STR, bonus =2%; | |||
**if main ability DEX, bonus =1%; | |||
**if main ability WIS/CON/CHA, bonus =0,0%. | |||
**Freedom of movement = immunity to earthquake. | |||
**Friendly fire - ON | |||
==Evil== | |||
*Level 1 [[Negative energy ray]] | |||
*Level 3 [[Negative energy burst]] | |||
*Level 5 [[Enervation]] | |||
*The negative plane avatar can be summoned once per day | |||
*Feat [[Turn Undead]] treats outsiders like undead | |||
*[[Storm of vengeance]] get DC bonus: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 151: | Line 168: | ||
|} | |} | ||
== Fire == | ==Fire== | ||
* | |||
* | *Level 4 [[Wall of fire]] | ||
*Level 5 [[Energy buffer]] | |||
*Feat [[Turn Undead]] acts on elementals as undead | |||
==Good== | |||
* | *Level 4 [[Stoneskin]] | ||
*Level 5 [[Lesser planar binding]] | |||
*Feat [[Turn Undead]] treats outsiders like undead | |||
* | |||
==Healing== | |||
*Level 2 [[cure serious wounds]] | |||
* | *Level 5 [[heal]] | ||
* | *Spells like Cure wounds are cast empowered. | ||
* | *[[Greater Restoration]] heals 320 HP | ||
* [[Greater Restoration]] | *Heal heals 250+15d10 HP | ||
* Heal | *[[Regeneration]] heals 10 HP per round and lasts 4 times longer. | ||
* [[Regeneration]] | *[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer | ||
* [[Monstrous regeneration]] | |||
== Knowledge == | ==Knowledge== | ||
*Level 1 [[Identify]] | |||
* | *Level 2 [[Knock]] | ||
* | *Level 3 [[Clairaudience/clairvoyance]] | ||
* | *Level 4 [[True seeing]] | ||
* | *Level 6 [[Legend lore]] | ||
* [[ | |||
== | ==Magic== | ||
== Protection == | *Level 1 [[Mage armor]] | ||
* Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical | *Level 2 [[Melf's acid arrow]] | ||
* | *Level 3 [[Negative energy burst]] | ||
* | *Level 4 [[Stoneskin]] | ||
* | *Level 5 [[Ice storm]] | ||
* | *[[Word of faith]] inflict blindness with no saving throw. | ||
{|class="wikitable" | |||
! | ==Plant== | ||
!20+ | |||
!30+ | *Level 2 [[Barkskin]] | ||
*Level 7 [[Creeping doom]] | |||
*Feat [[Turn Undead]] treats parasites like undead | |||
==Protection== | |||
*Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier. | |||
*Level 1 [[Mage armor]] | |||
*Level 4 [[Minor globe of invulnerability]] | |||
*Level 5 [[Energy buffer]] | |||
*Increase spells: | |||
{| class="wikitable" | |||
!Spell | |||
!20+ lvl | |||
!30+ lvl | |||
|- | |- | ||
|[[Barkskin]] | |[[Barkskin]] | ||
Line 220: | Line 245: | ||
|} | |} | ||
* [[Undeath's Eternal Foe]] | *[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC | ||
* | |||
==Strength== | |||
*Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier. | |||
*Level 3 [[Divine power|Divine Power]] | |||
*Level 4 Keen Edge | |||
*Level 5 [[Stoneskin]] | |||
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage | |||
*[[Bull's strength|Bull's Strength]] grants +12 strength | |||
*[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled | |||
*[[Divine power|Divine Power]] additionally grants +5 Magic Damage | |||
*Increase spells: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Spell | ||
!20+ | !20+ lvl | ||
!30+ | !30+ lvl | ||
|- | |- | ||
|[[Greater magic weapon|Greater Magic Weapon]] | |[[Greater magic weapon|Greater Magic Weapon]] | ||
Line 243: | Line 269: | ||
|} | |} | ||
== Sun == | ==Sun== | ||
* | |||
* | *Level 2 [[Searing light]] | ||
*Level 7 [[Sunbeam]] | |||
==Travel== | |||
*Level 1 [[Entangle]] | |||
*Level 2 [[Web]] | |||
*Level 3 [[Freedom of movement]] | |||
*Level 4 [[Slow]] | |||
*Level 5 [[Haste]] | |||
*Haste can't be dispelled. | |||
==Trickery== | |||
*Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. | |||
*Level 2 [[Invisibility]] | |||
*Level 3 [[Invisibility sphere]] | |||
*Level 5 [[Improved invisibility]] | |||
*Improved invisibility gives a concealment bonus of 50% | |||
== | ==War== | ||
*Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. | |||
* | *Level 2 [[Cat's grace]] | ||
* | *Level 7 [[Aura of vitality]] | ||
* | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage | ||
* | *[[Divine favor|Divine Favor]] can't be dispelled. | ||
* | *[[Divine power|Divine Power]] can't be dispelled, duration is doubled. | ||
*[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled. | |||
== | ==Water== | ||
*Level 3 [[Poison]] | |||
* | *Level 5 [[Ice storm]] | ||
* | |||
Latest revision as of 03:31, 26 December 2023
Air[edit | edit source]
- Level 3 Call lightning
- Level 6 Chain lightning
- The Turn Undead Feat acts on Elementals as Undead
Animal[edit | edit source]
- Level 1 hold animal
- Level 3 true seeing
Death[edit | edit source]
- Level 4: Phantasmal killer
- Level 5: Enervation
- Implosion has an increased DC
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Destruction[edit | edit source]
- Level 3 Stinking cloud
- Level 6 Acid fog
- Feat Turn Undead affects constructs like undead
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
- Blade Barrier get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
Earth[edit | edit source]
- Level 4 Stoneskin
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
- Enhances the spell Earthquake:
- knockdown with chance = 10% + bonus * (caster lvl - 30)
- if main ability STR, bonus =2%;
- if main ability DEX, bonus =1%;
- if main ability WIS/CON/CHA, bonus =0,0%.
- Freedom of movement = immunity to earthquake.
- Friendly fire - ON
Evil[edit | edit source]
- Level 1 Negative energy ray
- Level 3 Negative energy burst
- Level 5 Enervation
- The negative plane avatar can be summoned once per day
- Feat Turn Undead treats outsiders like undead
- Storm of vengeance get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Fire[edit | edit source]
- Level 4 Wall of fire
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
Good[edit | edit source]
- Level 4 Stoneskin
- Level 5 Lesser planar binding
- Feat Turn Undead treats outsiders like undead
Healing[edit | edit source]
- Level 2 cure serious wounds
- Level 5 heal
- Spells like Cure wounds are cast empowered.
- Greater Restoration heals 320 HP
- Heal heals 250+15d10 HP
- Regeneration heals 10 HP per round and lasts 4 times longer.
- Monstrous regeneration heals 6 HP per round and lasts 4 times longer
Knowledge[edit | edit source]
- Level 1 Identify
- Level 2 Knock
- Level 3 Clairaudience/clairvoyance
- Level 4 True seeing
- Level 6 Legend lore
Magic[edit | edit source]
- Level 1 Mage armor
- Level 2 Melf's acid arrow
- Level 3 Negative energy burst
- Level 4 Stoneskin
- Level 5 Ice storm
- Word of faith inflict blindness with no saving throw.
Plant[edit | edit source]
- Level 2 Barkskin
- Level 7 Creeping doom
- Feat Turn Undead treats parasites like undead
Protection[edit | edit source]
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- Level 1 Mage armor
- Level 4 Minor globe of invulnerability
- Level 5 Energy buffer
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Barkskin | +6 AC | +7 AC |
Mage armor | +2 AC | +3 AC |
Magic vestment | +6 AC | +7 AC |
Shield of faith | +6 AC | +7 AC |
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
Strength[edit | edit source]
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
- Level 3 Divine Power
- Level 4 Keen Edge
- Level 5 Stoneskin
- Battletide grants an additional +3 Magic Damage
- Bull's Strength grants +12 strength
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
- Divine Power additionally grants +5 Magic Damage
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Greater Magic Weapon | +6 AB | +7 AB |
Sun[edit | edit source]
- Level 2 Searing light
- Level 7 Sunbeam
Travel[edit | edit source]
- Level 1 Entangle
- Level 2 Web
- Level 3 Freedom of movement
- Level 4 Slow
- Level 5 Haste
- Haste can't be dispelled.
Trickery[edit | edit source]
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Level 2 Invisibility
- Level 3 Invisibility sphere
- Level 5 Improved invisibility
- Improved invisibility gives a concealment bonus of 50%
War[edit | edit source]
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
- Level 2 Cat's grace
- Level 7 Aura of vitality
- Battletide grants an additional +3 Magic Damage
- Divine Favor can't be dispelled.
- Divine Power can't be dispelled, duration is doubled.
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.