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==Animal==
==Animal==


*Level 2 [[hold animal]]
*Level 1 [[hold animal]]


*Level 3 [[true seeing]]
*Level 3 [[true seeing]]
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*Level 5 Energy buffer
*Level 5 Energy buffer
*Feat [[Turn Undead]] acts on elementals as undead
*Feat [[Turn Undead]] acts on elementals as undead
*Increase Earthquake.
 
**If the target's maximum ability is not Dexterity, then the target rolls 1d20 + maximum ability mod versus caster roll 1d20 + maximum ability mod / 2.
*Enhances the spell Earthquake:
**If the target's maximum ability is Dexterity, then the check goes regardless of anything according to the formula 6 + d20 for the caster against d20 for the target.
**knockdown with chance = 10% + bonus * (caster lvl - 30)
**Freedom of movement grants immunity to Earthquake. Will touch the party members.
**if main ability STR, bonus =2%;
**Abilities from the side of the caster: Wisdom or Charisma. Abilities from the target side: Everything except Constitution.
**if main ability DEX, bonus =1%;
**if main ability WIS/CON/CHA, bonus =0,0%.
**Freedom of movement = immunity to earthquake.
**Friendly fire - ON


==Evil==
==Evil==
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*The negative plane avatar can be summoned once per day
*The negative plane avatar can be summoned once per day


*Фит [[Turn Undead]] treats outsiders like undead
*Feat [[Turn Undead]] treats outsiders like undead


*[[Storm of vengeance]] get DC bonus:
*[[Storm of vengeance]] get DC bonus:
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*Level 5 [[Stoneskin]]
*Level 5 [[Stoneskin]]
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage
*[[Bull's strength|Bull's Strength]] grants +12 силы
*[[Bull's strength|Bull's Strength]] grants +12 strength
*[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled
*[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled
*[[Divine power|Divine Power]] additionally grants +5 Magic Damage
*[[Divine power|Divine Power]] additionally grants +5 Magic Damage
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*Level 3 [[Poison]]
*Level 3 [[Poison]]
*Level 5 [[Ice storm]]
*Level 5 [[Ice storm]]
[[Категория:Cleric]]

Latest revision as of 03:31, 26 December 2023

Air[edit | edit source]

Animal[edit | edit source]

Death[edit | edit source]

Cleric lvl DC bonus
33 1
34 2
35 3
36 4
37 5
38 6
39 7
40 8

Destruction[edit | edit source]

  • Level 3 Stinking cloud
  • Level 6 Acid fog
  • Feat Turn Undead affects constructs like undead
  • Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
  • Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl DC bonus
33 4
34 5
35 6
36 7
37 8
38 9
39 10
40 11
Cleric lvl DC bonus
33 4
34 5
35 6
36 7
37 8
38 9
39 10
40 11

Earth[edit | edit source]

  • Level 4 Stoneskin
  • Level 5 Energy buffer
  • Feat Turn Undead acts on elementals as undead
  • Enhances the spell Earthquake:
    • knockdown with chance = 10% + bonus * (caster lvl - 30)
    • if main ability STR, bonus =2%;
    • if main ability DEX, bonus =1%;
    • if main ability WIS/CON/CHA, bonus =0,0%.
    • Freedom of movement = immunity to earthquake.
    • Friendly fire - ON

Evil[edit | edit source]

Cleric lvl DC bonus
33 1
34 2
35 3
36 4
37 5
38 6
39 7
40 8

Fire[edit | edit source]

Good[edit | edit source]

Healing[edit | edit source]

Knowledge[edit | edit source]

Magic[edit | edit source]

Plant[edit | edit source]

Protection[edit | edit source]

  • Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
  • Level 1 Mage armor
  • Level 4 Minor globe of invulnerability
  • Level 5 Energy buffer
  • Increase spells:
Spell 20+ lvl 30+ lvl
Barkskin +6 AC +7 AC
Mage armor +2 AC +3 AC
Magic vestment +6 AC +7 AC
Shield of faith +6 AC +7 AC

Strength[edit | edit source]

  • Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
  • Level 3 Divine Power
  • Level 4 Keen Edge
  • Level 5 Stoneskin
  • Battletide grants an additional +3 Magic Damage
  • Bull's Strength grants +12 strength
  • Divine Favor additionally grants +3 Magic Damage, duration is doubled
  • Divine Power additionally grants +5 Magic Damage
  • Increase spells:
Spell 20+ lvl 30+ lvl
Greater Magic Weapon +6 AB +7 AB

Sun[edit | edit source]

Travel[edit | edit source]

Trickery[edit | edit source]

  • Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
  • Level 2 Invisibility
  • Level 3 Invisibility sphere
  • Level 5 Improved invisibility
  • Improved invisibility gives a concealment bonus of 50%

War[edit | edit source]

  • Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
  • Level 2 Cat's grace
  • Level 7 Aura of vitality
  • Battletide grants an additional +3 Magic Damage
  • Divine Favor can't be dispelled.
  • Divine Power can't be dispelled, duration is doubled.
  • Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.

Water[edit | edit source]