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==Animal== | ==Animal== | ||
*Level | *Level 1 [[hold animal]] | ||
*Level 3 [[true seeing]] | *Level 3 [[true seeing]] | ||
Line 119: | Line 119: | ||
*Level 5 Energy buffer | *Level 5 Energy buffer | ||
*Feat [[Turn Undead]] acts on elementals as undead | *Feat [[Turn Undead]] acts on elementals as undead | ||
* | |||
** | *Enhances the spell Earthquake: | ||
** | **knockdown with chance = 10% + bonus * (caster lvl - 30) | ||
**Freedom of movement | **if main ability STR, bonus =2%; | ||
** | **if main ability DEX, bonus =1%; | ||
**if main ability WIS/CON/CHA, bonus =0,0%. | |||
**Freedom of movement = immunity to earthquake. | |||
**Friendly fire - ON | |||
==Evil== | ==Evil== | ||
Line 132: | Line 135: | ||
*The negative plane avatar can be summoned once per day | *The negative plane avatar can be summoned once per day | ||
* | *Feat [[Turn Undead]] treats outsiders like undead | ||
*[[Storm of vengeance]] get DC bonus: | *[[Storm of vengeance]] get DC bonus: | ||
Line 251: | Line 254: | ||
*Level 5 [[Stoneskin]] | *Level 5 [[Stoneskin]] | ||
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage | ||
*[[Bull's strength|Bull's Strength]] grants +12 | *[[Bull's strength|Bull's Strength]] grants +12 strength | ||
*[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled | *[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled | ||
*[[Divine power|Divine Power]] additionally grants +5 Magic Damage | *[[Divine power|Divine Power]] additionally grants +5 Magic Damage | ||
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*Level 3 [[Poison]] | *Level 3 [[Poison]] | ||
*Level 5 [[Ice storm]] | *Level 5 [[Ice storm]] | ||
Latest revision as of 03:31, 26 December 2023
Air[edit | edit source]
- Level 3 Call lightning
- Level 6 Chain lightning
- The Turn Undead Feat acts on Elementals as Undead
Animal[edit | edit source]
- Level 1 hold animal
- Level 3 true seeing
Death[edit | edit source]
- Level 4: Phantasmal killer
- Level 5: Enervation
- Implosion has an increased DC
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Destruction[edit | edit source]
- Level 3 Stinking cloud
- Level 6 Acid fog
- Feat Turn Undead affects constructs like undead
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
- Blade Barrier get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
Earth[edit | edit source]
- Level 4 Stoneskin
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
- Enhances the spell Earthquake:
- knockdown with chance = 10% + bonus * (caster lvl - 30)
- if main ability STR, bonus =2%;
- if main ability DEX, bonus =1%;
- if main ability WIS/CON/CHA, bonus =0,0%.
- Freedom of movement = immunity to earthquake.
- Friendly fire - ON
Evil[edit | edit source]
- Level 1 Negative energy ray
- Level 3 Negative energy burst
- Level 5 Enervation
- The negative plane avatar can be summoned once per day
- Feat Turn Undead treats outsiders like undead
- Storm of vengeance get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Fire[edit | edit source]
- Level 4 Wall of fire
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
Good[edit | edit source]
- Level 4 Stoneskin
- Level 5 Lesser planar binding
- Feat Turn Undead treats outsiders like undead
Healing[edit | edit source]
- Level 2 cure serious wounds
- Level 5 heal
- Spells like Cure wounds are cast empowered.
- Greater Restoration heals 320 HP
- Heal heals 250+15d10 HP
- Regeneration heals 10 HP per round and lasts 4 times longer.
- Monstrous regeneration heals 6 HP per round and lasts 4 times longer
Knowledge[edit | edit source]
- Level 1 Identify
- Level 2 Knock
- Level 3 Clairaudience/clairvoyance
- Level 4 True seeing
- Level 6 Legend lore
Magic[edit | edit source]
- Level 1 Mage armor
- Level 2 Melf's acid arrow
- Level 3 Negative energy burst
- Level 4 Stoneskin
- Level 5 Ice storm
- Word of faith inflict blindness with no saving throw.
Plant[edit | edit source]
- Level 2 Barkskin
- Level 7 Creeping doom
- Feat Turn Undead treats parasites like undead
Protection[edit | edit source]
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- Level 1 Mage armor
- Level 4 Minor globe of invulnerability
- Level 5 Energy buffer
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Barkskin | +6 AC | +7 AC |
Mage armor | +2 AC | +3 AC |
Magic vestment | +6 AC | +7 AC |
Shield of faith | +6 AC | +7 AC |
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
Strength[edit | edit source]
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
- Level 3 Divine Power
- Level 4 Keen Edge
- Level 5 Stoneskin
- Battletide grants an additional +3 Magic Damage
- Bull's Strength grants +12 strength
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
- Divine Power additionally grants +5 Magic Damage
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Greater Magic Weapon | +6 AB | +7 AB |
Sun[edit | edit source]
- Level 2 Searing light
- Level 7 Sunbeam
Travel[edit | edit source]
- Level 1 Entangle
- Level 2 Web
- Level 3 Freedom of movement
- Level 4 Slow
- Level 5 Haste
- Haste can't be dispelled.
Trickery[edit | edit source]
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Level 2 Invisibility
- Level 3 Invisibility sphere
- Level 5 Improved invisibility
- Improved invisibility gives a concealment bonus of 50%
War[edit | edit source]
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
- Level 2 Cat's grace
- Level 7 Aura of vitality
- Battletide grants an additional +3 Magic Damage
- Divine Favor can't be dispelled.
- Divine Power can't be dispelled, duration is doubled.
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.