Difference between revisions of "Harper scout"

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!Feat
 
!Feat
 
|- align="center"
 
|- align="center"
|1|| align="left" |[[Divine Might]], Turn Undead, Weapon focus (Bastard sword)
+
|1|| align="left" |Divine Might (see [[feats]]), Turn Undead, Weapon focus (Bastard sword)
 
|- align="center"  
 
|- align="center"  
 
|2|| align="left" |Extra Music, Improved Critical (Bastard Sword)
 
|2|| align="left" |Extra Music, Improved Critical (Bastard Sword)

Revision as of 15:01, 24 December 2020

Hit die: d10

Skill points: 4 + int modifier

Skills: Appraise,  Bluff,  Craft Armor,  Craft Trap,  Craft Weapon, Discipline,  Heal,  Hide,  Listen,  Lore,  Move Silently,  Persuade, Pick Pocket

Primary saving throw(s): reflex, will

Base attack bonus: +1/level

Bonus feats: 1, 4, 8

Bonus feats list: epic armor skin, epic skill focus(discipline), epic skill focus(perform), Great Strength I-VIII, epic prowess, Knockdown, Improved Knockdown, Disarm, Improved Disarm, Weapon Proficiency Exotic

Requirements

  • Class restricted by fame.

Level Progression

Lvl Feat
1 Divine Might (see feats), Turn Undead, Weapon focus (Bastard sword)
2 Extra Music, Improved Critical (Bastard Sword)
3 Heroic Power, Clairvoyance
4 Still Spell, Automatic Still Spell I, Heroic Might, Heroic Shield
5 Ancient Improved Invisibility
8 Automatic Still Spell II

Spell-like abilities

Feat Requirements Effect Duration Notes Uses per day
Heroic Might Harper Scout (level 4) +Magic damage equal STR_mod / 2 STR_mod rounds Undispelable 5
Heroic Shield Harper Scout (level 4) +Dodge AC equal CHA_mod for Bard, Paladin and

equal WIS mod for Ranger. Replaces Divine Shield effects.

STR_mod rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Harper Scout (level 3) Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the

lesser of these bonuses if the build contains 2+ specified classes

STR_mod rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +20 to Listen and Spot STR_mod rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod rounds Undispelable,

70 DC VS dispel

5