Difference between revisions of "Feats"

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*'''Toughness''': two bonus hit points per level, available only in the fameshop.
 
*'''Toughness''': two bonus hit points per level, available only in the fameshop.
 
*'''Familiar:''' disabled.
 
*'''Familiar:''' disabled.
 +
*'''Improve Expertise:''' doesn't work if character has 15+ CHA_mod or WIS_mod.
  
 
==Active feats==
 
==Active feats==

Revision as of 12:45, 15 December 2020

Passive feats

  • Epic dodge requirements: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll.
  • Arcane defense(Abjuration): +4 DC against dispel.
  • Spell focus(Abjuration) : +1 DC to dispel attack roll. Can stack with same focuses.
  • Greater spell focus(Abjuration): +2 DC to dispel attack roll. Can stack with same focuses.
  • Epic spell focus(Abjuration): +3 DC to dispel attack roll. Can stack with same focuses.
  • Ancient armor (Archmage's feat): Provides WIS_mod based bonuses to AC (natural). Working only if character equipped Robe and don't have a shield. Equivalent of Monks AC. If character has 38 bard adds extra AC equals CHA_mod. (!) Feat doesn't work if character has more 18 base dexterity score without bonuses (e.g. ability bonuses granted from equipped items).
  • Toughness: two bonus hit points per level, available only in the fameshop.
  • Familiar: disabled.
  • Improve Expertise: doesn't work if character has 15+ CHA_mod or WIS_mod.

Active feats

Feat Requirements Effect Duration Notes Uses per day
Barbarian Rage Barbarian (level 1) No short description. Follow the link in the Feat column. (barb_level / 2 + CON_mod) rounds Undispelable +1 per 4 barbarian levels
Bard Song Bard (level 1) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Curse Song Bard (level 3) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Dark Strength Blackguard (level 2) +4 STR, +2 AB. If STR>=50 then AB = 2 + Blackguard_lvl / 8 1 round * CHA_mod Undispelable 3
Evil Blight Blackguard (level 16) Decrease base attributes (-4) within a 10-meter radius

if failed a WILL save against check (10 + Character_lvl / 2 + STR_mod)

100 rounds cooldown 100 rounds 1
Divine Might 13 STR, 13 CHA,

Power Attack, Turn Undead

+Divine damage equal your CHA_mod CHA_mod * 2 rounds 3 + CHA_mod
Divine Shield 13 STR, 13 CHA,

Power Attack, Turn Undead

+DODGE AC equal CHA_mod. If character has any Two-handed weapon

epic focus then +SHIELD AC. Don't stack with Heroic Shield

CHA_mod * 2 rounds Does not work if DEX>=20 or

character has Monk AC Bonus or

Ancient Armor feats

3 + CHA_mod
Divine Wrath Champion of Torm (level 3) +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.

-2 AB If CoT level >=11 and character has RDD levels.

CHA_mod * 3 rounds Undispelable 5
Dwarven King's Power Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also

DD gains -2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven Legacy and

Dwarven Defense

5
Dwarven Legacy Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also

DD gains +2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Defense

5
Dwarven Defense Dwarven Defender (level 1)

DEX<=18

DD gains damage immunity equal DD_lvl % to all damage types. until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Legacy

5
Heroic Might Harper Scout (level 4) +Magic damage equal STR_mod / 2 STR_mod rounds Undispelable 5
Heroic Shield Harper Scout (level 4) +Dodge AC equal CHA_mod for Bard, Paladin and

equal WIS mod for Ranger

STR_mod rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Harper Scout (level 3) Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the

lesser of these bonuses if the build contains 2+ specified classes

STR_mod rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +20 to Listen and Spot STR_mod rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod rounds Undispelable,

70 DC VS dispel

5
PDK Stand PDK (level 1) Highlights alignments of enemies: Evil - Red, Good - Blue CHA_mod rounds Undispelable unlimited
PDK Inspire PDK (level 2) Inverts the alignment of chosen enemy. until next change 3
PDK Fear PDK (level 3) If Range touch attack is success target slow down 2 rounds Cooldown 10 rounds 2
PDK Rally PDK (level 1) +2 AB to self and allies 10 rounds Undispelable unlimited
PDK Wrath PDK (level 5) +Magic damage equal CHA_mod CHA_mod turns Undispelable 3
PDK Shield PDK (level 6) Damage reduction 20/+9. Can absorb 5 * PDK_lvl * CHA_mod damage.

Also provides 10/- elemental resistance. Can absorb

(5 * PDK_lvl * CHA_mod)/3 damage.

until next rest Undispelable 1
Shadow Daze Shadowdancer (level 1) Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod 5 rounds 1