Difference between revisions of "Domains"

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== Air ==
+
==Air==
* Level 3 [[Call lightning]]
 
* Level 6 [[Chain lightning]]
 
* Фит [[Turn Undead]] действует на элементалей как на нежить
 
  
== Animal ==
+
*Level 3 [[Call lightning]]
 +
*Level 6 [[Chain lightning]]
 +
*The [[Turn Undead]] Feat acts on Elementals as Undead
  
== Death ==
+
==Animal==
  
== Destruction ==
+
*Level 1 [[hold animal]]
  
== Earth ==
+
*Level 3 [[true seeing]]
  
== Evil ==
+
==Death==
  
== Fire ==
+
*Level 4: [[Phantasmal killer]]
 +
*Level 5: [[Enervation]]
 +
*[[Implosion]] has an increased DC
  
== Good ==
+
{| class="wikitable"
 +
!Cleric lvl
 +
!DC bonus
 +
|-
 +
|33
 +
|1
 +
|-
 +
|34
 +
|2
 +
|-
 +
|35
 +
|3
 +
|-
 +
|36
 +
|4
 +
|-
 +
|37
 +
|5
 +
|-
 +
|38
 +
|6
 +
|-
 +
|39
 +
|7
 +
|-
 +
|40
 +
|8
 +
|}
  
== Healing ==
+
==Destruction==
  
== Knowledge ==
+
*Level 3 [[Stinking cloud]]
 +
*Level 6 [[Acid fog]]
 +
*Feat [[Turn Undead]] affects constructs like undead
 +
*[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
 +
*[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage
  
== Magic ==
+
{| class="wikitable"
 +
!Cleric lvl
 +
!DC bonus
 +
|-
 +
|33
 +
|4
 +
|-
 +
|34
 +
|5
 +
|-
 +
|35
 +
|6
 +
|-
 +
|36
 +
|7
 +
|-
 +
|37
 +
|8
 +
|-
 +
|38
 +
|9
 +
|-
 +
|39
 +
|10
 +
|-
 +
|40
 +
|11
 +
|}
  
== Plant ==
+
*[[Blade Barrier]] get DC bonus:
  
== Protection ==
+
{| class="wikitable"
 +
!Cleric lvl
 +
!DC bonus
 +
|-
 +
|33
 +
|4
 +
|-
 +
|34
 +
|5
 +
|-
 +
|35
 +
|6
 +
|-
 +
|36
 +
|7
 +
|-
 +
|37
 +
|8
 +
|-
 +
|38
 +
|9
 +
|-
 +
|39
 +
|10
 +
|-
 +
|40
 +
|11
 +
|}
  
== Strength ==
+
==Earth==
  
== Sun ==
+
*Level 4 Stoneskin
 +
*Level 5 Energy buffer
 +
*Feat [[Turn Undead]] acts on elementals as undead
  
== Travel ==
+
*Enhances the spell Earthquake:
 +
**knockdown with chance = 10% + bonus * (caster lvl - 30)
 +
**if main ability STR, bonus =2%;
 +
**if main ability DEX, bonus =1%;
 +
**if main ability WIS/CON/CHA, bonus =0,0%.
 +
**Freedom of movement = immunity to earthquake.
 +
**Friendly fire - ON
  
== Trickery ==
+
==Evil==
  
== War ==
+
*Level 1 [[Negative energy ray]]
 +
*Level 3 [[Negative energy burst]]
 +
*Level 5 [[Enervation]]
 +
*The negative plane avatar can be summoned once per day
  
== Water ==
+
*Feat [[Turn Undead]] treats outsiders like undead
[[Категория:Cleric]]
+
 
 +
*[[Storm of vengeance]] get DC bonus:
 +
 
 +
{| class="wikitable"
 +
!Cleric lvl
 +
!DC bonus
 +
|-
 +
|33
 +
|1
 +
|-
 +
|34
 +
|2
 +
|-
 +
|35
 +
|3
 +
|-
 +
|36
 +
|4
 +
|-
 +
|37
 +
|5
 +
|-
 +
|38
 +
|6
 +
|-
 +
|39
 +
|7
 +
|-
 +
|40
 +
|8
 +
|}
 +
 
 +
==Fire==
 +
 
 +
*Level 4 [[Wall of fire]]
 +
*Level 5 [[Energy buffer]]
 +
 
 +
*Feat [[Turn Undead]] acts on elementals as undead
 +
 
 +
==Good==
 +
 
 +
*Level 4 [[Stoneskin]]
 +
*Level 5 [[Lesser planar binding]]
 +
 
 +
*Feat [[Turn Undead]] treats outsiders like undead
 +
 
 +
==Healing==
 +
 
 +
*Level 2 [[cure serious wounds]]
 +
*Level 5 [[heal]]
 +
*Spells like Cure wounds are cast empowered.
 +
*[[Greater Restoration]] heals 320 HP
 +
*Heal heals 250+15d10 HP
 +
*[[Regeneration]] heals 10 HP per round and lasts 4 times longer.
 +
*[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer
 +
 
 +
==Knowledge==
 +
 
 +
*Level 1 [[Identify]]
 +
*Level  2 [[Knock]]
 +
*Level 3 [[Clairaudience/clairvoyance]]
 +
*Level 4 [[True seeing]]
 +
*Level 6 [[Legend lore]]
 +
 
 +
==Magic==
 +
 
 +
*Level 1 [[Mage armor]]
 +
*Level 2 [[Melf's acid arrow]]
 +
*Level 3 [[Negative energy burst]]
 +
*Level 4 [[Stoneskin]]
 +
*Level 5 [[Ice storm]]
 +
*[[Word of faith]] inflict blindness with no saving throw.
 +
 
 +
==Plant==
 +
 
 +
*Level 2 [[Barkskin]]
 +
*Level 7 [[Creeping doom]]
 +
*Feat [[Turn Undead]] treats parasites like undead
 +
 
 +
==Protection==
 +
 
 +
*Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
 +
*Level 1 [[Mage armor]]
 +
*Level 4 [[Minor globe of invulnerability]]
 +
*Level 5 [[Energy buffer]]
 +
*Increase spells:
 +
 
 +
{| class="wikitable"
 +
!Spell
 +
!20+ lvl
 +
!30+ lvl
 +
|-
 +
|[[Barkskin]]
 +
| +6 AC
 +
| +7 AC
 +
|-
 +
|[[Mage armor]]
 +
| +2 AC
 +
| +3 AC
 +
|-
 +
|[[Magic vestment]]
 +
| +6 AC
 +
| +7 AC
 +
|-
 +
|[[Shield of faith]]
 +
| +6 AC
 +
| +7 AC
 +
|}
 +
 
 +
*[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC
 +
 
 +
==Strength==
 +
 
 +
*Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
 +
*Level 3 [[Divine power|Divine Power]]
 +
*Level 4 Keen Edge
 +
*Level 5 [[Stoneskin]]
 +
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage
 +
*[[Bull's strength|Bull's Strength]] grants +12 strength
 +
*[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled
 +
*[[Divine power|Divine Power]] additionally grants +5 Magic Damage
 +
*Increase spells:
 +
 
 +
{| class="wikitable"
 +
!Spell
 +
!20+ lvl
 +
!30+ lvl
 +
|-
 +
|[[Greater magic weapon|Greater Magic Weapon]]
 +
| +6 AB
 +
| +7 AB
 +
|}
 +
 
 +
==Sun==
 +
 
 +
*Level 2 [[Searing light]]
 +
*Level  7 [[Sunbeam]]
 +
 
 +
==Travel==
 +
 
 +
*Level 1 [[Entangle]]
 +
*Level 2 [[Web]]
 +
*Level 3 [[Freedom of movement]]
 +
*Level 4 [[Slow]]
 +
*Level 5 [[Haste]]
 +
*Haste can't be dispelled.
 +
 
 +
==Trickery==
 +
 
 +
*Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
 +
*Level  2 [[Invisibility]]
 +
*Level 3 [[Invisibility sphere]]
 +
*Level 5 [[Improved invisibility]]
 +
*Improved invisibility gives a concealment bonus of 50%
 +
 
 +
==War==
 +
 
 +
*Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
 +
*Level 2 [[Cat's grace]]
 +
*Level 7 [[Aura of vitality]]
 +
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage
 +
*[[Divine favor|Divine Favor]] can't be dispelled.
 +
*[[Divine power|Divine Power]] can't be dispelled, duration is doubled.
 +
*[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.
 +
 
 +
==Water==
 +
 
 +
*Level 3 [[Poison]]
 +
*Level 5 [[Ice storm]]

Latest revision as of 00:31, 26 December 2023

Air[edit | edit source]

Animal[edit | edit source]

Death[edit | edit source]

Cleric lvl DC bonus
33 1
34 2
35 3
36 4
37 5
38 6
39 7
40 8

Destruction[edit | edit source]

  • Level 3 Stinking cloud
  • Level 6 Acid fog
  • Feat Turn Undead affects constructs like undead
  • Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
  • Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl DC bonus
33 4
34 5
35 6
36 7
37 8
38 9
39 10
40 11
Cleric lvl DC bonus
33 4
34 5
35 6
36 7
37 8
38 9
39 10
40 11

Earth[edit | edit source]

  • Level 4 Stoneskin
  • Level 5 Energy buffer
  • Feat Turn Undead acts on elementals as undead
  • Enhances the spell Earthquake:
    • knockdown with chance = 10% + bonus * (caster lvl - 30)
    • if main ability STR, bonus =2%;
    • if main ability DEX, bonus =1%;
    • if main ability WIS/CON/CHA, bonus =0,0%.
    • Freedom of movement = immunity to earthquake.
    • Friendly fire - ON

Evil[edit | edit source]

Cleric lvl DC bonus
33 1
34 2
35 3
36 4
37 5
38 6
39 7
40 8

Fire[edit | edit source]

Good[edit | edit source]

Healing[edit | edit source]

Knowledge[edit | edit source]

Magic[edit | edit source]

Plant[edit | edit source]

Protection[edit | edit source]

  • Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
  • Level 1 Mage armor
  • Level 4 Minor globe of invulnerability
  • Level 5 Energy buffer
  • Increase spells:
Spell 20+ lvl 30+ lvl
Barkskin +6 AC +7 AC
Mage armor +2 AC +3 AC
Magic vestment +6 AC +7 AC
Shield of faith +6 AC +7 AC

Strength[edit | edit source]

  • Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
  • Level 3 Divine Power
  • Level 4 Keen Edge
  • Level 5 Stoneskin
  • Battletide grants an additional +3 Magic Damage
  • Bull's Strength grants +12 strength
  • Divine Favor additionally grants +3 Magic Damage, duration is doubled
  • Divine Power additionally grants +5 Magic Damage
  • Increase spells:
Spell 20+ lvl 30+ lvl
Greater Magic Weapon +6 AB +7 AB

Sun[edit | edit source]

Travel[edit | edit source]

Trickery[edit | edit source]

  • Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
  • Level 2 Invisibility
  • Level 3 Invisibility sphere
  • Level 5 Improved invisibility
  • Improved invisibility gives a concealment bonus of 50%

War[edit | edit source]

  • Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
  • Level 2 Cat's grace
  • Level 7 Aura of vitality
  • Battletide grants an additional +3 Magic Damage
  • Divine Favor can't be dispelled.
  • Divine Power can't be dispelled, duration is doubled.
  • Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.

Water[edit | edit source]