Difference between revisions of "Domains"
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==Air== | ==Air== | ||
− | * | + | *Level 3 [[Call lightning]] |
− | * | + | *Level 6 [[Chain lightning]] |
− | * | + | *The [[Turn Undead]] Feat acts on Elementals as Undead |
==Animal== | ==Animal== | ||
− | * | + | *Level 1 [[hold animal]] |
− | * | + | |
− | + | *Level 3 [[true seeing]] | |
− | |||
==Death== | ==Death== | ||
− | * | + | *Level 4: [[Phantasmal killer]] |
− | * | + | *Level 5: [[Enervation]] |
− | * | + | *[[Implosion]] has an increased DC |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Cleric lvl |
− | ! | + | !DC bonus |
|- | |- | ||
|33 | |33 | ||
Line 49: | Line 48: | ||
==Destruction== | ==Destruction== | ||
− | * | + | *Level 3 [[Stinking cloud]] |
− | * | + | *Level 6 [[Acid fog]] |
− | * | + | *Feat [[Turn Undead]] affects constructs like undead |
− | *[[Harm]] - | + | *[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level. |
− | *[[Destruction]] | + | *[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Cleric lvl |
− | ! | + | !DC bonus |
|- | |- | ||
|33 | |33 | ||
Line 84: | Line 83: | ||
|} | |} | ||
− | *[[Blade Barrier]] | + | *[[Blade Barrier]] get DC bonus: |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Cleric lvl |
− | ! | + | !DC bonus |
|- | |- | ||
|33 | |33 | ||
Line 117: | Line 116: | ||
==Earth== | ==Earth== | ||
− | * | + | *Level 4 Stoneskin |
− | * | + | *Level 5 Energy buffer |
− | * | + | *Feat [[Turn Undead]] acts on elementals as undead |
− | * | + | |
− | ** | + | *Enhances the spell Earthquake: |
− | ** | + | **knockdown with chance = 10% + bonus * (caster lvl - 30) |
− | **Freedom of movement | + | **if main ability STR, bonus =2%; |
− | ** | + | **if main ability DEX, bonus =1%; |
+ | **if main ability WIS/CON/CHA, bonus =0,0%. | ||
+ | **Freedom of movement = immunity to earthquake. | ||
+ | **Friendly fire - ON | ||
==Evil== | ==Evil== | ||
− | * | + | *Level 1 [[Negative energy ray]] |
− | * | + | *Level 3 [[Negative energy burst]] |
− | * | + | *Level 5 [[Enervation]] |
*The negative plane avatar can be summoned once per day | *The negative plane avatar can be summoned once per day | ||
− | * | + | *Feat [[Turn Undead]] treats outsiders like undead |
− | *[[Storm of vengeance]] | + | *[[Storm of vengeance]] get DC bonus: |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Cleric lvl |
− | ! | + | !DC bonus |
|- | |- | ||
|33 | |33 | ||
Line 168: | Line 170: | ||
==Fire== | ==Fire== | ||
− | * | + | *Level 4 [[Wall of fire]] |
− | * | + | *Level 5 [[Energy buffer]] |
− | * | + | *Feat [[Turn Undead]] acts on elementals as undead |
==Good== | ==Good== | ||
− | * | + | *Level 4 [[Stoneskin]] |
− | * | + | *Level 5 [[Lesser planar binding]] |
− | * | + | *Feat [[Turn Undead]] treats outsiders like undead |
==Healing== | ==Healing== | ||
− | * | + | *Level 2 [[cure serious wounds]] |
− | * | + | *Level 5 [[heal]] |
− | * | + | *Spells like Cure wounds are cast empowered. |
− | *[[Greater Restoration]] | + | *[[Greater Restoration]] heals 320 HP |
− | *Heal | + | *Heal heals 250+15d10 HP |
− | *[[Regeneration]] | + | *[[Regeneration]] heals 10 HP per round and lasts 4 times longer. |
− | *[[Monstrous regeneration]] | + | *[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer |
==Knowledge== | ==Knowledge== | ||
− | * | + | *Level 1 [[Identify]] |
− | * | + | *Level 2 [[Knock]] |
− | * | + | *Level 3 [[Clairaudience/clairvoyance]] |
− | * | + | *Level 4 [[True seeing]] |
− | * | + | *Level 6 [[Legend lore]] |
==Magic== | ==Magic== | ||
− | * | + | *Level 1 [[Mage armor]] |
− | * | + | *Level 2 [[Melf's acid arrow]] |
− | * | + | *Level 3 [[Negative energy burst]] |
− | * | + | *Level 4 [[Stoneskin]] |
− | * | + | *Level 5 [[Ice storm]] |
− | *[[Word of faith]] | + | *[[Word of faith]] inflict blindness with no saving throw. |
==Plant== | ==Plant== | ||
− | * | + | *Level 2 [[Barkskin]] |
− | * | + | *Level 7 [[Creeping doom]] |
− | * | + | *Feat [[Turn Undead]] treats parasites like undead |
==Protection== | ==Protection== | ||
− | *Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical | + | *Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier. |
− | * | + | *Level 1 [[Mage armor]] |
− | * | + | *Level 4 [[Minor globe of invulnerability]] |
− | * | + | *Level 5 [[Energy buffer]] |
− | * | + | *Increase spells: |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Spell |
− | !20+ | + | !20+ lvl |
− | !30+ | + | !30+ lvl |
|- | |- | ||
|[[Barkskin]] | |[[Barkskin]] | ||
Line 243: | Line 245: | ||
|} | |} | ||
− | *[[Undeath's Eternal Foe]] | + | *[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC |
− | |||
==Strength== | ==Strength== | ||
*Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier. | *Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier. | ||
− | * | + | *Level 3 [[Divine power|Divine Power]] |
− | * | + | *Level 4 Keen Edge |
− | * | + | *Level 5 [[Stoneskin]] |
− | *[[Battle Tide|Battletide]] | + | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage |
− | *[[Bull's strength|Bull's Strength]] | + | *[[Bull's strength|Bull's Strength]] grants +12 strength |
− | *[[Divine favor|Divine Favor]] | + | *[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled |
− | *[[Divine power|Divine Power]] | + | *[[Divine power|Divine Power]] additionally grants +5 Magic Damage |
− | * | + | *Increase spells: |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Spell |
− | !20+ | + | !20+ lvl |
− | !30+ | + | !30+ lvl |
|- | |- | ||
|[[Greater magic weapon|Greater Magic Weapon]] | |[[Greater magic weapon|Greater Magic Weapon]] | ||
Line 270: | Line 271: | ||
==Sun== | ==Sun== | ||
− | * | + | *Level 2 [[Searing light]] |
− | * | + | *Level 7 [[Sunbeam]] |
==Travel== | ==Travel== | ||
− | * | + | *Level 1 [[Entangle]] |
− | * | + | *Level 2 [[Web]] |
− | * | + | *Level 3 [[Freedom of movement]] |
− | * | + | *Level 4 [[Slow]] |
− | * | + | *Level 5 [[Haste]] |
− | *Haste | + | *Haste can't be dispelled. |
− | |||
==Trickery== | ==Trickery== | ||
*Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. | *Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. | ||
− | * | + | *Level 2 [[Invisibility]] |
− | * | + | *Level 3 [[Invisibility sphere]] |
− | * | + | *Level 5 [[Improved invisibility]] |
− | *Improved invisibility | + | *Improved invisibility gives a concealment bonus of 50% |
==War== | ==War== | ||
*Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. | *Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. | ||
− | * | + | *Level 2 [[Cat's grace]] |
− | * | + | *Level 7 [[Aura of vitality]] |
− | *[[Battle Tide|Battletide]] | + | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage |
− | *[[Divine favor|Divine Favor]] | + | *[[Divine favor|Divine Favor]] can't be dispelled. |
− | *[[Divine power|Divine Power]] | + | *[[Divine power|Divine Power]] can't be dispelled, duration is doubled. |
− | *[[Prayer]] | + | *[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled. |
==Water== | ==Water== | ||
− | * | + | *Level 3 [[Poison]] |
− | * | + | *Level 5 [[Ice storm]] |
− | |||
− |
Latest revision as of 00:31, 26 December 2023
Air[edit | edit source]
- Level 3 Call lightning
- Level 6 Chain lightning
- The Turn Undead Feat acts on Elementals as Undead
Animal[edit | edit source]
- Level 1 hold animal
- Level 3 true seeing
Death[edit | edit source]
- Level 4: Phantasmal killer
- Level 5: Enervation
- Implosion has an increased DC
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Destruction[edit | edit source]
- Level 3 Stinking cloud
- Level 6 Acid fog
- Feat Turn Undead affects constructs like undead
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
- Blade Barrier get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
Earth[edit | edit source]
- Level 4 Stoneskin
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
- Enhances the spell Earthquake:
- knockdown with chance = 10% + bonus * (caster lvl - 30)
- if main ability STR, bonus =2%;
- if main ability DEX, bonus =1%;
- if main ability WIS/CON/CHA, bonus =0,0%.
- Freedom of movement = immunity to earthquake.
- Friendly fire - ON
Evil[edit | edit source]
- Level 1 Negative energy ray
- Level 3 Negative energy burst
- Level 5 Enervation
- The negative plane avatar can be summoned once per day
- Feat Turn Undead treats outsiders like undead
- Storm of vengeance get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Fire[edit | edit source]
- Level 4 Wall of fire
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
Good[edit | edit source]
- Level 4 Stoneskin
- Level 5 Lesser planar binding
- Feat Turn Undead treats outsiders like undead
Healing[edit | edit source]
- Level 2 cure serious wounds
- Level 5 heal
- Spells like Cure wounds are cast empowered.
- Greater Restoration heals 320 HP
- Heal heals 250+15d10 HP
- Regeneration heals 10 HP per round and lasts 4 times longer.
- Monstrous regeneration heals 6 HP per round and lasts 4 times longer
Knowledge[edit | edit source]
- Level 1 Identify
- Level 2 Knock
- Level 3 Clairaudience/clairvoyance
- Level 4 True seeing
- Level 6 Legend lore
Magic[edit | edit source]
- Level 1 Mage armor
- Level 2 Melf's acid arrow
- Level 3 Negative energy burst
- Level 4 Stoneskin
- Level 5 Ice storm
- Word of faith inflict blindness with no saving throw.
Plant[edit | edit source]
- Level 2 Barkskin
- Level 7 Creeping doom
- Feat Turn Undead treats parasites like undead
Protection[edit | edit source]
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- Level 1 Mage armor
- Level 4 Minor globe of invulnerability
- Level 5 Energy buffer
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Barkskin | +6 AC | +7 AC |
Mage armor | +2 AC | +3 AC |
Magic vestment | +6 AC | +7 AC |
Shield of faith | +6 AC | +7 AC |
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
Strength[edit | edit source]
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
- Level 3 Divine Power
- Level 4 Keen Edge
- Level 5 Stoneskin
- Battletide grants an additional +3 Magic Damage
- Bull's Strength grants +12 strength
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
- Divine Power additionally grants +5 Magic Damage
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Greater Magic Weapon | +6 AB | +7 AB |
Sun[edit | edit source]
- Level 2 Searing light
- Level 7 Sunbeam
Travel[edit | edit source]
- Level 1 Entangle
- Level 2 Web
- Level 3 Freedom of movement
- Level 4 Slow
- Level 5 Haste
- Haste can't be dispelled.
Trickery[edit | edit source]
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Level 2 Invisibility
- Level 3 Invisibility sphere
- Level 5 Improved invisibility
- Improved invisibility gives a concealment bonus of 50%
War[edit | edit source]
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
- Level 2 Cat's grace
- Level 7 Aura of vitality
- Battletide grants an additional +3 Magic Damage
- Divine Favor can't be dispelled.
- Divine Power can't be dispelled, duration is doubled.
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.