Feats
Passive feats
Feat | Changes/New requirements | Notes |
---|---|---|
Epic dodge | 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll | |
Arcane defense(Abjuration) | +4 DC against dispel | |
Spell focus(Abjuration) | +1 DC to dispel attack roll | stacks with same focuses |
Greater spell focus(Abjuration) | +2 DC to dispel attack roll | stacks with same focuses |
Epic spell focus(Abjuration) | +3 DC to dispel attack roll | stacks with same focuses |
Ancient armor (Archmage's feat) | Provides WIS_mod based bonuses to AC (natural). Working only if
character equipped robe and don't have a shield. Equivalent of Monks AC. If character has 38 bard adds extra AC equals CHA_mod. |
|
Toughness | 2 bonus hit points per level | available only in the fameshop |
Familiar | disabled | |
Improve Expertise | doesn't work if CHA_mod or WIS_mod >= 15 | |
Devastating critical | If target's fortitude < DC then failing save will cause death,
else if failing save will cause magic damage equal 50% of max target's HP and blindness 1 round duration |
|
Vorpal | If failing save will cause magic damage equal 50% of max target's HP |
Active feats
Feat | Requirements | Effect | Duration | Notes | Uses per day |
---|---|---|---|---|---|
Barbarian Rage | Barbarian (level 1) | No short description. Follow the link in the Feat column. | (barb_level / 2 + CON_mod) rounds | Undispelable | +1 per 4 barbarian levels |
Bard Song | Bard (level 1) | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level |
Curse Song | Bard (level 3) | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level |
Dark Strength | Blackguard (level 2) | +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8 | 1 turn * CHA_mod | Undispelable | 3 |
Evil Blight | Blackguard (level 5) | No short description. Follow the link in the Requirements column. | 50 rounds | cooldown 30 rounds | unlimited |
Divine Might | 13 STR, 13 CHA,
Power Attack, Turn Undead |
+Divine damage equal your CHA_mod | CHA_mod * 2 rounds | 3 + CHA_mod | |
Divine Shield | 13 STR, 13 CHA,
Power Attack, Turn Undead |
+DODGE AC equal CHA_mod. If character has any Two-handed weapon
epic focus then +SHIELD AC. Don't stack with Heroic Shield |
CHA_mod * 2 rounds | Gives only dodge AC:
1. if DEX>=20 and build has >=30 bard levels. 2. Character has Monk AC Bonus or Ancient Armor feats. |
3 + CHA_mod |
Divine Wrath | Champion of Torm (level 3) | +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.
-2 AB If CoT level >=11 and character has RDD levels. |
CHA_mod * 3 rounds | Undispelable | 5 |
Dwarven King's Power | Dwarven Defender (level 1)
DEX<=18 |
+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also
DD gains -2 to the threat range |
until next rest | Undispelable, Don't stack with
Dwarven Legacy and Dwarven Defense |
5 |
Dwarven Legacy | Dwarven Defender (level 1)
DEX<=18 |
+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also
DD gains +2 to the threat range |
until next rest | Undispelable, Don't stack with
Dwarven King's Power and Dwarven Defense |
5 |
Dwarven Defense | Dwarven Defender (level 1)
DEX<=18 |
DD gains damage immunity equal DD_lvl % to all damage types. | until next rest | Undispelable, Don't stack with
Dwarven King's Power and Dwarven Legacy |
5 |
Heroic Might | Harper Scout (level 4) | +Magic damage equal STR_mod / 2 | STR_mod * 2 rounds | Undispelable | 5 |
Heroic Shield | Harper Scout (level 4) | +Dodge AC equal CHA_mod for Bard, Paladin and
equal WIS mod for Ranger. Replaces Divine Shield effects. |
STR_mod * 2 rounds | Undispelable,
Does not work if DEX>=20. |
5 |
Heroic Power | Harper Scout (level 3) | Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
lesser of these bonuses if the build contains 2+ specified classes |
STR_mod * 2 rounds | Undispelable | 5 |
Clairvoyance | Harper Scout (level 3) | +20 to Listen and Spot | STR_mod * 2 rounds | Undispelable | 5 |
Ancient Improved Invisibility | Harper Scout (level 5) | 40% Concealment | STR_mod * 2 rounds | Undispelable,
70 DC VS dispel |
5 |
PDK Stand | PDK (level 1) | Highlights alignments of enemies: Evil - Red, Good - Blue | CHA_mod rounds | Undispelable | unlimited |
PDK Inspire | PDK (level 2) | Inverts the alignment of chosen enemy. | until next change | 3 | |
PDK Fear | PDK (level 3) | If Range touch attack is success target slow down | 2 rounds | Cooldown 10 rounds | 2 |
PDK Rally | PDK (level 1) | +2 AB to self and allies | 10 rounds | Undispelable | unlimited |
PDK Wrath | PDK (level 5) | +Magic damage equal CHA_mod | CHA_mod turns | Undispelable | 3 |
PDK Shield | PDK (level 6) | Damage reduction 20/+9. Can absorb 5 * PDK_lvl * CHA_mod damage.
Also provides 10/- elemental resistance. Can absorb (5 * PDK_lvl * CHA_mod)/3 damage. |
until next rest | Undispelable | 1 |
Shadow Daze | Shadowdancer (level 1) | Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod | 5 rounds | 1 | |
Lay on hands | Paladin (level 1) | if target is ally and has <35% hitpoints heals the ally for the number of hitpoints
equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%. In all other cases it works by default. |
Immunity duration = CHA_mod * 1.5 sec. Max 12 sec. | Undispelable | 1 |
Threatening cry | Fighter/Barbarian/Dwarven Defender | provokes monsters to attack the player who used this feat. Applies damage debuff
to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 % |
1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds | Threatening cry distance = 3 +
(fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters |
unlimited (KD 60 sec) |