Domains: Difference between revisions
(→Animal) |
No edit summary |
||
Line 1: | Line 1: | ||
==Air== | ==Air== | ||
* | *Level 3 [[Call lightning]] | ||
* | *Level 6 [[Chain lightning]] | ||
* | *The [[Turn Undead]] Fit acts on Elementals as Undead | ||
==Animal== | ==Animal== | ||
* | *Level 2 hold animal | ||
* | *Level 3 [[true seeing]] | ||
==Death== | ==Death== | ||
* | *Level 4: [[Phantasmal killer]] | ||
* | *Level 5: [[Enervation]] | ||
* | *[[Implosion]] has an increased DC | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 48: | Line 48: | ||
==Destruction== | ==Destruction== | ||
* | *Level 3 [[Stinking cloud]] | ||
* | *Level 6 [[Acid fog]] | ||
* | *Feat [[Turn Undead]] affects constructs like undead | ||
*[[Harm]] - | *[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level. | ||
*[[Destruction]] | *[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 83: | Line 83: | ||
|} | |} | ||
*[[Blade Barrier]] | *[[Blade Barrier]] get DC bonus: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 116: | Line 116: | ||
==Earth== | ==Earth== | ||
* | *Level 4 Stoneskin | ||
* | *Level 5 Energy buffer | ||
* | *Feat [[Turn Undead]] acts on elementals as undead | ||
* | *Increase Earthquake. | ||
** | **If the target's maximum ability is not Dexterity, then the target rolls 1d20 + maximum ability mod versus caster roll 1d20 + maximum ability mod / 2. | ||
** | **If the target's maximum ability is Dexterity, then the check goes regardless of anything according to the formula 6 + d20 for the caster against d20 for the target. | ||
**Freedom of movement | **Freedom of movement grants immunity to Earthquake. Will touch the party members. | ||
** | **Abilities from the side of the caster: Wisdom or Charisma. Abilities from the target side: Everything except Constitution. | ||
==Evil== | ==Evil== | ||
* | *Level 1 [[Negative energy ray]] | ||
* | *Level 3 [[Negative energy burst]] | ||
* | *Level 5 [[Enervation]] | ||
*The negative plane avatar can be summoned once per day | *The negative plane avatar can be summoned once per day | ||
*Фит [[Turn Undead]] | *Фит [[Turn Undead]] treats outsiders like undead | ||
*[[Storm of vengeance]] | *[[Storm of vengeance]] get DC bonus: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Cleric lvl | ||
! | !DC bonus | ||
|- | |- | ||
|33 | |33 | ||
Line 167: | Line 167: | ||
==Fire== | ==Fire== | ||
* | *Level 4 [[Wall of fire]] | ||
* | *Level 5 [[Energy buffer]] | ||
* | *Feat [[Turn Undead]] acts on elementals as undead | ||
==Good== | ==Good== | ||
* | *Level 4 [[Stoneskin]] | ||
* | *Level 5 [[Lesser planar binding]] | ||
* | *Feat [[Turn Undead]] treats outsiders like undead | ||
==Healing== | ==Healing== | ||
* | *Level 2 [[cure serious wounds]] | ||
* | *Level 5 [[heal]] | ||
* | *Spells like Cure wounds are cast empowered. | ||
*[[Greater Restoration]] | *[[Greater Restoration]] heals 320 HP | ||
*Heal | *Heal heals 250+15d10 HP | ||
*[[Regeneration]] | *[[Regeneration]] heals 10 HP per round and lasts 4 times longer. | ||
*[[Monstrous regeneration]] | *[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer | ||
==Knowledge== | ==Knowledge== | ||
* | *Level 1 [[Identify]] | ||
* | *Level 2 [[Knock]] | ||
* | *Level 3 [[Clairaudience/clairvoyance]] | ||
* | *Level 4 [[True seeing]] | ||
* | *Level 6 [[Legend lore]] | ||
==Magic== | ==Magic== | ||
* | *Level 1 [[Mage armor]] | ||
* | *Level 2 [[Melf's acid arrow]] | ||
* | *Level 3 [[Negative energy burst]] | ||
* | *Level 4 [[Stoneskin]] | ||
* | *Level 5 [[Ice storm]] | ||
*[[Word of faith]] | *[[Word of faith]] inflict blindness with no saving throw. | ||
==Plant== | ==Plant== | ||
* | *Level 2 [[Barkskin]] | ||
* | *Level 7 [[Creeping doom]] | ||
* | *Feat [[Turn Undead]] treats parasites like undead | ||
==Protection== | ==Protection== | ||
*Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical | *Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier. | ||
* | *Level 1 [[Mage armor]] | ||
* | *Level 4 [[Minor globe of invulnerability]] | ||
* | *Level 5 [[Energy buffer]] | ||
* | *Increase spells: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Spell | ||
!20+ | !20+ lvl | ||
!30+ | !30+ lvl | ||
|- | |- | ||
|[[Barkskin]] | |[[Barkskin]] | ||
Line 242: | Line 242: | ||
|} | |} | ||
*[[Undeath's Eternal Foe]] | *[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC | ||
==Strength== | ==Strength== | ||
*Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier. | *Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier. | ||
* | *Level 3 [[Divine power|Divine Power]] | ||
* | *Level 4 Keen Edge | ||
* | *Level 5 [[Stoneskin]] | ||
*[[Battle Tide|Battletide]] | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage | ||
*[[Bull's strength|Bull's Strength]] | *[[Bull's strength|Bull's Strength]] grants +12 силы | ||
*[[Divine favor|Divine Favor]] | *[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled | ||
*[[Divine power|Divine Power]] | *[[Divine power|Divine Power]] additionally grants +5 Magic Damage | ||
* | *Increase spells: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Spell | ||
!20+ | !20+ lvl | ||
!30+ | !30+ lvl | ||
|- | |- | ||
|[[Greater magic weapon|Greater Magic Weapon]] | |[[Greater magic weapon|Greater Magic Weapon]] | ||
Line 269: | Line 268: | ||
==Sun== | ==Sun== | ||
* | *Level 2 [[Searing light]] | ||
* | *Level 7 [[Sunbeam]] | ||
==Travel== | ==Travel== | ||
* | *Level 1 [[Entangle]] | ||
* | *Level 2 [[Web]] | ||
* | *Level 3 [[Freedom of movement]] | ||
* | *Level 4 [[Slow]] | ||
* | *Level 5 [[Haste]] | ||
*Haste | *Haste can't be dispelled. | ||
==Trickery== | ==Trickery== | ||
*Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. | *Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. | ||
* | *Level 2 [[Invisibility]] | ||
* | *Level 3 [[Invisibility sphere]] | ||
* | *Level 5 [[Improved invisibility]] | ||
*Improved invisibility | *Improved invisibility gives a concealment bonus of 50% | ||
==War== | ==War== | ||
*Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. | *Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. | ||
* | *Level 2 [[Cat's grace]] | ||
* | *Level 7 [[Aura of vitality]] | ||
*[[Battle Tide|Battletide]] | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage | ||
*[[Divine favor|Divine Favor]] | *[[Divine favor|Divine Favor]] can't be dispelled. | ||
*[[Divine power|Divine Power]] | *[[Divine power|Divine Power]] can't be dispelled, duration is doubled. | ||
*[[Prayer]] | *[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled. | ||
==Water== | ==Water== | ||
* | *Level 3 [[Poison]] | ||
* | *Level 5 [[Ice storm]] | ||
[[Категория:Cleric]] | [[Категория:Cleric]] |
Revision as of 11:42, 15 December 2020
Air
- Level 3 Call lightning
- Level 6 Chain lightning
- The Turn Undead Fit acts on Elementals as Undead
Animal
- Level 2 hold animal
- Level 3 true seeing
Death
- Level 4: Phantasmal killer
- Level 5: Enervation
- Implosion has an increased DC
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Destruction
- Level 3 Stinking cloud
- Level 6 Acid fog
- Feat Turn Undead affects constructs like undead
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
- Blade Barrier get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 4 |
34 | 5 |
35 | 6 |
36 | 7 |
37 | 8 |
38 | 9 |
39 | 10 |
40 | 11 |
Earth
- Level 4 Stoneskin
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
- Increase Earthquake.
- If the target's maximum ability is not Dexterity, then the target rolls 1d20 + maximum ability mod versus caster roll 1d20 + maximum ability mod / 2.
- If the target's maximum ability is Dexterity, then the check goes regardless of anything according to the formula 6 + d20 for the caster against d20 for the target.
- Freedom of movement grants immunity to Earthquake. Will touch the party members.
- Abilities from the side of the caster: Wisdom or Charisma. Abilities from the target side: Everything except Constitution.
Evil
- Level 1 Negative energy ray
- Level 3 Negative energy burst
- Level 5 Enervation
- The negative plane avatar can be summoned once per day
- Фит Turn Undead treats outsiders like undead
- Storm of vengeance get DC bonus:
Cleric lvl | DC bonus |
---|---|
33 | 1 |
34 | 2 |
35 | 3 |
36 | 4 |
37 | 5 |
38 | 6 |
39 | 7 |
40 | 8 |
Fire
- Level 4 Wall of fire
- Level 5 Energy buffer
- Feat Turn Undead acts on elementals as undead
Good
- Level 4 Stoneskin
- Level 5 Lesser planar binding
- Feat Turn Undead treats outsiders like undead
Healing
- Level 2 cure serious wounds
- Level 5 heal
- Spells like Cure wounds are cast empowered.
- Greater Restoration heals 320 HP
- Heal heals 250+15d10 HP
- Regeneration heals 10 HP per round and lasts 4 times longer.
- Monstrous regeneration heals 6 HP per round and lasts 4 times longer
Knowledge
- Level 1 Identify
- Level 2 Knock
- Level 3 Clairaudience/clairvoyance
- Level 4 True seeing
- Level 6 Legend lore
Magic
- Level 1 Mage armor
- Level 2 Melf's acid arrow
- Level 3 Negative energy burst
- Level 4 Stoneskin
- Level 5 Ice storm
- Word of faith inflict blindness with no saving throw.
Plant
- Level 2 Barkskin
- Level 7 Creeping doom
- Feat Turn Undead treats parasites like undead
Protection
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- Level 1 Mage armor
- Level 4 Minor globe of invulnerability
- Level 5 Energy buffer
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Barkskin | +6 AC | +7 AC |
Mage armor | +2 AC | +3 AC |
Magic vestment | +6 AC | +7 AC |
Shield of faith | +6 AC | +7 AC |
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
Strength
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
- Level 3 Divine Power
- Level 4 Keen Edge
- Level 5 Stoneskin
- Battletide grants an additional +3 Magic Damage
- Bull's Strength grants +12 силы
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
- Divine Power additionally grants +5 Magic Damage
- Increase spells:
Spell | 20+ lvl | 30+ lvl |
---|---|---|
Greater Magic Weapon | +6 AB | +7 AB |
Sun
- Level 2 Searing light
- Level 7 Sunbeam
Travel
- Level 1 Entangle
- Level 2 Web
- Level 3 Freedom of movement
- Level 4 Slow
- Level 5 Haste
- Haste can't be dispelled.
Trickery
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Level 2 Invisibility
- Level 3 Invisibility sphere
- Level 5 Improved invisibility
- Improved invisibility gives a concealment bonus of 50%
War
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
- Level 2 Cat's grace
- Level 7 Aura of vitality
- Battletide grants an additional +3 Magic Damage
- Divine Favor can't be dispelled.
- Divine Power can't be dispelled, duration is doubled.
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.