Assassin: Difference between revisions
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''' | '''Hit dice:''' d6 | ||
''' | '''Proficiencies:''' armor (light), shields, weapons (simple) | ||
''' | '''Skill points:''' 4 + int modifier | ||
''' | '''Skills:''' Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device | ||
''' | '''Primary saving throw(s):''' reflex | ||
'''Base attack bonus:''' +1/level | '''Base attack bonus:''' +1/level | ||
Line 15: | Line 15: | ||
'''Epic Bonus Feats List''': Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative, Knockdown, Improved Knockdown, Epic Skill Focus(Use Magic Device), Epic Dodge | '''Epic Bonus Feats List''': Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative, Knockdown, Improved Knockdown, Epic Skill Focus(Use Magic Device), Epic Dodge | ||
==Requirements== | |||
*Hide 8, Move Silently 8 | |||
* | |||
== | ==Restrictions== | ||
*Class restricted by [[fame]]. | |||
*Can not use shields. | |||
==Notes== | |||
*From level 10 all Assassin's spells have DC equal to his doubled level VS dispel . | |||
*Assasin Special hit - OnHit paralyze effect applied to melee weapon or gloves. Paralyze DC = Assassins_lvl + DEX_mod. Duration 15 rounds. | |||
==Level Progression== | |||
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2" | {| style="background:#efefef; color:#000000; border-collapse:collapse" border="2" | ||
|- style="background:#c0c0c0" | |- style="background:#c0c0c0" | ||
! | !Lvl | ||
! | !Feat | ||
|- align="center" | |- align="center" | ||
|1 || align="left" |Death Attack (+1d6) , Use Poison | |1|| align="left" |Death Attack (+1d6) , Use Poison | ||
|- align="center" | |- align="center" | ||
|2 || align="left" |[[Ghostly Visage]], Poison Save I, Uncanny Dodge I | |2|| align="left" |[[Ghostly Visage]], Poison Save I, Uncanny Dodge I | ||
|- align="center" | |- align="center" | ||
|3 || align="left" |Death Attack (+2d6) | |3|| align="left" |Death Attack (+2d6) | ||
|- align="center" | |- align="center" | ||
|4 || align="left" | Poison Save II | |4|| align="left" |Poison Save II | ||
|- align="center" | |- align="center" | ||
|5 || align="left" | [[Darkness]], Death Attack (+3d6), Uncanny Dodge II | |5|| align="left" |[[Darkness]], Death Attack (+3d6), Uncanny Dodge II | ||
|- | |- align="center" | ||
|6 | |6|| align="left" |Poison Save III | ||
|Poison Save III | |- align="center" | ||
|- | |7|| align="left" |Death Attack (+4d6) , [[Invisibility]] | ||
|7 | |||
|Death Attack (+4d6) , [[Invisibility]] | |||
|- align="center" | |- align="center" | ||
|8 || align="left" | Poison Save IV | |8|| align="left" |Poison Save IV | ||
|- | |- align="center" | ||
|9 | |9|| align="left" |Death Attack (+5d6), [[Improved Invisibility]] | ||
|Death Attack (+5d6), [[Improved Invisibility]] | |||
|- align="center" | |- align="center" | ||
|10 || align="left" | Poison Save V, [[Assasin Special hit]], Uncanny Dodge III | |10|| align="left" |Poison Save V, [[Assasin Special hit]], Uncanny Dodge III | ||
|- align="center" | |- align="center" | ||
|11 || align="left" | Death Attack (+6d6), Hide in Plain Sight | |11|| align="left" |Death Attack (+6d6), Hide in Plain Sight | ||
|- align="center" | |- align="center" | ||
|12 || align="left" | Poison Save VI+ | |12|| align="left" |Poison Save VI+ | ||
|- align="center" | |- align="center" | ||
|13 || align="left" | Death Attack (+7d6) | |13|| align="left" |Death Attack (+7d6) | ||
|- | |- align="center" | ||
|14 | |14|| align="left" |Defensive Roll | ||
|Defensive Roll | |||
|- | |- | ||
|15 | |15 | ||
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|Death Attack (+15d6) | |Death Attack (+15d6) | ||
|} | |} | ||
Latest revision as of 13:36, 8 February 2022
Hit dice: d6
Proficiencies: armor (light), shields, weapons (simple)
Skill points: 4 + int modifier
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
Primary saving throw(s): reflex
Base attack bonus: +1/level
Epic Bonus Feats: 14, 18, 22, 26, 30
Epic Bonus Feats List: Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative, Knockdown, Improved Knockdown, Epic Skill Focus(Use Magic Device), Epic Dodge
Requirements[edit | edit source]
- Hide 8, Move Silently 8
Restrictions[edit | edit source]
- Class restricted by fame.
- Can not use shields.
Notes[edit | edit source]
- From level 10 all Assassin's spells have DC equal to his doubled level VS dispel .
- Assasin Special hit - OnHit paralyze effect applied to melee weapon or gloves. Paralyze DC = Assassins_lvl + DEX_mod. Duration 15 rounds.
Level Progression[edit | edit source]
Lvl | Feat |
---|---|
1 | Death Attack (+1d6) , Use Poison |
2 | Ghostly Visage, Poison Save I, Uncanny Dodge I |
3 | Death Attack (+2d6) |
4 | Poison Save II |
5 | Darkness, Death Attack (+3d6), Uncanny Dodge II |
6 | Poison Save III |
7 | Death Attack (+4d6) , Invisibility |
8 | Poison Save IV |
9 | Death Attack (+5d6), Improved Invisibility |
10 | Poison Save V, Assasin Special hit, Uncanny Dodge III |
11 | Death Attack (+6d6), Hide in Plain Sight |
12 | Poison Save VI+ |
13 | Death Attack (+7d6) |
14 | Defensive Roll |
15 | Death Attack (+8d6) |
17 | Death Attack (+9d6) |
18 | Improved Evasion |
19 | Death Attack (+10d6) |
21 | Death Attack (+11d6) |
23 | Death Attack (+12d6) |
25 | Death Attack (+13d6) |
26 | Nature Sense |
27 | Death Attack (+14d6) |
29 | Death Attack (+15d6) |