Assassin: Difference between revisions

From Cormyrean Prophecies
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Hit dice:''' d6
'''Hit dice:''' d8


'''Proficiencies:''' armor (light), shields, weapons (simple)
'''Proficiencies:''' armor (light), weapons (simple)


'''Skill points:''' 4 + int modifier
'''Skill points:''' 4 + int modifier


'''Skills:''' Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
'''Skills:''' concentration, discipline, heal, hide, listen, move silently, open lock, spot


'''Primary saving throw(s):''' reflex
'''Primary saving throw(s):''' reflex
Line 11: Line 11:
'''Base attack bonus:''' +1/level
'''Base attack bonus:''' +1/level


'''Epic Bonus Feats''': 14, 18, 22, 26, 30
'''Epic Bonus Feats''': 12, 15, 18, 21, 24, 27, 30


'''Epic Bonus Feats List''': Epic Reflexes,  Epic Skill Focus (Hide),  Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack,  Self Concealment, Superior Initiative, Knockdown, Improved Knockdown, Epic Skill Focus(Use Magic Device), Epic Dodge
'''Epic Bonus Feats List''': epic skill focus (hide, move silently, spot), great dexterity, improved sneak attack, self concealment, knockdown, improved knockdown, epic dodge


==Requirements==
==Requirements==
Line 22: Line 22:


*Class restricted by [[fame]].
*Class restricted by [[fame]].
*Can not use shields.
*Can't use shields
 
==Notes==
 
*From level 10 all Assassin's spells have DC equal to his doubled level VS dispel .
*Assasin Special hit - OnHit paralyze effect applied to melee weapon or gloves. Paralyze DC = Assassins_lvl + DEX_mod. Duration 15 rounds.


==Level Progression==
==Level Progression==
Line 35: Line 30:
!Feat
!Feat
|- align="center"
|- align="center"
|1|| align="left" |Death Attack (+1d6) , Use Poison
|1|| align="left" |Death Attack (+1d6)
|- align="center"  
|- align="center"  
|2|| align="left" |[[Ghostly Visage]], Poison Save I, Uncanny Dodge I
|2|| align="left" |Uncanny Dodge I
|- align="center"  
|- align="center"  
|3|| align="left" |Death Attack (+2d6)
|3|| align="left" |Death Attack (+2d6)
|- align="center"  
|- align="center"  
|4|| align="left" |Poison Save II
|4|| align="left" |Weapon Finess
|- align="center"  
|- align="center"  
|5|| align="left" |[[Darkness]], Death Attack (+3d6), Uncanny Dodge II
|5|| align="left" |Death Attack (+3d6), Uncanny Dodge II
|- align="center"
|- align="center"
|6|| align="left" |Poison Save III
|6|| align="left" |Heroic Power
|- align="center"
|- align="center"
|7|| align="left" |Death Attack (+4d6) , [[Invisibility]]
|7|| align="left" |Death Attack (+4d6)
|- align="center"
|8|| align="left" |Poison Save IV
|- align="center"
|- align="center"
|9|| align="left" |Death Attack (+5d6), [[Improved Invisibility]]
|9|| align="left" |Death Attack (+5d6)
|- align="center"  
|- align="center"  
|10|| align="left" |Poison Save V, [[Assasin Special hit]], Uncanny Dodge III
|10|| align="left" |[[Assasin Special hit]], Uncanny Dodge III
|- align="center"  
|- align="center"  
|11|| align="left" |Death Attack (+6d6), Hide in Plain Sight
|11|| align="left" |Death Attack (+6d6), Hide in Plain Sight
|- align="center"  
|- align="center"  
|12|| align="left" |Poison Save VI+
|12|| align="left" |Great Dexterity 1
|- align="center"  
|- align="center"  
|13|| align="left" |Death Attack (+7d6)
|13|| align="left" |Death Attack (+7d6)
|- align="center"
|- align="center"
|14|| align="left" |Defensive Roll
|14|| align="left" |Defensive Roll, Great Dexterity 2
|-
|-
|15
|15
|Death Attack (+8d6)
|Death Attack (+8d6)
|-
|16
|Epic Self Concealment 1
|-
|-
|17
|17
Line 73: Line 69:
|-
|-
|19
|19
|Death Attack (+10d6)
|Death Attack (+10d6), Dark Hit
|-
|20
|Assassination Mark, Epic Self Concealment 2
|-
|-
|21
|21
Line 83: Line 82:
|25
|25
|Death Attack (+13d6)
|Death Attack (+13d6)
|-
|26
|Nature Sense
|-
|-
|27
|27
Line 92: Line 88:
|29
|29
|Death Attack (+15d6)
|Death Attack (+15d6)
|-
|30
|Crippling Strike, Head Hunter
|}
== Special Abilities (only with melee weapon or gloves, mod_DEX > mod_STR) ==
{| class="wikitable"
|Heroic Power
|
|-
|Target
|Sefl
|-
|Base duration
|Main_ability_mod +10 rounds
|-
|CoolDown
|none
|-
|Effect1
|Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB
|-
|Effect2
|If RDD is main class +(RDD_LVL-10)/5 AB
|}
{| class="wikitable"
|Assassin Special Hit
|
|-
|Target
|melee weapon or gloves
|-
|Base duration
|ASS_LVL/10 rounds +1
|-
|CoolDown
|none
|-
|Effect1
|Paralyze on hit with DC = 10 + ASS_LVL/2 + mod_DEX +fame_shop_bonus
|}
{| class="wikitable"
|Dark Hit
|
|-
|Target
|any
|-
|Base duration
|none
|-
|CoolDown
|none
|-
|Effect1
|Снижает длительность трусинга у цели на (mod_dex/4+ASS_LVL/6+fame_shop_bonus)% от максимальной длительности за каждое попадание
|}
{| class="wikitable"
|Assassination Mark
|
|-
|Target
|any
|-
|Base duration
|mod_DEX - mod_STR - 5 rounds +fame_shop_bonus
|-
|CoolDown
|none
|-
|Effect1
|Накладывает метку при попадании с шансом (Rog_LVL + ASS_LVL)/10 *5
|-
|Effect2
|Цель под меткой получает увеличенный урон, нанесенный при sneak и death атаках владельца метки на
(Rog_LVL + ASS_LVL)/5 процентов
|}
{| class="wikitable"
|Head Hunter
|
|-
|Target
|hostile
|-
|Base duration
|none
|-
|CoolDown
|none
|-
|Effect1
|Ассассин забирает голову своей жертвы. Голову можно продать в храме маски по цене 1000 за уровень жертвы
|}
|}

Latest revision as of 00:00, 7 December 2025

Hit dice: d8

Proficiencies: armor (light), weapons (simple)

Skill points: 4 + int modifier

Skills: concentration, discipline, heal, hide, listen, move silently, open lock, spot

Primary saving throw(s): reflex

Base attack bonus: +1/level

Epic Bonus Feats: 12, 15, 18, 21, 24, 27, 30

Epic Bonus Feats List: epic skill focus (hide, move silently, spot), great dexterity, improved sneak attack, self concealment, knockdown, improved knockdown, epic dodge

Requirements[edit | edit source]

  • Hide 8, Move Silently 8

Restrictions[edit | edit source]

  • Class restricted by fame.
  • Can't use shields

Level Progression[edit | edit source]

Lvl Feat
1 Death Attack (+1d6)
2 Uncanny Dodge I
3 Death Attack (+2d6)
4 Weapon Finess
5 Death Attack (+3d6), Uncanny Dodge II
6 Heroic Power
7 Death Attack (+4d6)
9 Death Attack (+5d6)
10 Assasin Special hit, Uncanny Dodge III
11 Death Attack (+6d6), Hide in Plain Sight
12 Great Dexterity 1
13 Death Attack (+7d6)
14 Defensive Roll, Great Dexterity 2
15 Death Attack (+8d6)
16 Epic Self Concealment 1
17 Death Attack (+9d6)
18 Improved Evasion
19 Death Attack (+10d6), Dark Hit
20 Assassination Mark, Epic Self Concealment 2
21 Death Attack (+11d6)
23 Death Attack (+12d6)
25 Death Attack (+13d6)
27 Death Attack (+14d6)
29 Death Attack (+15d6)
30 Crippling Strike, Head Hunter

Special Abilities (only with melee weapon or gloves, mod_DEX > mod_STR)[edit | edit source]

Heroic Power
Target Sefl
Base duration Main_ability_mod +10 rounds
CoolDown none
Effect1 Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB
Effect2 If RDD is main class +(RDD_LVL-10)/5 AB
Assassin Special Hit
Target melee weapon or gloves
Base duration ASS_LVL/10 rounds +1
CoolDown none
Effect1 Paralyze on hit with DC = 10 + ASS_LVL/2 + mod_DEX +fame_shop_bonus
Dark Hit
Target any
Base duration none
CoolDown none
Effect1 Снижает длительность трусинга у цели на (mod_dex/4+ASS_LVL/6+fame_shop_bonus)% от максимальной длительности за каждое попадание
Assassination Mark
Target any
Base duration mod_DEX - mod_STR - 5 rounds +fame_shop_bonus
CoolDown none
Effect1 Накладывает метку при попадании с шансом (Rog_LVL + ASS_LVL)/10 *5
Effect2 Цель под меткой получает увеличенный урон, нанесенный при sneak и death атаках владельца метки на

(Rog_LVL + ASS_LVL)/5 процентов

Head Hunter
Target hostile
Base duration none
CoolDown none
Effect1 Ассассин забирает голову своей жертвы. Голову можно продать в храме маски по цене 1000 за уровень жертвы