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=== Пассивные фиты ===
==Passive feats==
* Epic Dodge - требования: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll.
{| class="wikitable"
* Arcane Defense Abjuration - дает +4 DC против [[Диспел|диспела]].
|+
* Spell Focus Abjuration - дает +1 к проверке на диспел. Итого бонус +1.
!Feat
* Greater Spell Focus Abjuration - дает +2 к проверке на диспел. Итого бонус +3.
!Changes/New requirements
* Epic Spell Focus Abjuration - дает +3 к проверке на диспел. Итого бонус +6.
!Notes
|-
|'''Epic dodge'''
|25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
|
|-
|'''Arcane defense'''(Abjuration)
| +4 DC against [[dispel]]
|
|-
|'''Spell focus'''(Abjuration)
| +1 DC to dispel attack roll
|stacks with same focuses
|-
|'''Greater spell focus'''(Abjuration)
| +2 DC to dispel attack roll
|stacks with same focuses
|-
|'''Epic spell focus'''(Abjuration)
| +3 DC to dispel attack roll
|stacks with same focuses
|-
|'''Ancient armor''' (Archmage's feat)
|Provides WIS_mod based bonuses to AC (natural). Working only if
character equipped robe and don't have a shield. Equivalent of Monks AC.  


=== Активные фиты ===
If character has 38 bard adds extra AC equals CHA_mod.
* [[Bard Song]] ([[Curse Song]]) - требования: уровень Bard, продолжительность 10 раундов (100 раундов при наличии фита Lasting Inspiration), не диспелится, количество использований уровень барда/день.
|
* [[Dark Strength(Blackguard's Bull strength)|Dark Strength]] - требования: 2 уровень [[Blackguard]]. Дает +4 силы, +2 AB. Если у персонажа 50+ силы, то бонус к AB рассчитывается по формуле: 2+1 за каждые 8 уровней Blackguard. Максимум +5 AB, продолжительность ход за мод харизмы, не диспелится, количество использований мод харизмы/день.
|-
* Divine Might - требования: 13 STR, 13 CHA, Power Attack, Turn Undead. Divine урон равный моду харизмы, продолжительность мод харизмы*2, количество использований 3+мод харизмы/день.
|'''Toughness'''
* Divine Shield - требования: 13 STR, 13 CHA, Power Attack, Turn Undead. Добавляет Dodge AC равный моду харизмы, продолжительность мод харизмы*2, количество использований 3+мод харизмы/день. Если у персонажа есть Epic Focus на оружие ближнего боя, то Sheild AC.
|2 bonus hit points per level
* Divine Wrath -  
|available only in the fameshop
* Heroic Might - требования: 4 уровень [[Harper scout|Harper Scout]]. Дает дополнительный Magic урон равный мод силы/2, продолжительность мод силы, не диспелится, количество использований 5/день.
|-
* Heroic Shield - требования: 4 уровень Harper Scout. Дает Dodge AC равный моду харизмы для [[Bard]], [[Paladin]] и моду мудрости для [[Ranger]], продолжительность мод силы, не диспелится, количество использований 5/день.
|'''Familiar'''
* Heroic Power - требования: 3 уровень Harper Scout. Дает дополнительный AB в зависимости от классов в билде: Bard +3, [[Fighter]] +4, Ranger +3, Paladin +3, продолжительность мод силы, не диспелится, количество использований 5/день.
|disabled
* Clairvoyance - требования: 3 уровень Harper Scout. Дает +20 к [[Скиллы|скиллам]] Listen и Spot, продолжительность мод силы, не диспелится, количество использований 5/день.
|
* Anciend Improved Invisibility - требования: 5 уровень Harper Scout. Дает 40% маскировки (consilment), продолжительность мод силы, DC против диспела 70, количество использований 5/день.
|-
|'''Improve expertise'''
|doesn't work if CHA_mod or WIS_mod >= 15
|
|-
|'''Devastating critical'''
|If target's fortitude < DC then failing save will cause death,
else if failing save will cause magic damage equal 50% of max target's HP
 
and blindness 1 round duration
|
|-
|'''Vorpal'''
|If failing save will cause magic damage equal 50% of max target's HP
|
|-
|'''Improved two-weapon fighting'''
|if character has melee weapon in left hand and Improved two-weapon fighting feat
he receives Shield AC = char_lvl / 10.
|no AC if character has
monk_lvl > 2 or
 
archmage_lvl > 1
|}
 
==Active feats==
{| class="wikitable"
|+
!Feat
!Requirements
!Effect
!Duration
!Notes
!Uses per day
|-
|[[Barbarian Rage]]
|[[Barbarian]] (level 1)
|No short description. Follow the link in the Feat column.
|(barb_level / 2 + CON_mod) rounds
|Undispelable
| +1 per 4 barbarian levels
|-
|[[Bard Song]]
|[[Bard]] (level 1)
|No short description. Follow the link in the Feat column.
|10 rounds (100 rounds with Lasting Inspiration feat)
|Undispelable
|equal bard level
|-
|[[Curse Song]]
|[[Bard]] (level 3)
|No short description. Follow the link in the Feat column.
|10 rounds (100 rounds with Lasting Inspiration feat)
|Undispelable
|equal bard level
|-
|Dark Strength
|[[Blackguard]] (level 2)
| +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8
|1 turn * CHA_mod
|Undispelable
|3
|-
|Evil Blight
|[[Blackguard]] (level 5)
|No short description. Follow the link in the Requirements column.
|50 rounds
|Undispelable, cooldown 30 rounds
|unlimited
|-
|Divine Might
|13 STR, 13 CHA,  
Power Attack, Turn Undead
| +Divine damage equal your CHA_mod
|CHA_mod * 2 rounds
|
|3 + CHA_mod
|-
|Divine Shield
|13 STR, 13 CHA,  
Power Attack, Turn Undead
| +DODGE AC equal CHA_mod. If character has any Two-handed weapon
epic focus then +SHIELD AC. Don't stack with Heroic Shield
|CHA_mod * 2 rounds
|Gives only dodge AC:
1. if DEX>=20 and build has >=30 bard
 
levels.
 
2. Character has Monk AC Bonus or
 
Ancient Armor feats.
|3 + CHA_mod
|-
|Divine Wrath
|[[Champion of Torm]] (level 3)
| +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.
-2 AB If CoT level >=11 and character has RDD levels.
|CHA_mod * 3 rounds
|Undispelable
|5
|-
|Dwarven King's Power
|[[Dwarven defender|Dwarven Defender]] (level 1)
DEX<=18
| +AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also
DD gains -2 to the threat range
|until next rest
|Undispelable, Don't stack with
Dwarven Legacy and
 
Dwarven Defense
|5
|-
|Dwarven Legacy
|[[Dwarven defender|Dwarven Defender]] (level 1)
DEX<=18
| +AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also
DD gains +2 to the threat range
|until next rest
|Undispelable, Don't stack with
Dwarven King's Power and
 
Dwarven Defense
|5
|-
|Dwarven Defense
|[[Dwarven defender|Dwarven Defender]] (level 1)
DEX<=18
|DD gains damage immunity equal DD_lvl % to all damage types.
|until next rest
|Undispelable, Don't stack with
Dwarven King's Power and
 
Dwarven Legacy
|5
|-
|Heroic Might
|[[Harper scout|Harper Scout]] (level 4)
|<nowiki>+Magic damage equal STR_mod / 2</nowiki>
|STR_mod * 2 rounds
|Undispelable
|5
|-
|Heroic Shield
|[[Harper scout|Harper Scout]] (level 4)
| +Dodge AC equal Harper Scout_lvl. Replaces [[Divine Shield]] effects.
|STR_mod * 2 rounds
|Undispelable,
 
Does not work if DEX>=20.
|5
|-
|Heroic Power
|[[Harper scout|Harper Scout]] (level 3)
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
 
lesser of these bonuses if the build contains 2+ specified classes
|STR_mod * 2 rounds
|Undispelable
|5
|-
|Clairvoyance
|[[Harper scout|Harper Scout]] (level 3)
|<nowiki>+20 to Listen and Spot</nowiki>
|STR_mod * 2 rounds
|Undispelable
|5
|-
|Ancient Improved Invisibility
|[[Harper scout|Harper Scout]] (level 5)
|40% Concealment
|STR_mod * 2 rounds
|Undispelable,
 
70 DC VS dispel
|5
|-
|PDK Stand
|[[Purple dragon knight|PDK]] (level 1)
|Highlights alignments of enemies: Evil - Red, Good - Blue
|CHA_mod rounds
|Undispelable
|unlimited
|-
|PDK Inspire
|[[Purple dragon knight|PDK]] (level 2)
|Inverts the alignment of chosen enemy.
|until next change
|
|3
|-
|PDK Fear
|[[Purple dragon knight|PDK]] (level 3)
|If Range touch attack is success target slow down
|2 rounds
|Cooldown 10 rounds
|2
|-
|PDK Rally
|[[Purple dragon knight|PDK]] (level 1)
| +2 AB to self and allies
|10 rounds
|Undispelable
|unlimited
|-
|PDK Wrath
|[[Purple dragon knight|PDK]] (level 5)
| +Magic damage equal CHA_mod
|CHA_mod turns
|Undispelable
|3
|-
|PDK Shield
|[[Purple dragon knight|PDK]] (level 6)
|Damage reduction 20/+9. Can absorb 5 * PDK_lvl  * CHA_mod damage.
Also provides 10/- elemental resistance. Can absorb
 
(5 * PDK_lvl  * CHA_mod)/3 damage.
|until next rest
|Undispelable
|1
|-
|Shadow Daze
|[[Shadowdancer]] (level 1)
|Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod
|5 rounds
|
|1
|-
|Lay on hands
|[[Paladin]] (level 1)
|if target is ally and has <35% hitpoints heals the ally for the number of hitpoints
 
equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies
 
damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%.
 
In all other cases it works by default.
|Immunity duration = CHA_mod * 1.5 sec. Max 12 sec.
|Undispelable
|1
|-
|Threatening cry
|[[Fighter]]/[[Barbarian]]/[[Dwarven defender|Dwarven Defender]]
|provokes monsters to attack the player who used this feat. Applies damage debuff
to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 %
|1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds
|Threatening cry distance = 3 +
(fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters
|unlimited (KD 60 sec)
|}<br />

Latest revision as of 21:43, 28 December 2023

Passive feats[edit | edit source]

Feat Changes/New requirements Notes
Epic dodge 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
Arcane defense(Abjuration) +4 DC against dispel
Spell focus(Abjuration) +1 DC to dispel attack roll stacks with same focuses
Greater spell focus(Abjuration) +2 DC to dispel attack roll stacks with same focuses
Epic spell focus(Abjuration) +3 DC to dispel attack roll stacks with same focuses
Ancient armor (Archmage's feat) Provides WIS_mod based bonuses to AC (natural). Working only if

character equipped robe and don't have a shield. Equivalent of Monks AC.

If character has 38 bard adds extra AC equals CHA_mod.

Toughness 2 bonus hit points per level available only in the fameshop
Familiar disabled
Improve expertise doesn't work if CHA_mod or WIS_mod >= 15
Devastating critical If target's fortitude < DC then failing save will cause death,

else if failing save will cause magic damage equal 50% of max target's HP

and blindness 1 round duration

Vorpal If failing save will cause magic damage equal 50% of max target's HP
Improved two-weapon fighting if character has melee weapon in left hand and Improved two-weapon fighting feat

he receives Shield AC = char_lvl / 10.

no AC if character has

monk_lvl > 2 or

archmage_lvl > 1

Active feats[edit | edit source]

Feat Requirements Effect Duration Notes Uses per day
Barbarian Rage Barbarian (level 1) No short description. Follow the link in the Feat column. (barb_level / 2 + CON_mod) rounds Undispelable +1 per 4 barbarian levels
Bard Song Bard (level 1) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Curse Song Bard (level 3) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Dark Strength Blackguard (level 2) +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8 1 turn * CHA_mod Undispelable 3
Evil Blight Blackguard (level 5) No short description. Follow the link in the Requirements column. 50 rounds Undispelable, cooldown 30 rounds unlimited
Divine Might 13 STR, 13 CHA,

Power Attack, Turn Undead

+Divine damage equal your CHA_mod CHA_mod * 2 rounds 3 + CHA_mod
Divine Shield 13 STR, 13 CHA,

Power Attack, Turn Undead

+DODGE AC equal CHA_mod. If character has any Two-handed weapon

epic focus then +SHIELD AC. Don't stack with Heroic Shield

CHA_mod * 2 rounds Gives only dodge AC:

1. if DEX>=20 and build has >=30 bard

levels.

2. Character has Monk AC Bonus or

Ancient Armor feats.

3 + CHA_mod
Divine Wrath Champion of Torm (level 3) +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.

-2 AB If CoT level >=11 and character has RDD levels.

CHA_mod * 3 rounds Undispelable 5
Dwarven King's Power Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also

DD gains -2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven Legacy and

Dwarven Defense

5
Dwarven Legacy Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also

DD gains +2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Defense

5
Dwarven Defense Dwarven Defender (level 1)

DEX<=18

DD gains damage immunity equal DD_lvl % to all damage types. until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Legacy

5
Heroic Might Harper Scout (level 4) +Magic damage equal STR_mod / 2 STR_mod * 2 rounds Undispelable 5
Heroic Shield Harper Scout (level 4) +Dodge AC equal Harper Scout_lvl. Replaces Divine Shield effects. STR_mod * 2 rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Harper Scout (level 3) Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the

lesser of these bonuses if the build contains 2+ specified classes

STR_mod * 2 rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +20 to Listen and Spot STR_mod * 2 rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod * 2 rounds Undispelable,

70 DC VS dispel

5
PDK Stand PDK (level 1) Highlights alignments of enemies: Evil - Red, Good - Blue CHA_mod rounds Undispelable unlimited
PDK Inspire PDK (level 2) Inverts the alignment of chosen enemy. until next change 3
PDK Fear PDK (level 3) If Range touch attack is success target slow down 2 rounds Cooldown 10 rounds 2
PDK Rally PDK (level 1) +2 AB to self and allies 10 rounds Undispelable unlimited
PDK Wrath PDK (level 5) +Magic damage equal CHA_mod CHA_mod turns Undispelable 3
PDK Shield PDK (level 6) Damage reduction 20/+9. Can absorb 5 * PDK_lvl * CHA_mod damage.

Also provides 10/- elemental resistance. Can absorb

(5 * PDK_lvl * CHA_mod)/3 damage.

until next rest Undispelable 1
Shadow Daze Shadowdancer (level 1) Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod 5 rounds 1
Lay on hands Paladin (level 1) if target is ally and has <35% hitpoints heals the ally for the number of hitpoints

equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies

damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%.

In all other cases it works by default.

Immunity duration = CHA_mod * 1.5 sec. Max 12 sec. Undispelable 1
Threatening cry Fighter/Barbarian/Dwarven Defender provokes monsters to attack the player who used this feat. Applies damage debuff

to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 %

1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds Threatening cry distance = 3 +

(fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters

unlimited (KD 60 sec)