Fame weapons 2026

From Cormyrean Prophecies
Revision as of 14:53, 28 December 2025 by Maklaud (talk | contribs) (Created page with "== Greatsword == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Resistance: Divine Resist 5 / - * Damage Resistance: Magical Resist 5 / - * Damage Resistance: Negative Energy Resist 5 / - * Damage Resistance: Positive Energy Resist 5 / - * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rou...")
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Greatsword

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 2000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Slashing 8d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Gauntlet (damage)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Fire 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements
  • License (costs 1000 fame)

Scimitar

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Greataxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Dagger

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Gauntlet (dispel)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements
  • License (costs 1000 fame)

Kukri

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Katana

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Rapier

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Two-Bladed Sword

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Short Sword

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Handaxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=24 25% / 3 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Scythe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Splash 40%
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Warhammer

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=18
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Bastard Sword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Greater Dispelling DC=26
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Double Axe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Dwarven Waraxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Halberd

Properties
  • Additional Property Bleed
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Round
  • On Hit: Stun DC=14 75% / 1 Round
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)