Runes
Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.
Notes:
- Newbie runes does not require a fame to activate.
- First actovation of epic rune costs 200 fame. The activation of each next epic rune costs twice as much as the previous one. A character can activate only 5 epic runes. 200+400+800+1600+3200=6200 fame.
- It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
- Each activation of a stackable epic rune takes one epic rune slot.
- Use chat command
!runes
to see all of your activated runes.
List of all available runes:
Type | Subtype | Bonus | Level 1 | Level 2 | Level 3 | Notes | Dev status |
---|---|---|---|---|---|---|---|
Newbie | Masscast | Bull's Strength casts in radius | 5 feet | Done | |||
Newbie | Masscast | Cat's Grace casts in radius | 5 feet | Done | |||
Newbie | Masscast | Endurance casts in radius | 5 feet | Done | |||
Newbie | Masscast | Eagle's Splendor casts in radius | 5 feet | Done | |||
Newbie | Masscast | Owl's Wisdom casts in radius | 5 feet | Done | |||
Newbie | Masscast | Fox's Cunning casts in radius | 5 feet | Done | |||
Newbie | Masscast | Aid casts in radius | 5 feet | Done | |||
Newbie | Masscast | See Invisibility casts in radius | 5 feet | Done | |||
Newbie | Masscast | Barkskin casts in radius | 5 feet | Done | |||
Newbie | Masscast | Shield of Faith casts in radius | 5 feet | Done | |||
Newbie | Masscast | Magic Vestment casts in radius | 5 feet | Done | |||
Newbie | Masscast | Mage Armor casts in radius | 5 feet | Do | |||
Newbie | Masscast | Greater Magic Weapon casts in radius | 5 feet | ||||
Newbie | Masscast | Keen Edge casts in radius | 5 feet | ||||
Newbie | Masscast | Death Ward casts in radius | 5 feet | ||||
Epic | Spell | Death Ward bonus DC vs Dispel | +1 DC bonus vs Dispel | 10% immunity vs negative | 20% immunity vs negative | bonuses of the same type replace each other | Done |
Epic | Spell | Clarity bonus DC vs Dispel | 1 DC | ||||
Epic | Spell | Freedom of Movement bonus DC vs Dispel | 1 DC | ||||
Epic | Spell | True seeing bonus DC vs Dispel | 1 DC | ||||
Epic | Spell | Undeath's ethernal foe I, II, III bonus to duration | 5-10-15 rounds | This rune can be stackable 3 times to get +15 rounds to duration | |||
Epic | Spell | Divine favor bonus DC vs Dispel I, II, III | 2-4-8 DC | This rune can be stackable 3 times to get +2-4-8 Divine Favor DC bonus vs Dispel | |||
Epic | Spell | Implosion DC bonus | 1 DC | ||||
Epic | Feat/Skill | Curse Song Extra Penalty (Fort/Refl/Will/Skills) | 1 | ||||
Epic | Feat/Skill | Bonus Discipline | 1 | ||||
Epic | Combat | Critical Damage Reduction I, II, III | 3-6-9% | This rune can be stackable 3 times to get 3-6-9% critical damage reduction | |||
Epic | Combat | Lifeleech I, II, III | 1-2-3% | This rune can be stackable 3 times to get 1-2-3% lifeleech | |||
Epic | Combat | Extra Weapon Damage I, II, III | 3-6-9% | This rune can be stackable 3 times to get 3-6-9% to weapon damage | |||
Epic | Combat | Devastating Critical Bonus | 1 DC |