Fame weapons
Greatsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1500 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)