Races: Difference between revisions
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*+2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity | *+2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity | ||
*Keen Senses | *Keen Senses | ||
*Power Attack | *Power Attack | ||
*Cleave | *Cleave |
Revision as of 23:38, 27 April 2020
Dwarf
- +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
- Keen Senses
- Power Attack
- Cleave
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
- Darkvision: Dwarves are able to see in the dark.
- Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
- Hardiness vs. spells: +2 racial bonus on saving throws against spells.
- Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (lore): +2 racial bonus to lore checks.
Half-Orc
- +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
- Keen Senses
- Power Attack
- Cleave
- Darkvision
Halfling
- +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
- Keen Senses
- Weapon Finesse
- Skill affinity (move silently): +2 racial bonus to move silently checks.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Lucky: +1 luck bonus to all saving throws.
- Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
- Good aim: +1 racial bonus to attack rolls made with throwing weapons.
- Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
Elf
- +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
- Keen Senses
- Weapon Finesse
- Sleeplessness
- Hardiness vs. Enchantments
- Bonus Proficiencies (Elf)
- Skill Affinity (Listen, Search, Spot)
- Low-light Vision
Gnome
- +2 Charisma, + 2 Intelligence, -4 Strength
- Keen Senses
- Spell Focus(Abjuration)
- Skill focus(Discipline)
- Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
- Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Skill affinity (concentration): +2 racial bonus to concentration checks.
- Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
- Low-light vision: Allows them to see better than normal in the dark.
- Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
Half-Elf
- +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
- Keen Senses
- Dual-Wield
- Dodge
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
- Low-light Vision: Allows them to see better than normal in the dark.
Human
- Keen Senses
- Quick to Mastery
- Skilled
- Skill Mastery