Races: Difference between revisions
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== Dwarf == | ==Dwarf== | ||
* | *+2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity | ||
*Keen Senses | |||
*Power Attack | |||
*Cleave | |||
* | |||
* | |||
* | |||
*Stonecunning: +2 racial bonus on Search checks made in subterranean areas. | |||
* +2 | *Darkvision: Dwarves are able to see in the dark. | ||
* | *Hardiness vs. poisons: +2 racial bonus on saving throws against poisons. | ||
* | *Hardiness vs. spells: +2 racial bonus on saving throws against spells. | ||
* | *Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs. | ||
* | *Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). | ||
*Defensive training vs. giants: +4 dodge bonus to AC against giants. | |||
*Skill affinity (lore): +2 racial bonus to lore checks. | |||
== | ==Half-Orc== | ||
*+2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence | |||
* +2 | *Keen Senses | ||
* Keen Senses | *Power Attack | ||
* | *Cleave | ||
*Darkvision | |||
* | |||
* | |||
== | ==Halfling== | ||
*<nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki> | |||
* +2 Dexterity, +2 | *Keen Senses | ||
* Keen Senses | *Weapon Finesse | ||
* | *Skill affinity (move silently): +2 racial bonus to move silently checks. | ||
* | *Skill affinity (listen): +2 racial bonus to listen checks. | ||
*Lucky: +1 luck bonus to all saving throws. | |||
*Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype. | |||
*Good aim: +1 racial bonus to attack rolls made with throwing weapons. | |||
*Small stature: Halflings are small creatures, giving them some benefits and drawbacks. | |||
* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. | ==Elf== | ||
* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. | |||
* Partial Skill Affinity (Listen): +1 racial bonus to listen checks. | *+2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma | ||
* Partial Skill Affinity (Search): +1 racial bonus to Search checks. | *Keen Senses | ||
* Partial Skill Affinity (Spot): +1 racial bonus to Spot checks. | *Weapon Finesse | ||
* Low-light Vision: Allows them to see better than normal in the dark. | *Sleeplessness | ||
*Hardiness vs. Enchantments | |||
*Bonus Proficiencies (Elf) | |||
*Skill Affinity (Listen, Search, Spot) | |||
*Low-light Vision | |||
==Gnome== | |||
*+2 Charisma, + 2 Intelligence, -4 Strength | |||
*Keen Senses | |||
*Spell Focus(Abjuration) | |||
*Skill focus(Discipline) | |||
*Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells. | |||
*Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids. | |||
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). | |||
*Defensive training vs. giants: +4 dodge bonus to AC against giants. | |||
*Skill affinity (listen): +2 racial bonus to listen checks. | |||
*Skill affinity (concentration): +2 racial bonus to concentration checks. | |||
*Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level. | |||
*Low-light vision: Allows them to see better than normal in the dark. | |||
*Small stature: Gnomes are small creatures, giving them some benefits and drawbacks. | |||
==Half-Elf== | |||
*+2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma | |||
*Keen Senses | |||
*Dual-Wield | |||
*Dodge | |||
*Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. | |||
*Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. | |||
*Partial Skill Affinity (Listen): +1 racial bonus to listen checks. | |||
*Partial Skill Affinity (Search): +1 racial bonus to Search checks. | |||
*Partial Skill Affinity (Spot): +1 racial bonus to Spot checks. | |||
*Low-light Vision: Allows them to see better than normal in the dark. | |||
==Human== | |||
*Keen Senses | |||
*Quick to Mastery | |||
*Skilled | |||
*Skill Mastery | |||
[[Категория:Расы]] | [[Категория:Расы]] |
Revision as of 23:37, 27 April 2020
Dwarf
- +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
- Keen Senses
- Power Attack
- Cleave
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
- Darkvision: Dwarves are able to see in the dark.
- Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
- Hardiness vs. spells: +2 racial bonus on saving throws against spells.
- Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (lore): +2 racial bonus to lore checks.
Half-Orc
- +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
- Keen Senses
- Power Attack
- Cleave
- Darkvision
Halfling
- +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
- Keen Senses
- Weapon Finesse
- Skill affinity (move silently): +2 racial bonus to move silently checks.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Lucky: +1 luck bonus to all saving throws.
- Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
- Good aim: +1 racial bonus to attack rolls made with throwing weapons.
- Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
Elf
- +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
- Keen Senses
- Weapon Finesse
- Sleeplessness
- Hardiness vs. Enchantments
- Bonus Proficiencies (Elf)
- Skill Affinity (Listen, Search, Spot)
- Low-light Vision
Gnome
- +2 Charisma, + 2 Intelligence, -4 Strength
- Keen Senses
- Spell Focus(Abjuration)
- Skill focus(Discipline)
- Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
- Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Skill affinity (concentration): +2 racial bonus to concentration checks.
- Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
- Low-light vision: Allows them to see better than normal in the dark.
- Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
Half-Elf
- +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
- Keen Senses
- Dual-Wield
- Dodge
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
- Low-light Vision: Allows them to see better than normal in the dark.
Human
- Keen Senses
- Quick to Mastery
- Skilled
- Skill Mastery