Fame weapons 2026: Difference between revisions
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* On Hit: Greater Dispelling DC=26 | * On Hit: Greater Dispelling DC=26 | ||
* On Hit: Stun DC=22 50% / 2 Rounds | * On Hit: Stun DC=22 50% / 2 Rounds | ||
* On Hit: Seal of Silence +10% Spell Failure | |||
* Ki Critical 1 | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
| Line 54: | Line 56: | ||
* On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
* On Critical Hit: Bleed | * On Critical Hit: Bleed | ||
* Regeneration: Vampiric +3 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Dire Mace == | |||
====== Properties ====== | |||
* Damage Bonus: Divine 20 Damage | |||
* Damage Bonus: Negative Energy 20 Damage | |||
* Damage Bonus: Piercing 20 Damage | |||
* Damage Bonus: Positive Energy 20 Damage | |||
* Damage Bonus: Slashing 20 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Blindness DC=14 75% / 1 Rounds | |||
* On Hit: Stun DC=14 75% / 1 Rounds | |||
* On Hit: Microbash | |||
* Regeneration: Vampiric +3 | * Regeneration: Vampiric +3 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
| Line 124: | Line 149: | ||
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== Gauntlet (damage) == | == Gauntlet (damage) == | ||
| Line 161: | Line 165: | ||
* Damage Resistance: Acid Resist 15 / - | * Damage Resistance: Acid Resist 15 / - | ||
* On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
* On Hit: Empower | |||
* Regeneration +6 | * Regeneration +6 | ||
* Saving Throw Bonus: Universal +2 | * Saving Throw Bonus: Universal +2 | ||
| Line 190: | Line 195: | ||
* On Hit: Mordenkainen's Disjunction DC=26 | * On Hit: Mordenkainen's Disjunction DC=26 | ||
* On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
* On Hit: Empower | |||
* Regeneration +6 | * Regeneration +6 | ||
* Saving Throw Bonus: Universal +2 | * Saving Throw Bonus: Universal +2 | ||
| Line 247: | Line 253: | ||
* License (costs 2000 fame) | * License (costs 2000 fame) | ||
== Handaxe == | |||
====== Properties ====== | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Negative Energy 2d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Hold DC=24 25% / 3 Rounds | |||
* On Hit: Stun DC=26 50% / 2 Rounds | |||
* On Hit: Weaken | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Heavy Flail == | |||
====== Properties ====== | |||
* Damage Bonus: Divine 20 Damage | |||
* Damage Bonus: Negative Energy 20 Damage | |||
* Damage Bonus: Piercing 20 Damage | |||
* Damage Bonus: Positive Energy 20 Damage | |||
* Damage Bonus: Slashing 20 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Hold DC=14 75% / 1 Rounds | |||
* On Hit: Stun DC=14 75% / 1 Rounds | |||
* On Hit: Microbash | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Kama == | |||
====== Properties ====== | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Negative Energy 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Hold DC=14 75% / 1 Rounds | |||
* On Hit: Slow DC=14 75% / 1 Rounds | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Katana == | == Katana == | ||
| Line 260: | Line 330: | ||
* On Hit: Ability Drain DC=20 Constitution | * On Hit: Ability Drain DC=20 Constitution | ||
* On Hit: Stun DC=24 50% / 2 Rounds | * On Hit: Stun DC=24 50% / 2 Rounds | ||
* On Hit: Madness | |||
* Ki Critical 1 | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
| Line 278: | Line 350: | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Madness | |||
* On Critical Hit: Vorpal | * On Critical Hit: Vorpal | ||
* Regeneration: Vampiric +3 | * Regeneration: Vampiric +3 | ||
| Line 286: | Line 359: | ||
* License (costs 1500 fame) | * License (costs 1500 fame) | ||
== Light Flail == | |||
====== Properties ====== | |||
* Damage Bonus: Divine 20 Damage | |||
* Damage Bonus: Negative Energy 20 Damage | |||
* Damage Bonus: Piercing 20 Damage | |||
* Damage Bonus: Positive Energy 20 Damage | |||
* Damage Bonus: Slashing 20 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Confusion DC=14 75% / 1 Rounds | |||
* On Hit: Stun DC=14 75% / 1 Rounds | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Light Hammer == | |||
====== Properties ====== | |||
* Damage Bonus: Divine 20 Damage | |||
* Damage Bonus: Negative Energy 20 Damage | |||
* Damage Bonus: Positive Energy 20 Damage | |||
* Damage Bonus: Slashing 20 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Slow DC=14 75% / 1 Rounds | |||
* On Hit: Stun DC=14 75% / 1 Rounds | |||
* Regeneration: Vampiric +3 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Long Bow == | |||
====== Properties ====== | |||
* Enhancement Bonus +10 | |||
* Massive Criticals 30 Damage | |||
* Mighty +20 | |||
* Skill Bonus: Discipline +2 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Longsword == | == Longsword == | ||
| Line 298: | Line 428: | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Stun DC=16 50% / 2 Rounds | * On Hit: Stun DC=16 50% / 2 Rounds | ||
* On Hit: Holy Avenger slow effect bonus +7 | |||
* On Hit: Deafening Clang +1 check on dispel | |||
* Ki Critical 1 | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
| Line 305: | Line 438: | ||
* With this weapon Paladin's Divine Favor becomes undispelable. | * With this weapon Paladin's Divine Favor becomes undispelable. | ||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Mace == | |||
====== Properties ====== | |||
* Damage Bonus: Negative Energy 2d12 Damage | |||
* Damage Bonus: Slashing 8d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Ability Drain DC=14 Constitution | |||
* On Hit: Stun DC=14 75% / 1 Rounds | |||
* On Hit: Rend | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | ====== Requirements ====== | ||
| Line 321: | Line 474: | ||
* On Hit: Hold DC=14 50% / 2 Rounds | * On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=20 50% / 2 Rounds | * On Hit: Stun DC=20 50% / 2 Rounds | ||
* On Hit: Rend | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
| Line 380: | Line 534: | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Blindness DC=14 50% / 2 Rounds | * On Hit: Blindness DC=14 50% / 2 Rounds | ||
* On Hit: Splash 40% | * On Critical Hit: Splash 40% | ||
* On Hit: Stun DC=24 50% / 2 Rounds | * On Hit: Stun DC=24 50% / 2 Rounds | ||
* Regeneration: Vampiric +7 | * Regeneration: Vampiric +7 | ||
| Line 389: | Line 543: | ||
* License (costs 1500 fame) | * License (costs 1500 fame) | ||
== Short Bow == | |||
====== Properties ====== | |||
* Enhancement Bonus +10 | |||
* Massive Criticals 30 Damage | |||
* Mighty +20 | |||
* Skill Bonus: Discipline +2 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Short Sword == | == Short Sword == | ||
| Line 404: | Line 572: | ||
* Regeneration: Vampiric +3 | * Regeneration: Vampiric +3 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Trident == | |||
====== Properties ====== | |||
* Damage Bonus: Bludgeoning 4d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Magical 2d6 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Slow DC=14 75% / 1 Rounds | |||
* On Hit: Stun DC=14 75% / 1 Rounds | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | * Visual Effect: Evil | ||
Revision as of 17:17, 28 December 2025
Bastard Sword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Greater Dispelling DC=26
- On Hit: Stun DC=22 50% / 2 Rounds
- On Hit: Seal of Silence +10% Spell Failure
- Ki Critical 1
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Dagger
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- On Critical Hit: Bleed
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Dire Mace
Properties
- Damage Bonus: Divine 20 Damage
- Damage Bonus: Negative Energy 20 Damage
- Damage Bonus: Piercing 20 Damage
- Damage Bonus: Positive Energy 20 Damage
- Damage Bonus: Slashing 20 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 75% / 1 Rounds
- On Hit: Stun DC=14 75% / 1 Rounds
- On Hit: Microbash
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Double Axe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- On Hit: Weaken
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Dwarven Waraxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Halberd
Properties
- Additional Property Bleed
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 75% / 1 Round
- On Hit: Stun DC=14 75% / 1 Round
- On Critical Hit: Bleed
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Gauntlet (damage)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +9
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Fire 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- On Hit: Empower
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
- License (costs 1000 fame)
Gauntlet (dispel)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +9
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- On Hit: Empower
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
- License (costs 1000 fame)
Greataxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Critical Hit: Vorpal
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)
Greatsword
Properties
- Damage Bonus: Bludgeoning 4d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 2000 fame)
Handaxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=24 25% / 3 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- On Hit: Weaken
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Heavy Flail
Properties
- Damage Bonus: Divine 20 Damage
- Damage Bonus: Negative Energy 20 Damage
- Damage Bonus: Piercing 20 Damage
- Damage Bonus: Positive Energy 20 Damage
- Damage Bonus: Slashing 20 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 75% / 1 Rounds
- On Hit: Stun DC=14 75% / 1 Rounds
- On Hit: Microbash
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Kama
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 75% / 1 Rounds
- On Hit: Slow DC=14 75% / 1 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Katana
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- On Hit: Madness
- Ki Critical 1
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Kukri
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Madness
- On Critical Hit: Vorpal
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)
Light Flail
Properties
- Damage Bonus: Divine 20 Damage
- Damage Bonus: Negative Energy 20 Damage
- Damage Bonus: Piercing 20 Damage
- Damage Bonus: Positive Energy 20 Damage
- Damage Bonus: Slashing 20 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Confusion DC=14 75% / 1 Rounds
- On Hit: Stun DC=14 75% / 1 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Light Hammer
Properties
- Damage Bonus: Divine 20 Damage
- Damage Bonus: Negative Energy 20 Damage
- Damage Bonus: Positive Energy 20 Damage
- Damage Bonus: Slashing 20 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Slow DC=14 75% / 1 Rounds
- On Hit: Stun DC=14 75% / 1 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Long Bow
Properties
- Enhancement Bonus +10
- Massive Criticals 30 Damage
- Mighty +20
- Skill Bonus: Discipline +2
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- On Hit: Holy Avenger slow effect bonus +7
- On Hit: Deafening Clang +1 check on dispel
- Ki Critical 1
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
- License (costs 1000 fame)
Mace
Properties
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Slashing 8d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=14 Constitution
- On Hit: Stun DC=14 75% / 1 Rounds
- On Hit: Rend
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Slashing 8d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- On Hit: Rend
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Rapier
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Scimitar
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Scythe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Critical Hit: Splash 40%
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)
Short Bow
Properties
- Enhancement Bonus +10
- Massive Criticals 30 Damage
- Mighty +20
- Skill Bonus: Discipline +2
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Short Sword
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=14 50% / 2 Rounds
- On Hit: Plague
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Trident
Properties
- Damage Bonus: Bludgeoning 4d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Slow DC=14 75% / 1 Rounds
- On Hit: Stun DC=14 75% / 1 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Two-Bladed Sword
Properties
- Damage Bonus: Bludgeoning 4d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- On Hit: Plague
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Warhammer
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=18
- On Hit: Stun DC=16 50% / 2 Rounds
- On Hit: Weaken
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Critical Hit: Vorpal
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)