Fame weapons 2026: Difference between revisions

From Cormyrean Prophecies
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* On Hit: Greater Dispelling DC=26
* On Hit: Greater Dispelling DC=26
* On Hit: Stun DC=22 50% / 2 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
* On Hit: Seal of Silence +10% Spell Failure
* Ki Critical 1
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 54: Line 56:
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Critical Hit: Bleed
* On Critical Hit: Bleed
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Dire Mace ==
====== Properties ======
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Piercing 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* On Hit: Microbash
* Regeneration: Vampiric +3
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 124: Line 149:


* License (costs 1000 fame)
* License (costs 1000 fame)
== Handaxe ==
====== Properties ======
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Gauntlet (damage) ==
== Gauntlet (damage) ==


Line 161: Line 165:
* Damage Resistance: Acid Resist 15 / -
* Damage Resistance: Acid Resist 15 / -
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Empower
* Regeneration +6
* Regeneration +6
* Saving Throw Bonus: Universal +2
* Saving Throw Bonus: Universal +2
Line 190: Line 195:
* On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Empower
* Regeneration +6
* Regeneration +6
* Saving Throw Bonus: Universal +2
* Saving Throw Bonus: Universal +2
Line 247: Line 253:


* License (costs 2000 fame)
* License (costs 2000 fame)
== Handaxe ==
====== Properties ======
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Heavy Flail ==
====== Properties ======
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Piercing 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* On Hit: Microbash
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Kama ==
====== Properties ======
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 75% / 1 Rounds
* On Hit: Slow DC=14 75% / 1 Rounds
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)


== Katana ==
== Katana ==
Line 260: Line 330:
* On Hit: Ability Drain DC=20 Constitution
* On Hit: Ability Drain DC=20 Constitution
* On Hit: Stun DC=24 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
* On Hit: Madness
* Ki Critical 1
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 278: Line 350:
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Madness
* On Critical Hit: Vorpal
* On Critical Hit: Vorpal
* Regeneration: Vampiric +3
* Regeneration: Vampiric +3
Line 286: Line 359:


* License (costs 1500 fame)
* License (costs 1500 fame)
== Light Flail ==
====== Properties ======
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Piercing 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Confusion DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Light Hammer ==
====== Properties ======
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Slow DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Long Bow ==
====== Properties ======
* Enhancement Bonus +10
* Massive Criticals 30 Damage
* Mighty +20
* Skill Bonus: Discipline +2
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)


== Longsword ==
== Longsword ==
Line 298: Line 428:
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Holy Avenger slow effect bonus +7
* On Hit: Deafening Clang +1 check on dispel
* Ki Critical 1
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 305: Line 438:


* With this weapon Paladin's Divine Favor becomes undispelable.
* With this weapon Paladin's Divine Favor becomes undispelable.
====== Requirements ======
* License (costs 1000 fame)
== Mace ==
====== Properties ======
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Slashing 8d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Ability Drain DC=14 Constitution
* On Hit: Stun DC=14 75% / 1 Rounds
* On Hit: Rend
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======
Line 321: Line 474:
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Rend
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 380: Line 534:
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Splash 40%
* On Critical Hit: Splash 40%
* On Hit: Stun DC=24 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
* Regeneration: Vampiric +7
* Regeneration: Vampiric +7
Line 389: Line 543:


* License (costs 1500 fame)
* License (costs 1500 fame)
== Short Bow ==
====== Properties ======
* Enhancement Bonus +10
* Massive Criticals 30 Damage
* Mighty +20
* Skill Bonus: Discipline +2
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)


== Short Sword ==
== Short Sword ==
Line 404: Line 572:
* Regeneration: Vampiric +3
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Trident ==
====== Properties ======
* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Slow DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil



Revision as of 17:17, 28 December 2025

Bastard Sword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Greater Dispelling DC=26
  • On Hit: Stun DC=22 50% / 2 Rounds
  • On Hit: Seal of Silence +10% Spell Failure
  • Ki Critical 1
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Dagger

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Dire Mace

Properties
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Piercing 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • On Hit: Microbash
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Double Axe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Dwarven Waraxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Halberd

Properties
  • Additional Property Bleed
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Round
  • On Hit: Stun DC=14 75% / 1 Round
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Gauntlet (damage)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Fire 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Empower
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements
  • License (costs 1000 fame)

Gauntlet (dispel)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Empower
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements
  • License (costs 1000 fame)

Greataxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Greatsword

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 2000 fame)

Handaxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=24 25% / 3 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Heavy Flail

Properties
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Piercing 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • On Hit: Microbash
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Kama

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Rounds
  • On Hit: Slow DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Katana

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • On Hit: Madness
  • Ki Critical 1
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Kukri

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Madness
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Light Flail

Properties
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Piercing 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Confusion DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Light Hammer

Properties
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Slow DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Long Bow

Properties
  • Enhancement Bonus +10
  • Massive Criticals 30 Damage
  • Mighty +20
  • Skill Bonus: Discipline +2
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Holy Avenger slow effect bonus +7
  • On Hit: Deafening Clang +1 check on dispel
  • Ki Critical 1
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
  • License (costs 1000 fame)

Mace

Properties
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Slashing 8d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=14 Constitution
  • On Hit: Stun DC=14 75% / 1 Rounds
  • On Hit: Rend
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Slashing 8d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • On Hit: Rend
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Rapier

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Scimitar

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Scythe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Critical Hit: Splash 40%
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Short Bow

Properties
  • Enhancement Bonus +10
  • Massive Criticals 30 Damage
  • Mighty +20
  • Skill Bonus: Discipline +2
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Short Sword

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Trident

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Slow DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Two-Bladed Sword

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Warhammer

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=18
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)