Fame weapons 2026: Difference between revisions
(Created page with "== Greatsword == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Resistance: Divine Resist 5 / - * Damage Resistance: Magical Resist 5 / - * Damage Resistance: Negative Energy Resist 5 / - * Damage Resistance: Positive Energy Resist 5 / - * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rou...") |
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== | |||
== Bastard Sword == | |||
====== Properties ====== | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Greater Dispelling DC=26 | |||
* On Hit: Stun DC=22 50% / 2 Rounds | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | |||
* License (costs 1000 fame) | |||
== Battleaxe == | |||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: | * Damage Bonus: Negative Energy 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=14 | * On Hit: Hold DC=14 10% / 4 Rounds | ||
* On Hit: Stun DC= | * On Hit: Stun DC=26 50% / 2 Rounds | ||
* Regeneration: Vampiric + | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline + | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
====== Requirements ====== | ====== Requirements ====== | ||
* License (costs | * License (costs 1000 fame) | ||
== | == Dagger == | ||
====== Properties ====== | ====== Properties ====== | ||
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* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Stun DC= | * On Hit: Dispel Magic DC=26 | ||
* Regeneration: Vampiric + | * On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* On Critical Hit: Bleed | |||
* Regeneration: Vampiric +3 | |||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
====== | ====== Requirements ====== | ||
* License (costs 1000 fame) | |||
== Double Axe == | |||
====== Properties ====== | |||
* | * Damage Bonus: Bludgeoning 2d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Negative Energy 2d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Blindness DC=14 50% / 2 Rounds | |||
* On Hit: Stun DC=16 50% / 2 Rounds | |||
* On Hit: Weaken | |||
* Regeneration: Vampiric +7 | |||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | |||
====== Requirements ====== | ====== Requirements ====== | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Dwarven Waraxe == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Bludgeoning 2d12 Damage | * Damage Bonus: Bludgeoning 2d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Negative Energy 2d12 Damage | * Damage Bonus: Negative Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On | * On Hit: Blindness DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=22 50% / 2 Rounds | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
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====== Requirements ====== | ====== Requirements ====== | ||
* License (costs | * License (costs 1000 fame) | ||
== | == Halberd == | ||
====== Properties ====== | ====== Properties ====== | ||
* Additional Property Bleed | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Negative Energy 2d12 Damage | * Damage Bonus: Negative Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=14 | * On Hit: Hold DC=14 75% / 1 Round | ||
* On Hit: Stun DC= | * On Hit: Stun DC=14 75% / 1 Round | ||
* On Critical Hit: Bleed | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline + | * Skill Bonus: Discipline +3 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== Handaxe == | |||
== | |||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Negative Energy 2d12 Damage | * Damage Bonus: Negative Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC= | * On Hit: Hold DC=24 25% / 3 Rounds | ||
* On Hit: Stun DC= | * On Hit: Stun DC=26 50% / 2 Rounds | ||
* On Hit: Weaken | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Gauntlet (dispel) == | ||
====== Properties ====== | ====== Properties ====== | ||
* | * Ability Bonus: Dexterity +4 | ||
* | * Ability Bonus: Intelligence +2 | ||
* Ability Bonus: Strength +4 | |||
* Attack Bonus +9 | |||
* Cast Spell: Clarity (3) 3 Uses/Day | |||
* Cast Spell: Restoration (7) 3 Uses/Day | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* | * Damage Bonus: Slashing 2d12 Damage | ||
* Damage Resistance: Acid Resist 15 / - | |||
* | * On Hit: Mordenkainen's Disjunction DC=26 | ||
* On Hit: | * On Hit: Stun DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC= | * Regeneration +6 | ||
* Regeneration: | * Saving Throw Bonus: Universal +2 | ||
* Skill Bonus: Discipline + | * Skill Bonus: Taunt +5 | ||
* | * Skill Bonus: Concentration +5 | ||
* Skill Bonus: Discipline +5 | |||
* Skill Bonus: Listen +5 | |||
* Skill Bonus: Open Lock +5 | |||
* Skill Bonus: Spot +5 | |||
* Use Limitation: Class: Monk | |||
====== Requirements ====== | ====== Requirements ====== | ||
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* License (costs 1500 fame) | * License (costs 1500 fame) | ||
== Greatsword == | |||
== | |||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Bludgeoning | * Damage Bonus: Bludgeoning 4d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Magical 2d6 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage Resistance: Divine Resist 5 / - | |||
* Damage Resistance: Magical Resist 5 / - | |||
* Damage Resistance: Negative Energy Resist 5 / - | |||
* Damage Resistance: Positive Energy Resist 5 / - | |||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=14 50% / 2 Rounds | * On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC= | * On Hit: Stun DC=16 50% / 2 Rounds | ||
* Regeneration: Vampiric + | * Regeneration: Vampiric +7 | ||
* Skill Bonus: Discipline + | * Skill Bonus: Discipline +3 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
====== Requirements ====== | ====== Requirements ====== | ||
* License (costs | * License (costs 2000 fame) | ||
== | == Katana == | ||
====== Properties ====== | ====== Properties ====== | ||
* | * Damage Bonus: Divine 2d12 Damage | ||
* | * Damage Bonus: Piercing 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* | * Enhancement Bonus +8 | ||
* Damage | * Keen | ||
* On Hit: | * Massive Criticals 2d12 Damage | ||
* On Hit: Stun DC= | * On Hit: Ability Drain DC=20 Constitution | ||
* Regeneration | * On Hit: Stun DC=24 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
* Skill Bonus: Discipline + | |||
* | |||
====== Requirements ====== | ====== Requirements ====== | ||
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* License (costs 1500 fame) | * License (costs 1500 fame) | ||
== | == Longsword == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Stun DC=16 50% / 2 Rounds | |||
* On Hit: Stun DC= | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
====== Extra feature ====== | |||
* With this weapon Paladin's Divine Favor becomes undispelable. | |||
====== Requirements ====== | ====== Requirements ====== | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Morningstar == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: | * Damage Bonus: Negative Energy 2d12 Damage | ||
* Damage Bonus: Slashing 8d12 Damage | |||
* Damage Bonus: Slashing | |||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Rapier == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage | * Damage Bonus: Slashing 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=14 50% / 2 Rounds | * On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC= | * On Hit: Stun DC=20 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | |||
* Regeneration: Vampiric + | |||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Scimitar == | ||
====== Properties ====== | ====== Properties ====== | ||
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* Damage Bonus: Bludgeoning 2d12 Damage | * Damage Bonus: Bludgeoning 2d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: | * On Hit: Doom DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC= | * On Hit: Stun DC=20 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
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* License (costs 1500 fame) | * License (costs 1500 fame) | ||
== | == Short Sword == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: | * Damage Bonus: Positive 2d12 Damage | ||
* Damage Bonus: | * Damage Bonus: Slashing 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* On Hit: Stun DC= | * On Hit: Plague | ||
* On Hit: | * Regeneration: Vampiric +3 | ||
* Regeneration: Vampiric + | |||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Two-Bladed Sword == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Bludgeoning | * Damage Bonus: Bludgeoning 4d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Magical 2d6 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage Resistance: Divine Resist 5 / - | |||
* Damage Resistance: Magical Resist 5 / - | |||
* Damage Resistance: Negative Energy Resist 5 / - | |||
* Damage Resistance: Positive Energy Resist 5 / - | |||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: | * On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC= | * On Hit: Stun DC=14 50% / 2 Rounds | ||
* Regeneration: Vampiric + | * On Hit: Plague | ||
* Skill Bonus: Discipline + | * Regeneration: Vampiric +7 | ||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | * Visual Effect: Evil | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Warhammer == | ||
====== Properties ====== | ====== Properties ====== | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: | * Damage Bonus: Piercing 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: | * On Hit: Dispel Magic DC=18 | ||
* On Hit: Stun DC=16 50% / 2 Rounds | * On Hit: Stun DC=16 50% / 2 Rounds | ||
* On Hit: Weaken | * On Hit: Weaken | ||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
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* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Whip == | ||
====== Properties ====== | ====== Properties ====== | ||
* | * Bonus Feat: Disarm (Whip) | ||
* Damage Bonus: Bludgeoning 2d12 Damage | * Damage Bonus: Bludgeoning 2d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Magical 2d12 Damage | |||
* Damage Bonus: Negative Energy 2d12 Damage | * Damage Bonus: Negative Energy 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Critical Hit: Vorpal | |||
* On Critical Hit: | |||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline + | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
====== Requirements ====== | ====== Requirements ====== | ||
* License (costs | * License (costs 1500 fame) | ||
Revision as of 15:04, 28 December 2025
Bastard Sword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Greater Dispelling DC=26
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Dagger
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- On Critical Hit: Bleed
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Double Axe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- On Hit: Weaken
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Dwarven Waraxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Halberd
Properties
- Additional Property Bleed
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 75% / 1 Round
- On Hit: Stun DC=14 75% / 1 Round
- On Critical Hit: Bleed
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Handaxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=24 25% / 3 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- On Hit: Weaken
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Gauntlet (damage)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +9
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Fire 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
- License (costs 1000 fame)
Gauntlet (dispel)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +9
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
- License (costs 1000 fame)
Greataxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Critical Hit: Vorpal
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)
Greatsword
Properties
- Damage Bonus: Bludgeoning 4d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 2000 fame)
Katana
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Kukri
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Critical Hit: Vorpal
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Slashing 8d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Rapier
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Scimitar
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Scythe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Splash 40%
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)
Short Sword
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=14 50% / 2 Rounds
- On Hit: Plague
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Two-Bladed Sword
Properties
- Damage Bonus: Bludgeoning 4d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- On Hit: Plague
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Warhammer
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=18
- On Hit: Stun DC=16 50% / 2 Rounds
- On Hit: Weaken
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Critical Hit: Vorpal
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
- License (costs 1500 fame)