Fame weapons 2026: Difference between revisions

From Cormyrean Prophecies
(Created page with "== Greatsword == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Resistance: Divine Resist 5 / - * Damage Resistance: Magical Resist 5 / - * Damage Resistance: Negative Energy Resist 5 / - * Damage Resistance: Positive Energy Resist 5 / - * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rou...")
 
No edit summary
Line 1: Line 1:
== Greatsword ==
 
== Bastard Sword ==
 
====== Properties ======
 
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Greater Dispelling DC=26
* On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Battleaxe ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 10% / 4 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* Regeneration: Vampiric +7
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======


* License (costs 2000 fame)
* License (costs 1000 fame)


== Longsword ==
== Dagger ==


====== Properties ======
====== Properties ======
Line 34: Line 50:
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Dispel Magic DC=26
* Regeneration: Vampiric +5
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Critical Hit: Bleed
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Extra feature ======
====== Requirements ======
 
* License (costs 1000 fame)
 
== Double Axe ==
 
====== Properties ======


* With this weapon Paladin's Divine Favor becomes undispelable.
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======
Line 47: Line 83:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Whip ==
== Dwarven Waraxe ==


====== Properties ======
====== Properties ======


* Bonus Feat: Disarm (Whip)
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Critical Hit: Vorpal
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 67: Line 101:
====== Requirements ======
====== Requirements ======


* License (costs 1500 fame)
* License (costs 1000 fame)


== Battleaxe ==
== Halberd ==


====== Properties ======
====== Properties ======


* Additional Property Bleed
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 10% / 4 Rounds
* On Hit: Hold DC=14 75% / 1 Round
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Stun DC=14 75% / 1 Round
* On Critical Hit: Bleed
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil


Line 88: Line 124:


* License (costs 1000 fame)
* License (costs 1000 fame)
 
== Handaxe ==
== Morningstar ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Slashing 8d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 138: Line 175:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Scimitar ==
== Gauntlet (dispel) ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Ability Bonus: Dexterity +4
* Damage Bonus: Divine 2d12 Damage
* Ability Bonus: Intelligence +2
* Ability Bonus: Strength +4
* Attack Bonus +9
* Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Damage Bonus: Slashing 2d12 Damage
* Keen
* Damage Resistance: Acid Resist 15 / -
* Massive Criticals 2d12 Damage
* On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* Regeneration +6
* Regeneration: Vampiric +5
* Saving Throw Bonus: Universal +2
* Skill Bonus: Discipline +1
* Skill Bonus: Taunt +5
* Visual Effect:  Evil
* Skill Bonus: Concentration +5
* Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
* Use Limitation: Class: Monk


====== Requirements ======
====== Requirements ======
Line 177: Line 223:


* License (costs 1500 fame)
* License (costs 1500 fame)
 
== Greatsword ==
== Dagger ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=26
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* Regeneration: Vampiric +3
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======


* License (costs 1000 fame)
* License (costs 2000 fame)


== Gauntlet (dispel) ==
== Katana ==


====== Properties ======
====== Properties ======


* Ability Bonus: Dexterity +4
* Damage Bonus: Divine 2d12 Damage
* Ability Bonus: Intelligence +2
* Damage Bonus: Piercing 2d12 Damage
* Ability Bonus: Strength +4
* Attack Bonus +9
* Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Damage Resistance: Acid Resist 15 / -
* Keen
* On Hit: Mordenkainen's Disjunction DC=26
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Ability Drain DC=20 Constitution
* Regeneration +6
* On Hit: Stun DC=24 50% / 2 Rounds
* Saving Throw Bonus: Universal +2
* Regeneration: Vampiric +5
* Skill Bonus: Taunt +5
* Skill Bonus: Discipline +1
* Skill Bonus: Concentration +5
* Visual Effect:  Evil
* Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
* Use Limitation: Class: Monk


====== Requirements ======
====== Requirements ======
Line 247: Line 287:
* License (costs 1500 fame)
* License (costs 1500 fame)


== Katana ==
== Longsword ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Ability Drain DC=20 Constitution
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
====== Extra feature ======
* With this weapon Paladin's Divine Favor becomes undispelable.


====== Requirements ======
====== Requirements ======
Line 267: Line 310:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Rapier ==
== Morningstar ==


====== Properties ======
====== Properties ======


* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 8d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
Line 287: Line 329:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Two-Bladed Sword ==
== Rapier ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Bonus: Slashing 2d12 Damage
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Plague
* Regeneration: Vampiric +5
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Short Sword ==
 
====== Properties ======
 
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Plague
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
Line 333: Line 349:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Handaxe ==
== Scimitar ==


====== Properties ======
====== Properties ======
Line 339: Line 355:
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 375: Line 390:
* License (costs 1500 fame)
* License (costs 1500 fame)


== Warhammer ==
== Short Sword ==


====== Properties ======
====== Properties ======


* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=18
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Plague
* On Hit: Weaken
* Regeneration: Vampiric +3
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
Line 396: Line 410:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Bastard Sword ==
== Two-Bladed Sword ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Greater Dispelling DC=26
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration: Vampiric +5
* On Hit: Plague
* Skill Bonus: Discipline +1
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil


Line 416: Line 436:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Double Axe ==
== Warhammer ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Dispel Magic DC=18
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Weaken
* On Hit: Weaken
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
====== Requirements ======
* License (costs 1000 fame)
== Dwarven Waraxe ==
====== Properties ======
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 457: Line 457:
* License (costs 1000 fame)
* License (costs 1000 fame)


== Halberd ==
== Whip ==


====== Properties ======
====== Properties ======


* Additional Property Bleed
* Bonus Feat: Disarm (Whip)
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 75% / 1 Round
* On Critical Hit: Vorpal
* On Hit: Stun DC=14 75% / 1 Round
* On Critical Hit: Bleed
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======


* License (costs 1000 fame)
* License (costs 1500 fame)

Revision as of 15:04, 28 December 2025

Bastard Sword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Greater Dispelling DC=26
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Dagger

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Double Axe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Dwarven Waraxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Halberd

Properties
  • Additional Property Bleed
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Round
  • On Hit: Stun DC=14 75% / 1 Round
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Handaxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=24 25% / 3 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Gauntlet (damage)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Fire 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements
  • License (costs 1000 fame)

Gauntlet (dispel)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements
  • License (costs 1000 fame)

Greataxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Greatsword

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 2000 fame)

Katana

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Kukri

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Slashing 8d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Rapier

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Scimitar

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Scythe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Splash 40%
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)

Short Sword

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Two-Bladed Sword

Properties
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Warhammer

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=18
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements
  • License (costs 1500 fame)