Weapon master: Difference between revisions
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|Ki Critical 3, Blooded, Snakeblood, BullHeaded | |Ki Critical 3, Blooded, Snakeblood, BullHeaded | ||
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== Special Abilities (only with melee weapon or gloves) == | == Special Abilities (only with melee weapon or gloves) == | ||
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|If RDD is main class +(RDD_LVL-10)/5 AB | |If RDD is main class +(RDD_LVL-10)/5 AB | ||
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=== Ki Critical bonuses === | |||
* Ki Critical 1 expands critical range by 1 | |||
* Ki Critical 2 expands critical range by 2 | |||
* Ki Critical 3 expands critical range by 3 | |||
Example1: base crit range is 20 (light flail); with Ki Critical 1 base crit range 19-20; with Ki Critical 2 base crit range 18-20; with Ki Critical 3 base crit range 17-20; | |||
Example2: base crit range is 12-20 (scimitar); with Ki Critical 1 base crit range 11-20; with Ki Critical 2 base crit range 10-20; with Ki Critical 3 base crit range 9-20; | |||
=== Weapon Master damage bonus === | |||
Gain +2 per WM_lvl damage bonus on critical hit | |||
Revision as of 23:56, 6 December 2025
Hit die: 10
Skill points: 2 + int modifier
Skills: discipline, heal, intimidate, listen, lore, spot
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Bonus feats: 5, 13, 16, 19, 22, 25, 28, 30 (2 feats)
Bonus feats list: armor skin, blinding speed, devastating critical, epic damage reduction, epic toughness, epic prowess, epic weapon focus, improved whirlwind attack, overwhelming critical, planar turning, superior initiative, weapon of choice, epic strength
Requirements
- Dodge
- Weapon Focus in a melee weapon
- Improved Initiative
- Blind Fight
Feats
| Ур. | Фиты |
|---|---|
| 1 | Ki damage |
| 4 | Knockdown |
| 5 | Weapon of Choice |
| 6 | Heroic Power |
| 7 | Superior Weapon Focus |
| 10 | Ki Critical 1* |
| 13 | Epic Superior Weapon Focus |
| 20 | Ki Critical 2 |
| 30 | Ki Critical 3, Blooded, Snakeblood, BullHeaded |
Special Abilities (only with melee weapon or gloves)
| Heroic Power | |
| Target | Self |
| Base duration | Main_ability_mod +10 rounds |
| CoolDown | none |
| Effect1 | Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB |
| Effect2 | If RDD is main class +(RDD_LVL-10)/5 AB |
Ki Critical bonuses
- Ki Critical 1 expands critical range by 1
- Ki Critical 2 expands critical range by 2
- Ki Critical 3 expands critical range by 3
Example1: base crit range is 20 (light flail); with Ki Critical 1 base crit range 19-20; with Ki Critical 2 base crit range 18-20; with Ki Critical 3 base crit range 17-20;
Example2: base crit range is 12-20 (scimitar); with Ki Critical 1 base crit range 11-20; with Ki Critical 2 base crit range 10-20; with Ki Critical 3 base crit range 9-20;
Weapon Master damage bonus
Gain +2 per WM_lvl damage bonus on critical hit