Spells: Difference between revisions

From Cormyrean Prophecies
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<u>Changes:</u> If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.  
<u>Changes:</u> If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.  
-
'''Great thunderclap''' - (Великий раскат грома)


<u>School</u>: Evocation
<u>School</u>: Evocation
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<u>Duration</u>: instant
<u>Duration</u>: instant


<u>Changes</u>: Эффект от спелла имеет следующие отличие от оригинала при наличии [[Домены|домена]] Earth:  
<u>Changes</u>: with <u>Earth</u> [[Домены|Domain]]:  


*Если максимальная абилка цели не Dexterity, то цель делает бросок 1д20 + мод максимальной абилки против броска кастера 1д20 + мод максимальной абилки/2.
*If main ability '''<u>NOT</u>''' '''Dexterity''', target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
*Если максимальная абилка цели Dexterity, то проверка идет вне зависимости от чего либо по формуле 6+d20 у кастера против d20 у цели.
*If main ability '''Dexterity''', formula: d20 (caster) vs d20 (target).
*Freedom of movement дает иммунитет к Earthquake.
*Freedom of movement give immun to Earthquake.
*Задевает сопартийцев.
*FriendlyFire.
*Абилки со стороны кастера: Мудрость или Харизма. Абилки со стороны цели: Все, кроме телосложения.
*Abilities from caster: '''WIS''' or '''CHA'''. Abilities from target: All except '''CON'''.


==LEVEL_9==
==LEVEL_9==
Line 991: Line 995:


<u>Changes</u>: 250 hp.   
<u>Changes</u>: 250 hp.   


'''Harm'''  
'''Harm'''  
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<u>Description</u>:  The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Damage to harm (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.
<u>Description</u>:  The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Damage to harm (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.
-


'''Creeping Doom''' - (Ползучий рок)
'''Creeping Doom''' - (Ползучий рок)
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<u>School</u>: Сonjuration
<u>School</u>: Сonjuration


<u>Duration</u>: - дефолт.
<u>Duration</u>: - default.


<u>Changes</u> - Эффект данного спелла отключен на сервере.
<u>Changes</u> - Disabled.


==LEVEL_8==
==LEVEL_8==
Line 1,013: Line 1,021:
<u>School</u>: Necromancy
<u>School</u>: Necromancy


<u>Changes:</u> Указанное существо должно совершить спасбросок по стойкости (Fortitude) или умереть. Урон по формуле: (Кастерлвл / 4)д6 +1 Negative урона за каждый кастерлвл. При наличии иммунитета к смерти и провале спаброска урон увеличивается вдвое.
<u>Changes:</u> If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.  


-   
-   
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<u>School</u>: Evocation
<u>School</u>: Evocation


<u>Duration</u>: мгновенно
<u>Duration</u>: instant


<u>Changes:</u> Сверкающие вспышки появляются там, куда указал заклинатель, нанося урон по формуле: 1д6 Divine урона за каждый кастерлвл, до максимума в 25д6.
<u>Changes:</u> 1d6 Divine for every casterlvl, maximum 25d6.
==LEVEL_9==
==LEVEL_9==
'''Mass Heal''' - (Массовое Исцеление)
'''Mass Heal''' - (Массовое Исцеление)
Line 1,029: Line 1,037:
<u>School</u>: Conjuration
<u>School</u>: Conjuration


<u>Duration</u>: мгновенная
<u>Duration</u>: instant


<u>Changes</u>: Все дружественные цели в зоне действия заклинания хилятся на 150хп.
<u>Changes</u>: 150 HP.


-
-
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<u>School</u>: Abjuration
<u>School</u>: Abjuration


<u>Duration</u>: мгновенная
<u>Duration</u>: Instant


<u>Changes</u>: Количество чеков - 6. Формулу диспела смотрим в разделе "Диспел".     
<u>Changes</u>: Spell removed from class.     


-     
-     
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<u>School</u>: Evocation.
<u>School</u>: Evocation.


<u>Duration</u>: мгновенная
<u>Duration</u>: instant


<u>Changes</u>: Наносит урон дивайном по формуле 5д20 Божественного урона. Минимальный урон - 50. Кулдаун 10 раундов.     
<u>Changes</u>: 5д20 Divine. Minimum - 50. Cooldawn 10 rounds.     


-     
-     


'''Earthquake''' - (Землетрясение).
'''Earthquake''' - (Землетрясение).
Line 1,059: Line 1,068:
<u>School</u>: Evocation
<u>School</u>: Evocation


<u>Duration</u>: мгновенная
<u>Duration</u>: instant


<u>Changes</u>: Эффект от спелла имеет следующие отличие от оргинала при наличии [[Домены|домена]] Earth:
<u>Changes</u>: works same like Cleric with Domain Earth.


#Если максимальная абилка цели не Dexterity, то цель делает бросок 1д20 + мод максимальной абилки против броска кастера 1д20 + мод максимальной абилки/2.
*If main ability '''<u>NOT</u>''' '''Dexterity''', target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
#Если максимальная абилка цели Dexterity, то проверка идет вне зависимости от чего либо по формуле 6+d20 у кастера против d20 у цели.
*If main ability '''Dexterity''', formula: d20 (caster) vs d20 (target).
#Freedom of movement дает иммунитет к Earthquake. Задевает сопартийцев.
*Freedom of movement give immun to Earthquake.
#При провале спасброска следующий Earthquake можно скастить спустя 30 секунд.
*FriendlyFire.
*Abilities from caster: '''WIS''' or '''CHA'''. Abilities from target: All except '''CON'''.
 
#


=Paladin=
=Paladin=
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<u>School</u>: Evocation.
<u>School</u>: Evocation.


<u>Duration</u>: 10 ходов, экстендится.
<u>Duration</u>: 10 rounds, can be Extend.


<u>Changes</u>: Если кол-во уровней паладина в билде преобладает над другими классами, тогда изначальная длительность 20 раундов. Экстендед 40. Если есть уровень ПДК, Divine favor не диспелится.     
<u>Changes</u>: If the number of paladin levels in the build prevails over other classes, then the initial duration is 20 rounds. Extended 40. '''Undispelable''' with '''PDK''' lvls.     


-     
-     
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<u>School</u>: Transmutation.
<u>School</u>: Transmutation.


<u>Duration</u>: 1 раунд за уровень Паладина.
<u>Duration</u>: 1 round / Paladin lvl.


<u>Changes</u>:  Кастуется только на себя. Дает он хит lesser dispel. Бонус к DC на диспел = 12 + Paladin's level/2 + CHA_mod + STR_mod.    
<u>Changes</u>:  Casts only on yourself. effect of lesser dispel with DC: 12 + Paladin's level/2 + CHA_mod + STR_mod     


#Базовое количество чеков равно 1
#The base number of checks is 1
#В [[Фейм|Fame Shop]] можно купить увеличение количества проверяемых спеллов на 1
#In [[Фейм|Fame Shop]] you can buy an increase in the number of checked spells by 1
#Если спелл применен к оружию Avenger (longsword), то количество проверяемых спеллов увеличивается на 1
#If a spell is applied to an Avenger weapon (longsword), the number of spells being checked increases by 1


==LEVEL_2==
==LEVEL_2==
Line 1,115: Line 1,127:
<u>School</u>: Transmutation.
<u>School</u>: Transmutation.


<u>Duration</u>: дефолт.
<u>Duration</u>: default.


<u>Changes</u>: - Все существа в ауре получают иммунитет к страху.     
<u>Changes</u>: - Immun to fear.     


-     
-     
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<u>School</u>: Enchantment.
<u>School</u>: Enchantment.


<u>Duration</u>: дефолт.
<u>Duration</u>: default.


<u>Changes</u>:  Паладин (20+) кастует +2 аб. Если на себя или на паладина (20+), то эффект не диспелится.     
<u>Changes</u>:  Paladin (20+) casts +2 ab. If on yourself or on a paladin (20+) - '''Undispelable'''.     


==LEVEL_4==
==LEVEL_4==
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<u>School</u>: Necromancy
<u>School</u>: Necromancy


<u>Duration</u>: 1 час / уровень.
<u>Duration</u>: 1 hour / lvl


<u>Changes</u>: Заклинатель получает иммунитет к магии смерти.
<u>Changes</u>: Immunity to Death effects.  


-
-
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<u>School</u>: Evocation
<u>School</u>: Evocation


<u>Duration</u>: 1 раунд / уровень.
<u>Duration</u>: 1 round / lvl.


<u>Changes</u>: - ДЦ = 4 + Уровень Паладина/2 + Уровень Чота/2 + Мод Хари + Мод Силы. Если цель не прокинула чек - снимает Freedom of Movement потом замедляет цель.
<u>Changes</u>: - DC = 4 + Paladin lvl/2 + CHOT lvl/2 + CHA_mod + STR_mod. If target failure check - removes '''Freedom of Movement''' and then '''slows''' the target.


=Ranger=
=Ranger=
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<u>School</u>: Transmutation.
<u>School</u>: Transmutation.


<u>Duration</u>: 10 турнов / уровень.
<u>Duration</u>: 10 turns / lvl.


<u>Changes</u>: +10 Hide и эффект <u>Сoncealment</u> равный 1% за уровень.
<u>Changes</u>: +10 Hide and <u>Сoncealment</u> +1% for lvl.


==LEVEL_3==
==LEVEL_3==
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<u>School</u>: Transmutation
<u>School</u>: Transmutation


<u>Duration</u>: дефолт.
<u>Duration</u>: default.


<u>Changes:</u>
<u>Changes:</u> '''ONLY FOR YOUSELF.'''


*15-17 Кастерлвл – 2d4 damage and 5 enchantment bonus
*15-17 Casterlvl – 2d4 damage and 5 enchantment bonus
*18-20 Кастерлвл – 2d6 damage and 5 enchantment bonus
*18-20 Casterlvl – 2d6 damage and 5 enchantment bonus
*21-23 Кастерлвл – 2d8 damage, keen and 6 enchantment bonus
*21-23 Casterlvl – 2d8 damage, keen and 6 enchantment bonus
*24-27 Кастерлвл – 2d10 damage, keen and 7 enchantment bonus
*24-27 Casterlvl – 2d10 damage, keen and 7 enchantment bonus
*28+ Кастерлвл – 2d12 damage, keen and 8 enchantment bonus
*28+ Casterlvl – 2d12 damage, keen and 8 enchantment bonus


==LEVEL_4==
==LEVEL_4==
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<u>School</u>: Transmutation
<u>School</u>: Transmutation


<u>Duration</u>: 10 турнов / уровень.
<u>Duration</u>: 10 turns / lvl.


<u>Changes</u>:  +10 Hide и эффект <u>Сoncealment</u> равный 1% за уровень.
<u>Changes</u>:  +10 Hide and <u>Сoncealment</u> +1% for lvl.


RDD counting as Ranger level vs Dispel. 
RDD counting as Ranger level vs Dispel. 

Revision as of 02:58, 22 December 2020

Sorcerer

LEVEL Spell changes list
1 Expeditious retreat, Mage Armor
2 Darkness, Flame weapon, Tahsa's Hideous Laugh, Balagarn's Iron Horn, Ghostly Visage, Melf's Acid Arrow
3 Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge
4 Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility
5 Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog
6 Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm
7 Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield
8 Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst
9 Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird
epic spells Great Ruin, Epic Warding.
  • Sorcerer receive +1 bonus spells on all spell levels.
  • Wizard or Sorcerer gains +4 dc on epic spell focuses (except Abjuration)
  • Spells like Holds, Fireballs etc formula: 10 + CHA_mod or INT_mod + spell level + focuses + (Casterlevel/5)
  • Acid Shield, Death Armor, Elemental Shield didnt stacks.
  • Evasion and Improved Evasion didnt work against damage spells, succesful saving throw reducing half of damage.

LEVEL_1

Expeditious retreat (Быстрое отступление)

School: Transmutation

Duration: - default.

Changes - Spell disabled.

-

Mage Armor (Броня Мага)

School: Сonjuration

Duration - default.

Changes - +2 Dodge AC.

LEVEL_2

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

-

Flame Weapon - (Пламенное оружие)

School: Evocation

Duration: default.

Changes: Spell disabled.

-

Tasha's Hideous Laughter - (Ужасный смех таши)

School: Enchantment

Duration: 1d3 rounds

Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.

-

Balagarn's Iron Horn - (Железный рог Балагарна)

School: Transmutation

Duration: 1 round.

Changes: formula: 12 + (CHA_mod or INT_mod - CON_mod) + d20 VS STR_mod + d20. Cooldawn - 30 sec.

-

Ghostly Visage - (Призрачный вид)

School: Illusion

Duration: 1 round / lvl.

Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.

-

Melf's Acid Arrow - (Кислотная стрела Мелфа)

School: Conjuration

Duration: level / 10

Changes: Xd6 Acid. (X - Caster level. Maximum 8d6).

LEVEL_3

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Fireball - (Огненный шар)

School: Evocation

Changes: - 1d6 Fire on every Casterlvl, 15d6 maximum. No auto aim on target.

-

Scintillating sphere - (Сверкающая сфера)

School: Evocation

Changes: - 1d4 on every 2 casterlvls in 4 meters of explode radius.

-

Flame arrow - (Огненная стрела)

School: Conjuration

Changes: X/4 arrows and 5d6 Fire dmg. X - Casterlvl

-

Negative energy burst - (Взрыв Негативной энергии)

School: Necromancy

Changes: - 3d6 Negative + 1 for every Casterlvl.

-

Vampiric touch - (Вампирское прикосновение)

School: Necromancy

Duration: default.

Changes: 3d6 Negative + 1d6 for every casterlvl, maximum 15d6. Leechs to attacker's temporary hit points.

-

Keen edge - (Острое Лезвие)

School: Transmutation

Duration: 10 min / lvl

Changes: Keen to ALL melee weapons.

LEVEL_4

Elemental shield - (Элементный щит)

School: Evocation

Duration: 1 round / lvl

Changes: - 2d6 Fire + 1 for every casterlvl.

-

Wall of fire - (Стена Огня)

School: Evocation

Duration: 1 round / 2 lvls

Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.

-

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2 sec after cast

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.

-

Isaac's lesser missile storm - (Малый ракетный шквал Исаака)

School: Evocation

Duration: default

Changes: Only 1 target, (Half of casterlvl) of rockets, with max of 10. Damage - 1d6 Magic (on every rocket).

-

Phantasmal Killer - (Призрачный убийца)

School: Illusion

Duration: default

Changes: Death Ward save from death.

-

Improved Invisibility - (Улучшенная Невидимость)

School: Illusion

Duration: 1 round / lvl.

Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.

LEVEL_5

Mestil's acid sheath - (Кислотная оболочка местила)

School: Conjuration

Duration: 1 round / lvl.

Changes: - 1d6 Acid + 2 for every casterlvl.

-

Ball Lightning - (Шаровая молния)

School: Evocation

Changes: (Casterlvl / 2)d8 + 1 Electro for every casterlvl.

-

Cone of Cold - (Конус Холода)

School: Evocation

Changes: (Casterlvl / 4)d8 + 1 Cold for every casterlvl, maximum 15d6. 

-

Firebrand - (Огненные сгустки) 

School: Evocation

Changes: (Casterlvl / 2)d8 + 1 Fire for every casterlvl, maximum 6d8.

-

Mind Fog - (Затуманенный разум)

School: Enchantment

Длительность: 2 rounds + 1/2 of lvl

Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.

LEVEL_6

Acid fog - (Кислотный туман)

School: Conjuration

Duration: 1 round for every 4 casterlvl

Changes: All creatures in AOE must make a Fortitude saving throw against Slow (50%). After that, every round Reflex saving throw, if failure = 20d6 Acid dmg, if succesful = 10d6.

-

Bigby's Forceful Hand - (Яростная рука Бигби)

School: Evocation

Duration: 1 round (no metamagic)

Cooldawn: 6 rounds after succesful knockdown.

Changes: formula - 5 + size + (CHA_mod or INT_mod) - CON_mod) + d20 VS d20 + STR mod or DEX_mod + target size. If target have Epic Dodge - Blind 1 round.

-

Chain Lightning - (Цепь Молний)

School: Evocation

Damage type: Electricity

Changes: Электрический разряд проходит через врагов заклинателя, нанося урон по формуле - Кидается d100. При выпавшем значении от 1 до 80 наносится 20d6 урона, если кубик выше 80-ти - 20d8 урона. Roll 100. if dice <=80 - 20d6 dmg. If dice >80 - 20d8 dmg.

-

Ethereal Visage - (Бесплотный вид)

School: Illusion

Duration: 1 round / лвл

Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.

-

Isaac's Greater Missile Storm - (Большой ракетный шквал Исаака)

School: Evocation

Changes: Only 1 target. 1 rocket per 2 casterlvl, maximum 20. Damage formula - Roll 100. If dice <=60 - 2d6 Sonic (on every rocket). If dice from 61 to 90 - 2d6 Magic. If dice >=90 - 2d8 Positive.

LEVEL_7

Delayed blast fireball - (Огненный шар с задержкой взрыва)

School: Evocation

Duration: Instant, no latency.

Changes: 3 Fire for every casterlvl + Divine dmg equal CHA_mod. No auto aim on target.

-

Finger of Death - (Палец смерти)

School: Necromancy

Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

-

Great thunderclap - (Великий раскат грома)

School: Evocation

Changes: D3 of checks (fort/reflex/will). Spell Resistance and Spell Mantle save from effects.

-

Shadow Shield - (Теневой щит)

School: Illusion

Duration: 1 round / lvl

Changes: Immunity to death. 20 resistance to Negative.

LEVEL_8

Bigby's Clenched Fist - (Сжимающий кулак Бигби)

School: Evocation

Duration: 1 round

Changes: Immobilize for 1 round. Formula - 1d20 + Casterlvl + Focuses + CHA_mod or INT_mod VS target's AC. No extend. Cooldawn - 30 sec.

-

Greater Sanctuary - (Великое Святилище)

School: Transmutation

Duration: 9 sec, extend - 12 sec.

Changes: 9 sec, extend - 12 sec. Cooldawn - 60 sec.

-

Horrid Wilting - (Ужасное увядание)

School: Necromancy

Duration: default

Changes: 1d8 Negative for every casterlvl, maximum 25d8.

-

Incendiary Cloud - (Обжигающее облако)

School: Evocation

Duration: 1 round / lvl

Changes: 2d6 Fire, 2d6 Acid dmg in AOE. All creature in AOE dissapear from points of view, like in Darkness spell.

-

Sunburst - (Солнечный просвет)

School: Evocation

Duration: instant

Changes: 1d6 Divine for every casterlvl, maximum 25d6.

LEVEL_9

Dominate Monster - (Властвовать над монстром)

School: Enchantment

Duration: (3 + (1 for every 2 casterlvls)) rounds

Changes: Duration - (3 + (1 for every 2 casterlvls)) rounds.

-

Meteor Swarm - (Рой метеоритов)

School: Evocation

Changes: ((Casterlvl / 2) + CHA_mod)d8 Fire dmg.

-

Power Word Kill- (Слово Cилы - Умри)

School: Divination

Changes: If target's HP <=150 - death.

-

Energy Drain - (Высасывание энергии)

School: Necromancy

Changes: При провале Fortitude спасброска цель теряет 1d4 + 1d4 за каждый фокус на школу Necromancy уровней.

-

Timestop - (Остановка времени)

School: Transmutation

Duration: 2 rounds

Кулдаун: 10 rounds

Changes: All creatures in location:

  • Immunity to critical hits, mind spells, death, knockdown, immobilize, slow, and Protect versus Alignments
  • -30 ab
  • 50 resistance to Fire, Cold, Acid, Electro, Sonic
  • 40 resistance to Negative
  • 30 resistance to Slashing, Bludgeoning, Piercing
  • 10 resistance to Magic, Positive, Divine

-

Wail of the Banshee - (Плач Баньши)

School: Necromancy

Duration: instant

Changes: Fortitude saving check to everyone including the caster.

Weird - (Судьба)

School: Illusion

Duration: instant

Changes: First - Will saving throw, if failure - death. Second - Fortitude saving throw, if failure - death. If succes against this 2 checks - 10d6 dmg. Death Ward save from effect.

Epic Spells

Greater ruin

  • 195 Positive dmg. Succesful saving throw reduce half . Cooldawn on 1 target - 120 sec.

Epic warding                       

  • 80/+20 with 800 dmg max.

Bard

LEVEL Spell changes list
1 Expeditious Retreat, Balagarn's Iron Horn, Mage Armor
2 Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage
3 Keen edge
4 Improved Invisibility
5 Ethereal Visage, Mind Fog
6 Ice Storm

RDD counting as Bard level vs Dispel.

LEVEL_1

Balagarn's Iron Horn - (Железный рог Балагарна)

School: Transmutation

Duration: 1 round.

Changes: 20 + (bard_lvl + arch_lvl + harperscout_lvl/2 - 25)/5, if perform >=110 + 1d20 VS STR_mod + 1d20. Cooldawn - 30 sec after succes knock.

-

Expeditious retreat (Быстрое отступление)

School: Transmutation

Duration: - default.

Changes - Spell disabled.

-

Mage Armor (Броня Мага)

School: Сonjuration

Duration - default.

Changes - +2 Dodge AC.

LEVEL_2

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

-

Tasha's Hideous Laughter - (Ужасный смех таши)

School: Enchantment

Duration: 1d3 rounds

Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.

-

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Ghostly Visage - (Призрачный вид)

School: Illusion

Duration: 1 round / lvl.

Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.

LEVEL_3

Keen edge - (Острое Лезвие)

School: Transmutation

Duration: 10 min / lvl

Changes: Keen to ALL melee weapons.

LEVEL_4

Improved Invisibility - (Улучшенная Невидимость)

School: Illusion

Duration: 1 round / lvl.

Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.

-

Dismissal - (Отзывание)

School: Abjuration

Описание: +10 DC.

LEVEL_5

Ethereal Visage - (Бесплотный вид)

School: Illusion

Duration: 1 round / лвл

Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.

-

Mind Fog - (Затуманенный разум)

School: Enchantment

Длительность: 2 rounds + 1/2 of lvl

Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.

LEVEL_6

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2 sec after cast

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.

Cleric

LEVEL Spell changes list Bonus spells on level
1
2 Darkness
3 Clarity, Darkfire See Invisibility
4 Death Ward Keen Edge
5 Raise Dead, Spell Resistance
6 Greater Sanctuary, Harm Bark skin
7 Aura of vitality, Great Restoration, Resurrection
8 Mass Heal, Earthquake
9 Implosion

ATTENTION: No spells from Domains in this list, check "Domains" page.

1) Only for friendly targets:

Bless, Mage Armor, Aid, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility. 

2) Works only if you lvl <40 (same with buffers NPC):

Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark skin.

LEVEL_2

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

LEVEL_3

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Dark fire - (Темный огонь)

School: Evocation

Duration: 1 hour / lvl.

Changes: Maximum 2d12 Fire, casts only on caster's weapon.

LEVEL_4

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

LEVEL_5

Raise Dead - (Вернуть умершего)

School: Conjuration

Duration: instant

Changes: Only for friendly targets

-

Spell Resistance - (Сопротивление заклинаниям)

School: Abjuration

Duration: 1 round / lvl.

Changes: Spell Resistance of 12 + 1 for every casterlvl.

LEVEL_6

Greater Sanctuary - (Великое Святилище)

School: Transmutation

Duration: 9 sec, extend - 12 sec.

Changes: 9 sec, extend - 12 sec. Cooldawn - 60 sec.

-

Harm - (Вред)

School: Necromancy

Duration: instant

Changes: Touch Attack: (Casterlvl * 5) + 70 Negative, maximum 270.

LEVEL_7

Aura of vitality - (Аура Жизнеспособности)

School: Transmutation

Duration: 1 round / lvl

Changes: +6 to STR,DEX,CON.

-

Great Restoration - (Великое Восстановление)

School: Necromancy

Duration: instant

Changes: 250 hp.

-

Resurrection - (Воскрешение)

School: Conjuration

Duration: instant

Changes: Only for friendly targets

-

Word of Faith - (Слово Веры)

School: Evocation

Duration: instant

Changes: Duration of Blindness - 1 round for every 2 casterlvl. For NPC - 3 rounds. Cooldawn - 30 sec (if succesfull blind)

-

Уничтожение - (Destruction)

School: Necromancy

Changes: 10d6 Divine dmg. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

LEVEL_8

Mass Heal - (Массовое Исцеление)

School: Conjuration

Duration: instant

Changes: 150 HP.

-

Earthquake - (Землетрясение).

School: Evocation

Duration: instant

Changes: with Earth Domain:

  • If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
  • If main ability Dexterity, formula: d20 (caster) vs d20 (target).
  • Freedom of movement give immun to Earthquake.
  • FriendlyFire.
  • Abilities from caster: WIS or CHA. Abilities from target: All except CON.

LEVEL_9

Implosion - (Имплозия)

School: Evocation

Duration: instant

Changes: +3 dc to base. Death Ward save from death.

-

Undeath's eternal foe - (Извечный враг нежити)

School: Abjuration

Duration: round / lvl

Changes: +4 AC Dodge, 20 resistance to Negative, immune to drain lvl.

Druid

LEVEL Spell changes list Bonus spells on level
1
2
3 Call Lightning, Clarity See Invisible, Clarity
4 Lesser Spell Breach, Lesser Spell Mantle
5 Wall of fire, Ice Storm, Death Ward, Spell Resistance, Awaken
6 Crumble Greater Spell Breach, Destruction
7 Aura of vitality, Great Restoration, Harm, Creeping Doom Greater Restoration
8 Finger of Death, Sunburst
9 Mass Heal, Mordenkainen's Disjunction, Tide of Battle, EarthQuake Greater Spell Mantle, Mordenkainen's Disjunction

(Summon Creature) (1-9):

  • Only druid.

LEVEL_3

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Call Lightning - (Вызов Молнии)

School: Evocation

Duration: 1 round / lvl.

Changes: 1d8 Electricity for every casterlvl, maximum 12d8.

LEVEL_5

Wall of fire - (Стена Огня)

School: Evocation

Duration: 1 round / 2 lvls

Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.

-

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2 sec after cast

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.

-

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

-

Spell Resistance - (Сопротивление заклинаниям)

School: Abjuration

Duration: 1 round / lvl.

Changes: Spell Resistance of 12 + 1 for every casterlvl.

-

Awaken - (Усиление питомца)

  • 9 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
  • 12 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
  • 15 Casterlvl: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
  • 18 Casterlvl: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
  • 20 Casterlvl: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,

          Haste, Death magic immunity.              

  • 22 Casterlvl: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,

          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

  • 24 Casterlvl: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,

          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.          

LEVEL_6

Crumble - (Развалить)

School: Transmutation

Changes: Construct's target receive Xd8 of pure dmg. X - Casterlvl, maximum 30). Ignoring Spell Resistance.

LEVEL_7

Aura of vitality - (Аура Жизнеспособности)

School: Transmutation

Duration: 1 round / lvl

Changes: +6 to STR,DEX,CON.

-

Great Restoration - (Великое Восстановление)

School: Necromancy

Duration: instant

Changes: 250 hp.

-

Harm

School: Necromancy

Duration: instant

Description: The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Damage to harm (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.

-

Creeping Doom - (Ползучий рок)

School: Сonjuration

Duration: - default.

Changes - Disabled.

LEVEL_8

Finger of Death - (Палец смерти)

School: Necromancy

Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

-

Sunburst - (Солнечный просвет)

School: Evocation

Duration: instant

Changes: 1d6 Divine for every casterlvl, maximum 25d6.

LEVEL_9

Mass Heal - (Массовое Исцеление)

School: Conjuration

Duration: instant

Changes: 150 HP.

-

Mordenkainen's Disjunction - (Разделение Мордекаинена)

School: Abjuration

Duration: Instant

Changes: Spell removed from class.

-

Tide of Battle - (Прилив битвы)

School: Evocation.

Duration: instant

Changes: 5д20 Divine. Minimum - 50. Cooldawn 10 rounds.

-


Earthquake - (Землетрясение).

School: Evocation

Duration: instant

Changes: works same like Cleric with Domain Earth.

  • If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
  • If main ability Dexterity, formula: d20 (caster) vs d20 (target).
  • Freedom of movement give immun to Earthquake.
  • FriendlyFire.
  • Abilities from caster: WIS or CHA. Abilities from target: All except CON.

Paladin

LEVEL Spell changes list
1 Divine favor, Deafening Clang
2 Aura of Glory, Aid,
3
4 Death Ward, Holy sword

RDD counting as Paladin level vs Dispel

LEVEL_1

Divine favor - (Божественное покровительство)

School: Evocation.

Duration: 10 rounds, can be Extend.

Changes: If the number of paladin levels in the build prevails over other classes, then the initial duration is 20 rounds. Extended 40. Undispelable with PDK lvls.

-

Deafening Clang - (Оглушительный звон)

School: Transmutation.

Duration: 1 round / Paladin lvl.

Changes: Casts only on yourself. effect of lesser dispel with DC: 12 + Paladin's level/2 + CHA_mod + STR_mod

  1. The base number of checks is 1
  2. In Fame Shop you can buy an increase in the number of checked spells by 1
  3. If a spell is applied to an Avenger weapon (longsword), the number of spells being checked increases by 1

LEVEL_2

Aura of Glory - (Аура Величия)

School: Transmutation.

Duration: default.

Changes: - Immun to fear.

-

Aid - (Помощь)

School: Enchantment.

Duration: default.

Changes: Paladin (20+) casts +2 ab. If on yourself or on a paladin (20+) - Undispelable.

LEVEL_4

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

-

Holy sword - (Святой меч)

School: Evocation

Duration: 1 round / lvl.

Changes: - DC = 4 + Paladin lvl/2 + CHOT lvl/2 + CHA_mod + STR_mod. If target failure check - removes Freedom of Movement and then slows the target.

Ranger

LEVEL Spell changes list
1 Camouflage
2
3 Blade Thirst
4 Mass camouflage

LEVEL_1

Camouflage - (Камуфляж)

School: Transmutation.

Duration: 10 turns / lvl.

Changes: +10 Hide and Сoncealment +1% for lvl.

LEVEL_3

Blade Thirst - (Жаждущий клинок)

School: Transmutation

Duration: default.

Changes: ONLY FOR YOUSELF.

  • 15-17 Casterlvl – 2d4 damage and 5 enchantment bonus
  • 18-20 Casterlvl – 2d6 damage and 5 enchantment bonus
  • 21-23 Casterlvl – 2d8 damage, keen and 6 enchantment bonus
  • 24-27 Casterlvl – 2d10 damage, keen and 7 enchantment bonus
  • 28+ Casterlvl – 2d12 damage, keen and 8 enchantment bonus

LEVEL_4

Mass camouflage - (Массовый камуфляж)

School: Transmutation

Duration: 10 turns / lvl.

Changes: +10 Hide and Сoncealment +1% for lvl.

RDD counting as Ranger level vs Dispel. 

АОЕ spells

Spell Limit per one area Stacking is possible?
Acid Fog      3 no
Blade Barrier 3 no
Wall of Fire  3 no
Entangle, including Vine mine 3 no
Storm of Vengeance   3 no
Stone hold 3 no
Grease  3 no