Fame weapons: Difference between revisions
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*License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Short Sword == | ==Short Sword== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Magical 2d12 Damage | *Damage Bonus: Magical 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +10 | *Enhancement Bonus +10 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=14 50% / 2 Rounds | *On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=14 50% / 2 Rounds | *On Hit: Stun DC=14 50% / 2 Rounds | ||
* Regeneration: Vampiric +3 | *Regeneration: Vampiric +3 | ||
* Skill Bonus: Discipline +1 | *Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34 | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34 | ||
* Ranger <= 25 levels or NO Ranger in your build. | *Ranger <= 25 levels or NO Ranger in your build. | ||
* No Weapon Master levels. | *No Weapon Master levels. | ||
* License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Handaxe == | ==Handaxe== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | *Enhancement Bonus +8 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=24 25% / 3 Rounds | *On Hit: Hold DC=24 25% / 3 Rounds | ||
* On Hit: Stun DC=26 50% / 2 Rounds | *On Hit: Stun DC=26 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | *Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | *Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | ||
* Cleric and Blackguard should not meet in the same build. | *Cleric and Blackguard should not meet in the same build. | ||
* License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Scythe == | ==Scythe== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Bludgeoning 2d12 Damage | *Damage Bonus: Bludgeoning 2d12 Damage | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage Bonus: Sonic | *Damage Bonus: Sonic 2d12 Damage | ||
* Enhancement Bonus +8 | *Enhancement Bonus +8 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Blindness DC=14 50% / 2 Rounds | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=24 50% / 2 Rounds | *On Hit: Stun DC=24 50% / 2 Rounds | ||
* Regeneration: Vampiric +7 | *Regeneration: Vampiric +7 | ||
* Skill Bonus: Discipline +3 | *Skill Bonus: Discipline +3 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* 25+ Weapon Master or no Weapon Master in your build. | *25+ Weapon Master or no Weapon Master in your build. | ||
* Ranger <= 35 level. | *Ranger <= 35 level. | ||
* No Monk levels. | *No Monk levels. | ||
* License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Warhammer == | ==Warhammer== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage Bonus: Sonic 2d8 Damage | *Damage Bonus: Sonic 2d8 Damage | ||
* Enhancement Bonus +8 | *Enhancement Bonus +8 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Dispel Magic DC=18 | *On Hit: Dispel Magic DC=18 | ||
* On Hit: Stun DC=16 50% / 2 Rounds | *On Hit: Stun DC=16 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | *Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | *Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* 25+ Weapon Master or no Weapon Master in your build. | *25+ Weapon Master or no Weapon Master in your build. | ||
* Ranger <= 35 level. | *Ranger <= 35 level. | ||
* License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Bastard Sword == | ==Bastard Sword== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Bludgeoning 2d6 Damage | *Damage Bonus: Bludgeoning 2d6 Damage | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Piercing 2d12 Damage | *Damage Bonus: Piercing 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | *Enhancement Bonus +8 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Greater Dispelling DC=26 | *On Hit: Greater Dispelling DC=26 | ||
* On Hit: Stun DC=22 50% / 2 Rounds | *On Hit: Stun DC=22 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | *Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | *Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* Blackguard >= 4 level. | *Blackguard >= 4 level. | ||
* No Weapon Master levels. | *No Weapon Master levels. | ||
* Ranger <= 35 level. | *Ranger <= 35 level. | ||
* License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Double Axe == | ==Double Axe== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +10 | *Enhancement Bonus +10 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Blindness DC=14 50% / 2 Rounds | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=16 50% / 2 Rounds | *On Hit: Stun DC=16 50% / 2 Rounds | ||
* Regeneration: Vampiric +7 | *Regeneration: Vampiric +7 | ||
* Skill Bonus: Discipline +3 | *Skill Bonus: Discipline +3 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* License (costs 1000 fame) | *License (costs 1000 fame) | ||
== Dwarven Waraxe == | ==Dwarven Waraxe== | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage Bonus: Sonic 2d12 Damage | *Damage Bonus: Sonic 2d12 Damage | ||
* Enhancement Bonus +8 | *Enhancement Bonus +8 | ||
* Keen | *Keen | ||
* Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
* On Hit: Blindness DC=14 50% / 2 Rounds | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=22 50% / 2 Rounds | *On Hit: Stun DC=22 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | *Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | *Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build. | *25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build. | ||
* Ranger <= 35 level. | *Ranger <= 35 level. | ||
* Dwarven defender 1+ level. | *Dwarven defender 1+ level. |
Revision as of 23:19, 7 December 2020
Greatsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1500 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Gauntlet (damage)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d6 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Scimitar
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Red dragon disciple >= 2 levels.
- Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
- License (costs 1000 fame)
Greataxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Dagger
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
- Ranger <= 25 levels or No Ranger in your build.
- No Slayer levels.
- License (costs 1000 fame)
Gauntlet (dispel)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Electrical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Kukri
Properties
- Damage Bonus: Divine 2d10 Damage
- Damage Bonus: Positive Energy 2d10 Damage
- Damage Bonus: Sonic 2d6 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=20
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
ONE of the conditions has to be met:
- Ranger <=10 levels or NO Ranger in your build.
- Ranger > 10 levels and Red dragon disciple >= 10 levels
+
- License (costs 1500 fame)
Katana
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Rapier
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Ranger <= 25 levels or NO Ranger in your build.
- License (costs 1000 fame)
Two-Bladed Sword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1000 fame)
Short Sword
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
- Ranger <= 25 levels or NO Ranger in your build.
- No Weapon Master levels.
- License (costs 1000 fame)
Handaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=24 25% / 3 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Cleric and Blackguard should not meet in the same build.
- License (costs 1000 fame)
Scythe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1000 fame)
Warhammer
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d8 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=18
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Bastard Sword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Greater Dispelling DC=26
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Blackguard >= 4 level.
- No Weapon Master levels.
- Ranger <= 35 level.
- License (costs 1000 fame)
Double Axe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1000 fame)
Dwarven Waraxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build.
- Ranger <= 35 level.
- Dwarven defender 1+ level.