Fame weapons: Difference between revisions
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*License (costs 1500 fame) | *License (costs 1500 fame) | ||
== Battleaxe == | ==Battleaxe== | ||
======Properties====== | |||
*Damage Bonus: Divine 2d12 Damage | |||
*Damage Bonus: Positive Energy 2d12 Damage | |||
*Damage Bonus: Sonic 2d4 Damage | |||
*Enhancement Bonus +9 | |||
*Keen | |||
*Massive Criticals 2d12 Damage | |||
*On Hit: Hold DC=14 10% / 4 Rounds | |||
*On Hit: Stun DC=26 50% / 2 Rounds | |||
*Regeneration: Vampiric +5 | |||
*Skill Bonus: Discipline +1 | |||
*Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
*25+ Weapon Master or no Weapon Master in your build. | |||
*Ranger <= 35 level. | |||
*License (costs 1000 fame) | |||
==Morningstar== | |||
======Properties====== | |||
*Damage Bonus: Divine 2d12 Damage | |||
*Damage Bonus: Positive Energy 2d12 Damage | |||
*Damage Bonus: Slashing 2d12 Damage | |||
*Enhancement Bonus +8 | |||
*Keen | |||
*Massive Criticals 2d12 Damage | |||
*On Hit: Hold DC=14 50% / 2 Rounds | |||
*On Hit: Stun DC=20 50% / 2 Rounds | |||
*Regeneration: Vampiric +5 | |||
*Skill Bonus: Discipline +1 | |||
*Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
*25+ Weapon Master or no Weapon Master in your build. | |||
*Ranger <= 35 level. | |||
*License (costs 1000 fame) | |||
== Gauntlet (damage) == | |||
======Properties====== | |||
* Ability Bonus: Dexterity +4 | |||
* Ability Bonus: Intelligence +2 | |||
* Ability Bonus: Strength +4 | |||
* Attack Bonus +10 | |||
* Cast Spell: Clarity (3) 3 Uses/Day | |||
* Cast Spell: Restoration (7) 3 Uses/Day | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Negative Energy 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Damage Bonus: Slashing 2d6 Damage | |||
* Damage Resistance: Acid Resist 15 / - | |||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* Regeneration +6 | |||
* Saving Throw Bonus: Universal +2 | |||
* Skill Bonus: Taunt +5 | |||
* Skill Bonus: Concentration +5 | |||
* Skill Bonus: Discipline +5 | |||
* Skill Bonus: Listen +5 | |||
* Skill Bonus: Open Lock +5 | |||
* Skill Bonus: Spot +5 | |||
* Use Limitation: Class: Monk | |||
======Requirements====== | |||
All conditions must be met: | |||
*Monk 1+ levels. | |||
*License (costs 1000 fame) | |||
== Scimitar == | |||
======Properties====== | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Doom DC=14 50% / 2 Rounds | |||
* On Hit: Stun DC=20 50% / 2 Rounds | |||
* Regeneration: Vampiric +5 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
*Red dragon disciple >= 2 levels. | |||
*Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl. | |||
*License (costs 1000 fame) | |||
== Greataxe == | |||
======Properties====== | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +9 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Daze DC=18 50% / 2 Rounds | |||
* On Hit: Vorpal DC=14 | |||
* Regeneration: Vampiric +7 | |||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
* 25+ Weapon Master or no Weapon Master in your build. | |||
* Ranger <= 35 level. | |||
* No Monk levels. | |||
* License (costs 1500 fame) | |||
== Dagger == | |||
======Properties====== | |||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Enhancement Bonus +9 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Dispel Magic DC=26 | |||
* On Hit: Hold DC=14 50% / 2 Rounds | |||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* Regeneration: Vampiric +3 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38 | |||
* Ranger <= 25 levels or No Ranger in your build. | |||
* No Slayer levels. | |||
* License (costs 1000 fame) | |||
== Gauntlet (dispel) == | |||
======Properties====== | |||
* Ability Bonus: Dexterity +4 | |||
* Ability Bonus: Intelligence +2 | |||
* Ability Bonus: Strength +4 | |||
* Attack Bonus +10 | |||
* Cast Spell: Clarity (3) 3 Uses/Day | |||
* Cast Spell: Restoration (7) 3 Uses/Day | |||
* Damage Bonus: Electrical 2d6 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Damage Bonus: Slashing 2d12 Damage | |||
* Damage Resistance: Acid Resist 15 / - | |||
* On Hit: Mordenkainen's Disjunction DC=26 | |||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* Regeneration +6 | |||
* Saving Throw Bonus: Universal +2 | |||
* Skill Bonus: Taunt +5 | |||
* Skill Bonus: Concentration +5 | |||
* Skill Bonus: Discipline +5 | |||
* Skill Bonus: Listen +5 | |||
* Skill Bonus: Open Lock +5 | |||
* Skill Bonus: Spot +5 | |||
* Use Limitation: Class: Monk | |||
======Requirements====== | |||
All conditions must be met: | |||
* Monk 1+ levels. | |||
* License (costs 1000 fame) | |||
== Kukri == | |||
======Properties====== | |||
* Damage Bonus: Divine 2d10 Damage | |||
* Damage Bonus: Positive Energy 2d10 Damage | |||
* Damage Bonus: Sonic 2d6 Damage | |||
* Enhancement Bonus +8 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Vorpal DC=20 | |||
* Regeneration: Vampiric +3 | |||
* Skill Bonus: Discipline +1 | |||
* Visual Effect: Evil | |||
======Requirements====== | |||
ONE of the conditions has to be met: | |||
* Ranger <=10 levels or NO Ranger in your build. | |||
* Ranger > 10 levels and Red dragon disciple >= 10 levels | |||
+ | |||
* License (costs 1500 fame) | |||
== Katana == | |||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Piercing 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +9 | * Enhancement Bonus +9 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
* On Hit: | * On Hit: Ability Drain DC=20 Constitution | ||
* On Hit: Stun DC= | * On Hit: Stun DC=24 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
Line 96: | Line 303: | ||
* 25+ Weapon Master or no Weapon Master in your build. | * 25+ Weapon Master or no Weapon Master in your build. | ||
* Ranger <= 35 level. | * Ranger <= 35 level. | ||
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Rapier == | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Bludgeoning 2d12 Damage | |||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
Line 118: | Line 325: | ||
All conditions must be met: | All conditions must be met: | ||
* 25 | * Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | ||
* | * Ranger <= 25 levels or NO Ranger in your build. | ||
* License (costs 1000 fame) | |||
== Two-Bladed Sword == | |||
======Properties====== | |||
* Damage Bonus: Bludgeoning 2d6 Damage | |||
* Damage Bonus: Divine 2d12 Damage | |||
* Damage Bonus: Positive Energy 2d12 Damage | |||
* Damage Resistance: Divine Resist 5 / - | |||
* Damage Resistance: Magical Resist 5 / - | |||
* Damage Resistance: Negative Energy Resist 5 / - | |||
* Damage Resistance: Positive Energy Resist 5 / - | |||
* Enhancement Bonus +10 | |||
* Keen | |||
* Massive Criticals 2d12 Damage | |||
* On Hit: Hold DC=14 50% / 2 Rounds | |||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* Regeneration: Vampiric +7 | |||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
* License (costs 1000 fame) | * License (costs 1000 fame) |
Revision as of 19:09, 7 December 2020
Greatsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1500 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Gauntlet (damage)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d6 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Scimitar
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Red dragon disciple >= 2 levels.
- Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
- License (costs 1000 fame)
Greataxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Dagger
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
- Ranger <= 25 levels or No Ranger in your build.
- No Slayer levels.
- License (costs 1000 fame)
Gauntlet (dispel)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Electrical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Kukri
Properties
- Damage Bonus: Divine 2d10 Damage
- Damage Bonus: Positive Energy 2d10 Damage
- Damage Bonus: Sonic 2d6 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=20
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
ONE of the conditions has to be met:
- Ranger <=10 levels or NO Ranger in your build.
- Ranger > 10 levels and Red dragon disciple >= 10 levels
+
- License (costs 1500 fame)
Katana
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Rapier
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Ranger <= 25 levels or NO Ranger in your build.
- License (costs 1000 fame)
Two-Bladed Sword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1000 fame)