Rogue: Difference between revisions

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'''ХП на уровень:''' 6
'''Hit die''': d8


'''Навыки:''' armor (light), weapons (rogue)
'''Proficiencies:''' armor (light), weapons (rogue)


'''Кол-во скиллпоинтов:''' 8
'''Skill points''': 8 + int modifier ( (8 + int modifier) * 4 at 1st level)


'''Скиллы:''' Appraise,  Bluff,  Craft Armor,  Craft Trap,  Craft Weapon, Disable Trap,  Heal,  Hide,  Intimidate,  Listen,  Lore,  Move Silently,  Open Lock,  Parry,  Pick Pocket,  Search,  Set Trap,  Spot,  Use Magic Device
'''Skills:''' concentration, heal, hide, listen, move silently, open lock, spot


'''Спасбросок:''' fortitude, reflex
'''Primary saving throw(s):''' fortitude, reflex


'''Base attack bonus:''' +1 за уровень
'''Base attack bonus''': +1/ level


'''Rogue Bonus Feats''': 10, 13, 16, 19
'''Rogue Bonus Feats''': 10, 13, 16, 19


'''Rogue Bonus Feats List''': Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, Slippery Mind, Knockdown, Improved Knockdown
'''Rogue Bonus Feats List''': defensive roll, opportunist, skill Mastery, slippery mind, improved knockdown


'''Epic Bonus Feats''': 24, 28, 32, 36, 40
'''Epic Bonus Feats''': 22, 26, 30


'''Epic Bonus Feats List''': Blinding Speed,  Crippling Strike, Defensive Roll,  Epic Dodge,  Epic Reputation,  Epic Skill Focus, Improved Evasion,  Improved Sneak Attack,  Opportunist,  Self-Concealment,  Skill Mastery,  Slippery Mind,  Superior Initiative
'''Epic Bonus Feats List''': blinding speed, defensive roll, epic dodge, epic reputation, epic skill focus, improved sneak attack, opportunist, epic self-concealment, skill mastery, slippery mind, superior initiative, improved knockdown, hide in plain sight (from 30 level)


== Ограничения ==
==Restrictions==
* Не может использовать щиты.
* Не может брать фит Whirlwind Attack.


== Level progression ==
*Can not use shields.


{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
==Level Progression==
|- style="background:#c0c0c0"
{| border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
!Lvl
!Lvl
!Feats
!Feat
!Sneak attack
|- align="center"
|- align="center"
|1st || align="left" | ||1d6
|1
| align="left" |Sneak Attack (+1d6)
|- align="center"
|- align="center"
|2nd || align="left" |[http://nwn.wikia.com/wiki/Evasion evasion] ||1d6
|2
| align="left" |Evasion
|- align="center"
|- align="center"
|3rd || align="left" |[http://nwn.wikia.com/wiki/Uncanny_dodge uncanny dodge] I ||2d6
|3
| align="left" |Sneak Attack (+2d6), Dodge, Uncanny Dodge 1
|- align="center"
|- align="center"
|4th || align="left" | ||2d6
|4
| align="left" |Knockdown, Weapon Finess
|- align="center"
|- align="center"
|5th || align="left" | ||3d6
|5
| align="left" |Sneak Attack (+3d6)
|- align="center"
|- align="center"
|6th || align="left" |uncanny dodge II ||3d6
|6
| align="left" |Heroic Power, Uncanny Dodge 2
|- align="center"
|- align="center"
|7th || align="left" | ||4d6
|7
| align="left" |Sneak Attack (+4d6)
|-
|8
|Improved Evasion
|- align="center"
|- align="center"
|8th || align="left" | ||4d6
|9
| align="left" |Sneak Attack (+5d6)
|- align="center"
|- align="center"
|9th || align="left" | ||5d6
|10
| align="left" |Can't see me
|- align="center"
|- align="center"
|10th || align="left" |special bonus feat ||5d6
|11
| align="left" |Sneak Attack (+6d6), Mobility, Uncanny Dodge 3
|- align="center"
|- align="center"
|11th || align="left" |uncanny dodge III ||6d6
|12
| align="left" |Ambidexterity
|- align="center"
|- align="center"
|12th || align="left" | ||6d6
|13
| align="left" |Sneak Attack (+7d6)
|- align="center"
|- align="center"
|13th || align="left" |special bonus feat ||7d6
|14
|- align="center"
| align="left" |Epic Self Concealment 1, Uncanny Dodge 4
|14th || align="left" |uncanny dodge IV ||7d6
|-
|- align="center"
|15
|15th || align="left" | ||8d6
|Great Dexterity 1, Sneak Attack (+8d6)
|- align="center"
|-
|16th || align="left" |special bonus feat ||8d6
|16
|- align="center"
|Greater Invisibility
|17th || align="left" |uncanny dodge V ||9d6
|-
|- align="center"
|17
|18th || align="left" | ||9d6
|Great Dexterity 2, Sneak Attack (+9d6), Uncanny Dodge 5
|- align="center"
|-
|19th || align="left" |special bonus feat   ||10d6
|18
|- align="center"
|Epic Self Concealment 2
|20th || align="left" |uncanny dodge VI+ ||10d6
|-
|19
|Sneak Attack (+10d6), Dark Strike
|-
|20
|Assassination Mark, Uncanny Dodge 6
|-
|21
|Sneak Attack (+11d6)
|-
|23
|Sneak Attack (+12d6)
|-
|25
|Sneak Attack (+13d6)
|-
|27
|Sneak Attack (+14d6)
|-
|29
|Sneak Attack (+15d6)
|-
|30
|Crippling Strike
|}
 
== Special Abilities (only with melee weapon or gloves, mod_DEX > mod_STR) ==
{| class="wikitable"
|Heroic Power
|
|-
|Target
|Self
|-
|Base duration
|Main_ability_mod +10 rounds
|-
|CoolDown
|none
|-
|Effect1
|Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB
|-
|Effect2
|If RDD is main class AB = (RDD_LVL-10)/5
|}
{| class="wikitable"
|Can't See Me
|
|-
|Target
|any
|-
|Base duration
|none
|-
|CoolDown
|none
|-
|Effect1
|Убирает see invisibility у цели с шансом (mod_dex/4+Rog_LVL-mod_STR-Pal_LVL)% при попадании
|}
{| class="wikitable"
|Greater Invisibility
|DC = Rog_LVL*2
|-
|Target
|self
|-
|Base duration
|Rog_LVL rounds
|-
|CoolDown
|none
|-
|Effect1
|Если mod_STR < mod_DEX, то при любых действиях эффект невидимости не снимается
|}
{| class="wikitable"
|Dark Strike
|
|-
|Target
|any
|-
|Base duration
|none
|-
|CoolDown
|none
|-
|Effect1
|Убирает трусинг у цели с шансом (mod_dex/4+Rog_LVL/6+fame_shop_bonus)% при попадании
|}
{| class="wikitable"
|Assassination Mark
|
|-
|Target
|any
|-
|Base duration
|mod_DEX - mod_STR - 5 rounds +fame_shop_bonus
|-
|CoolDown
|none
|-
|Effect1
|Накладывает метку при попадании с шансом (Rog_LVL + ASS_LVL)/10 *5
|-
|Effect2
|Цель под меткой получает увеличенный урон, нанесенный при sneak и death атаках владельца метки на
Rog_LVL + ASS_LVL)/5 процентов
|}
{| class="wikitable"
|Crippling Strike
|
|-
|Target
|hostile
|-
|Base duration
|inf
|-
|CoolDown
|none
|-
|Effect1
|mod_STR<=10 then-3 STR, mod_STR>10 then-2 STR
|}
|}

Latest revision as of 21:53, 10 December 2025

Hit die: d8

Proficiencies: armor (light), weapons (rogue)

Skill points: 8 + int modifier ( (8 + int modifier) * 4 at 1st level)

Skills: concentration, heal, hide, listen, move silently, open lock, spot

Primary saving throw(s): fortitude, reflex

Base attack bonus: +1/ level

Rogue Bonus Feats: 10, 13, 16, 19

Rogue Bonus Feats List: defensive roll, opportunist, skill Mastery, slippery mind, improved knockdown

Epic Bonus Feats: 22, 26, 30

Epic Bonus Feats List: blinding speed, defensive roll, epic dodge, epic reputation, epic skill focus, improved sneak attack, opportunist, epic self-concealment, skill mastery, slippery mind, superior initiative, improved knockdown, hide in plain sight (from 30 level)

Restrictions[edit | edit source]

  • Can not use shields.

Level Progression[edit | edit source]

Lvl Feat
1 Sneak Attack (+1d6)
2 Evasion
3 Sneak Attack (+2d6), Dodge, Uncanny Dodge 1
4 Knockdown, Weapon Finess
5 Sneak Attack (+3d6)
6 Heroic Power, Uncanny Dodge 2
7 Sneak Attack (+4d6)
8 Improved Evasion
9 Sneak Attack (+5d6)
10 Can't see me
11 Sneak Attack (+6d6), Mobility, Uncanny Dodge 3
12 Ambidexterity
13 Sneak Attack (+7d6)
14 Epic Self Concealment 1, Uncanny Dodge 4
15 Great Dexterity 1, Sneak Attack (+8d6)
16 Greater Invisibility
17 Great Dexterity 2, Sneak Attack (+9d6), Uncanny Dodge 5
18 Epic Self Concealment 2
19 Sneak Attack (+10d6), Dark Strike
20 Assassination Mark, Uncanny Dodge 6
21 Sneak Attack (+11d6)
23 Sneak Attack (+12d6)
25 Sneak Attack (+13d6)
27 Sneak Attack (+14d6)
29 Sneak Attack (+15d6)
30 Crippling Strike

Special Abilities (only with melee weapon or gloves, mod_DEX > mod_STR)[edit | edit source]

Heroic Power
Target Self
Base duration Main_ability_mod +10 rounds
CoolDown none
Effect1 Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB
Effect2 If RDD is main class AB = (RDD_LVL-10)/5
Can't See Me
Target any
Base duration none
CoolDown none
Effect1 Убирает see invisibility у цели с шансом (mod_dex/4+Rog_LVL-mod_STR-Pal_LVL)% при попадании
Greater Invisibility DC = Rog_LVL*2
Target self
Base duration Rog_LVL rounds
CoolDown none
Effect1 Если mod_STR < mod_DEX, то при любых действиях эффект невидимости не снимается
Dark Strike
Target any
Base duration none
CoolDown none
Effect1 Убирает трусинг у цели с шансом (mod_dex/4+Rog_LVL/6+fame_shop_bonus)% при попадании
Assassination Mark
Target any
Base duration mod_DEX - mod_STR - 5 rounds +fame_shop_bonus
CoolDown none
Effect1 Накладывает метку при попадании с шансом (Rog_LVL + ASS_LVL)/10 *5
Effect2 Цель под меткой получает увеличенный урон, нанесенный при sneak и death атаках владельца метки на

Rog_LVL + ASS_LVL)/5 процентов

Crippling Strike
Target hostile
Base duration inf
CoolDown none
Effect1 mod_STR<=10 then-3 STR, mod_STR>10 then-2 STR