Harper scout: Difference between revisions

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!Feat
!Feat
|- align="center"
|- align="center"
|1|| align="left" |[[Divine Might]], Turn Undead, Weapon focus (Bastard sword)
|1|| align="left" |Divine Might (see [[feats]]), Turn Undead, Weapon focus (Bastard sword)
|- align="center"  
|- align="center"  
|2|| align="left" |Extra Music, Improved Critical (Bastard Sword)
|2|| align="left" |Extra Music, Improved Critical (Bastard Sword)
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|}
|}


==Notes==
==HarSpell-like abilities==
{| class="wikitable"
{| class="wikitable"
|+
!Feat
|'''Feat'''
!Requirements
|'''Requirements'''
!Effect
|'''Effect'''
!Duration
|'''Duration'''
!Notes
|'''Notes'''
!Uses per day
|'''Uses per day'''
|-
|-
|[[Heroic Might]]
|[[Heroic Might]]
|Harper Scout (level 4)
|Harper Scout (level 4)
| +Magic damage equal STR_mod / 2
| +Magic damage equal STR_mod / 2
|STR_mod rounds
|STR_mod *2 rounds
|Undispelable
|Undispelable
|5
|5
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|[[Heroic Shield]]
|[[Heroic Shield]]
|Harper Scout (level 4)
|Harper Scout (level 4)
| +Dodge AC equal CHA_mod for [[Bard]], [[Paladin]] and
| +Dodge AC equal Harper Scout_lvl. Replaces [[Divine Shield]] effects.
equal WIS mod for [[Ranger]]. Replaces [[Divine Shield]] effects.
|STR_mod *2 rounds
|STR_mod rounds
|Undispelable,
|Undispelable,
Does not work if DEX>=20.
Does not work if DEX>=20.
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|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
lesser of these bonuses if the build contains 2+ specified classes
lesser of these bonuses if the build contains 2+ specified classes
|STR_mod rounds
|STR_mod *2 rounds
|Undispelable
|Undispelable
|5
|5
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|Harper Scout (level 3)
|Harper Scout (level 3)
| +20 to Listen and Spot
| +20 to Listen and Spot
|STR_mod rounds
|STR_mod *2 rounds
|Undispelable
|Undispelable
|5
|5
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|Harper Scout (level 5)
|Harper Scout (level 5)
|40% Concealment
|40% Concealment
|STR_mod rounds
|STR_mod *2 rounds
|Undispelable,
|70 DC VS dispel
70 DC VS dispel
|5
|5
|}
|}
<br />
<br />

Latest revision as of 01:40, 29 February 2024

Hit die: d10

Skill points: 4 + int modifier

Skills: Appraise,  Bluff,  Craft Armor,  Craft Trap,  Craft Weapon, Discipline,  Heal,  Hide,  Listen,  Lore,  Move Silently,  Persuade, Pick Pocket

Primary saving throw(s): reflex, will

Base attack bonus: +1/level

Bonus feats: 1, 4, 8

Bonus feats list: epic armor skin, epic skill focus(discipline), epic skill focus(perform), Great Strength I-VIII, epic prowess, Knockdown, Improved Knockdown, Disarm, Improved Disarm, Weapon Proficiency Exotic

Requirements[edit | edit source]

  • Class restricted by fame.

Level Progression[edit | edit source]

Lvl Feat
1 Divine Might (see feats), Turn Undead, Weapon focus (Bastard sword)
2 Extra Music, Improved Critical (Bastard Sword)
3 Heroic Power, Clairvoyance
4 Still Spell, Automatic Still Spell I, Heroic Might, Heroic Shield
5 Ancient Improved Invisibility
8 Automatic Still Spell II

HarSpell-like abilities[edit | edit source]

Feat Requirements Effect Duration Notes Uses per day
Heroic Might Harper Scout (level 4) +Magic damage equal STR_mod / 2 STR_mod *2 rounds Undispelable 5
Heroic Shield Harper Scout (level 4) +Dodge AC equal Harper Scout_lvl. Replaces Divine Shield effects. STR_mod *2 rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Harper Scout (level 3) Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the

lesser of these bonuses if the build contains 2+ specified classes

STR_mod *2 rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +20 to Listen and Spot STR_mod *2 rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod *2 rounds 70 DC VS dispel 5