Runes: Difference between revisions

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Runes are unique items dropped from mobs and bosses.  
Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.  


Runes come in different strengths.
==Notes:==


Using a rune on a character adds various bonuses to him. Some bonuses require fame to activate. The more bonuses from runes are activated, the more expensive the subsequent activation is.
*Newbie runes does not require a fame to activate.
 
*First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
Runes with the newbie tag in their name do not require fame to activate and do not affect the cost of subsequent activations.
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
 
*Each activation of a stackable epic rune takes one epic rune slot.
'''At the moment, only Newbie runes are active.'''
*Use chat command <code>!runes</code> to see all of your activated runes.


==List of all available runes:==
{| class="wikitable"
{| class="wikitable"
!Type
!Type
!Subtype
!Bonus
!Bonus
!Value
!Level 1
!Fame for activation
!Level 2
!Level 3
!Level 4
!Level 5
!Notes
|-
|-
|Newbie
|Newbie
|Masscast
|Bull's Strength casts in radius
|Bull's Strength casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Cat's Grace casts in radius
|Cat's Grace casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Displacement casts in radius
|5 feet
|
|
|
|
|
|-
|Newbie
|Masscast
|Endurance casts in radius
|Endurance casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Eagle's Splendor casts in radius
|Eagle's Splendor casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Owl's Wisdom casts in radius
|Owl's Wisdom casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Fox's Cunning casts in radius
|Fox's Cunning casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Aid casts in radius
|Aid casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|See Invisibility casts in radius
|See Invisibility casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Barkskin casts in radius
|Barkskin casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Shield of Faith casts in radius
|Shield of Faith casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Magic Vestment casts in radius
|Magic Vestment casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Mage Armor casts in radius
|Mage Armor casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Greater Magic Weapon casts in radius
|Greater Magic Weapon casts in radius
|5 feet
|5 feet
|0
|
|
|
|
|
|-
|-
|Newbie
|Newbie
|Masscast
|Keen Edge casts in radius
|Keen Edge casts in radius
|5 feet
|5 feet
|0
|-
|Newbie
|Death Ward casts in radius
|5 feet
|0
|-
|Greater rune
|Additional DC versus [[dispel]] for True Seeing
| +1
|
|
|-
|Lesser rune
|Increase the duration of Undeath's ethernal foe
| +5 rounds
|
|
|-
|Advanced rune
|Increase the duration of Undeath's ethernal foe
| +10 rounds
|
|
|-
|
|Greater rune
|Increase the duration of Undeath's ethernal foe
| +15 rounds
|
|
|-
|-
|Lesser rune
|Newbie
|Additional DC versus Dispel for Divine Favor
|Masscast
| +2
|Death Ward casts in radius
|5 feet
|
|
|-
|Advanced rune
|Additional DC versus Dispel for Divine Favor
| +4
|
|
|-
|Greater rune
|Additional DC versus Dispel for Divine Favor
| +6
|
|
|-
|Epic rune
|Additional DC versus Dispel for Divine Favor
| +8
|
|
|-
|Epic rune
|Enemies under the [[curse song]] receive an additional penalty on skill checks
|1
|
|
|-
|-
|Epic rune
|Epic
|Death [[Domains|domain]] spell bonuses
|Spell
|Clarity
|1 DC bonus vs Dispel
|30% to duration
|Mass cast
|
|
|
|
|Mass cast radius large (5m)
<br />
|-
|-
|Epic rune
|Epic
|Destruction [[Domains|domain]] spell bonuses
|Spell
|Death Ward
| +1 DC bonus vs Dispel
|15% immunity vs negative
|Implosion don't kill if fort save is falied
|
|
|
|
|Bonuses of same type replace each other
|-
|-
|Epic rune
|Epic
|Earth [[Domains|domain]] spell bonuses
|Spell
|Freedom of Movement
|1 DC bonus vs Dispel
|Mass cast
|dont remove KD but KD imnunity for 1 round
|
|
|
|
|Mass cast radius large (5m)
|-
|-
|Epic rune
|Epic
|Evil [[Domains|domain]] spell bonuses
|Spell
|Healing
|Bonus regeneration +10 for 5 rounds
|Bonus regeneration +15 for 5 rounds
|range of heal/greater restoration/ mass heal increased to 8m
|
|
|
|
|Affects only for spellbook casts
|-
|-
|Epic rune
|Epic
|Healing [[Domains|domain]] spell bonuses
|Spell
|Implosion
|Radius medium (3.3m)
|Radius large (5.0
m)
|1 DC bonus
|
|
|
|
|Default radiis decreased to small (1.67m)
|-
|-
|Epic rune
|Epic
|Magic [[Domains|domain]] spell bonuses
|Spell
|True seeing
|1 DC bonus vs Dispel
|30% to duration
|Mass cast
|
|
|
|
|Bonuses of same type replace each other
|-
|-
|Epic rune
|Epic (wipe 2026)
|Protection [[Domains|domain]] spell bonuses
|Spell
|
|Ignore Imune for AOE spells
|
|10%
|20%
|30%
|40%
|50%
|Bonuses of same type replace each other
|-
|-
|Epic rune
|Epic
|Strength [[Domains|domain]] spell bonuses
|Spell
|Undeath's ethernal foe
|25% to duration
| +1 DC bonus vs Dispel
|remove blind, blind imune for 2 rounds
|
|
|
|
|Bonus of same type replace each other
|-
|-
|Epic rune
|Epic
|Travel [[Domains|domain]] spell bonuses
|Misc
|
|Curse Song
|1 to skills penalty
|1 to saves penalty
|40 magic damage
|
|
|-
|Epic rune
|Trickery [[Domains|domain]] spell bonuses
|
|
|
|
|-
|-
|Epic rune
|Epic
|War [[Domains|domain]] spell bonuses
|Misc
|Bonus Skills
|1 bonus to Concentration, Discipline, Taunt
|2 bonus to Concentration, Discipline, Taunt
|3 bonus to Concentration, Discipline, Taunt
|
|
|
|
|Bonuses of same type replace each other
|-
|-
|Lesser rune
|Epic
|Discipline skill bonus
|Misc
|1
|Regeneration
|
|10 HP/round
|20 HP/round
|Gain Effect of heal every 60 sec
|Gain Effect of heal every 50 sec
|Gain Effect of heal every 40 sec
|Bonuses of same type replace each other
|-
|-
|Advanced rune
|Epic (wipe 2026)
|Discipline skill bonus
|Combat
|1
|Divine Nature
| +10 DC bonus vs Dispel for Divine Favor and Blade of Wrath
|4 sec to Holy Avenger slow duration
+1 AB to Blade of Wrath
|10% damage bonus
|
|
|-
|Greater rune
|Discipline skill bonus
|1
|
|
|Bonuses of same type replace each other
|-
|-
|Lesser rune
|Epic
|Critical hit Damage Reduction
|Combat
|3%
|Damage Reduction
|
|4%
|8%
|12%
|16%
|20%
|Bonuses of same type replace each other
|-
|-
|Advanced rune
|Epic
|Critical hit Damage Reduction
|Combat
|6%
|Lifeleech
|
|5%
|-
|Greater rune
|Critical hit Damage Reduction
|10%
|10%
|
|-
|Epic rune
|Critical hit Damage Reduction
|15%
|15%
|
|20%
|25%
|Bonuses of same type replace each other
|-
|-
|Lesser rune
|Epic
|Reducing the likelihood of a concealment being triggered
|Combat
|Extra Weapon Damage
|3%
|3%
|
|-
|Advanced rune
|Reducing the likelihood of a concealment being triggered
|6%
|6%
|
|9%
|-
|12%
|Greater rune
|Reducing the likelihood of a concealment being triggered
|10%
|
|-
|Epic rune
|Reducing the likelihood of a concealment being triggered
|15%
|15%
|
|Bonuses of same type replace each other
|-
|-
|Lesser rune
|Epic
|Concealment
|Combat
|10%
|Devastating Critical Bonus
|5% to devast damage (if Devast DC < target fort and target fails save
|10% to devast damage (if Devast DC < target fort and target fails save
| +1 DC bonus
|
|
|-
|Advanced rune
|Concealment
|20%
|
|
|Bonuses of same type replace each other
|-
|-
|Greater rune
|Epic
|Concealment
|Combat
|30%
|Splash damage
|
|10% of critical damage
|-
 
|Epic rune
|20% of critical damage
|Concealment
|30% of critical damage
|40%
|37% of critical damage
|
|45% of critical damage
|-
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
|Greater rune
|Reduction of incoming damage
|1%
|
|-
|Epic rune
|Reduction of incoming damage
|2%
|
|}
|}

Latest revision as of 02:18, 7 December 2025

Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.

Notes:[edit | edit source]

  • Newbie runes does not require a fame to activate.
  • First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
  • It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
  • Each activation of a stackable epic rune takes one epic rune slot.
  • Use chat command !runes to see all of your activated runes.

List of all available runes:[edit | edit source]

Type Subtype Bonus Level 1 Level 2 Level 3 Level 4 Level 5 Notes
Newbie Masscast Bull's Strength casts in radius 5 feet
Newbie Masscast Cat's Grace casts in radius 5 feet
Newbie Masscast Displacement casts in radius 5 feet
Newbie Masscast Endurance casts in radius 5 feet
Newbie Masscast Eagle's Splendor casts in radius 5 feet
Newbie Masscast Owl's Wisdom casts in radius 5 feet
Newbie Masscast Fox's Cunning casts in radius 5 feet
Newbie Masscast Aid casts in radius 5 feet
Newbie Masscast See Invisibility casts in radius 5 feet
Newbie Masscast Barkskin casts in radius 5 feet
Newbie Masscast Shield of Faith casts in radius 5 feet
Newbie Masscast Magic Vestment casts in radius 5 feet
Newbie Masscast Mage Armor casts in radius 5 feet
Newbie Masscast Greater Magic Weapon casts in radius 5 feet
Newbie Masscast Keen Edge casts in radius 5 feet
Newbie Masscast Death Ward casts in radius 5 feet
Epic Spell Clarity 1 DC bonus vs Dispel 30% to duration Mass cast Mass cast radius large (5m)


Epic Spell Death Ward +1 DC bonus vs Dispel 15% immunity vs negative Implosion don't kill if fort save is falied Bonuses of same type replace each other
Epic Spell Freedom of Movement 1 DC bonus vs Dispel Mass cast dont remove KD but KD imnunity for 1 round Mass cast radius large (5m)
Epic Spell Healing Bonus regeneration +10 for 5 rounds Bonus regeneration +15 for 5 rounds range of heal/greater restoration/ mass heal increased to 8m Affects only for spellbook casts
Epic Spell Implosion Radius medium (3.3m) Radius large (5.0

m)

1 DC bonus Default radiis decreased to small (1.67m)
Epic Spell True seeing 1 DC bonus vs Dispel 30% to duration Mass cast Bonuses of same type replace each other
Epic (wipe 2026) Spell Ignore Imune for AOE spells 10% 20% 30% 40% 50% Bonuses of same type replace each other
Epic Spell Undeath's ethernal foe 25% to duration +1 DC bonus vs Dispel remove blind, blind imune for 2 rounds Bonus of same type replace each other
Epic Misc Curse Song 1 to skills penalty 1 to saves penalty 40 magic damage
Epic Misc Bonus Skills 1 bonus to Concentration, Discipline, Taunt 2 bonus to Concentration, Discipline, Taunt 3 bonus to Concentration, Discipline, Taunt Bonuses of same type replace each other
Epic Misc Regeneration 10 HP/round 20 HP/round Gain Effect of heal every 60 sec Gain Effect of heal every 50 sec Gain Effect of heal every 40 sec Bonuses of same type replace each other
Epic (wipe 2026) Combat Divine Nature +10 DC bonus vs Dispel for Divine Favor and Blade of Wrath 4 sec to Holy Avenger slow duration

+1 AB to Blade of Wrath

10% damage bonus Bonuses of same type replace each other
Epic Combat Damage Reduction 4% 8% 12% 16% 20% Bonuses of same type replace each other
Epic Combat Lifeleech 5% 10% 15% 20% 25% Bonuses of same type replace each other
Epic Combat Extra Weapon Damage 3% 6% 9% 12% 15% Bonuses of same type replace each other
Epic Combat Devastating Critical Bonus 5% to devast damage (if Devast DC < target fort and target fails save 10% to devast damage (if Devast DC < target fort and target fails save +1 DC bonus Bonuses of same type replace each other
Epic Combat Splash damage 10% of critical damage 20% of critical damage 30% of critical damage 37% of critical damage 45% of critical damage Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.