Items: Difference between revisions

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===This [https://docs.google.com/spreadsheets/d/1w89nFPkxDGSUFMzUqhmEIRi178ehGjcc0ffauC8omzo/edit?usp=sharing link] contains descriptions of in-game items that can be found at bosses===
===Craft===
===Craft===
Player-created (crafted) - these are the weakest things, only those bought in the store are weaker.
Player-created (crafted) - these are the weakest things, only those bought in the store are weaker.


===Equipment===
=== Equipment ===
 
*Newbie Equipment -With these items, you can get maximum bonuses to two characteristics and a bonus to AC comparable to the buffs (+5, +6, +7). There are minor bonuses to the number of spell slots. Hast. The ability to cast some protective spells from items in a very limited amount.
*Newbie Equipment -With these items, you can get maximum bonuses to two characteristics and a bonus to AC comparable to the buffs (+5, +6, +7). There are minor bonuses to the number of spell slots. Hast. The ability to cast some protective spells from items in a very limited amount.


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*Greater Set Equipment - with these items, you can get the maximum bonus to all characteristics, the maximum bonus to AC, the maximum bonus to skills and saving throws, the maximum bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in high quantities.
*Greater Set Equipment - with these items, you can get the maximum bonus to all characteristics, the maximum bonus to AC, the maximum bonus to skills and saving throws, the maximum bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in high quantities.


===Weapon===
=== Special Effects ===
 
*Newbie Weapon - +5 enchantment, 1d10 electrical, from 2d4 to 3d4 physical, none OnHit effects.
*Advanced Weapon - +6 enchantment, Keen, 2d12 Massive Critical, 2d8 electrical, from 2d8 to 2d12 physical, mostly have one OnHit effect.
*[disabled] Magic Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, from 2d8 to 2d12 electrical, from 2d4 to 2d10 acid, from 2d6 to 2d10 sonic, mostly have two OnHit effects.
*Brutal Weapon - +8 enchantment, Keen, 2d12 Massive Critical, 2d6 positive, from 2d4 to 2d10 electrical, from 2d8 to 2d12 physical, mostly have none OnHit effects.
*Deadly Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, from 2d6 to 2d12 positive, from 2d8 to 2d12 electrical, 2d12 physical, mostly have two OnHit effects.
*Artifact Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d10 to 2d12 positive, from 2d6 to 2d12 divine, from 2d6 to 2d12 physical, mostly have two OnHit effects, vampiric regeneration, discipline bonus.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|on critical hit
|on critical hit
|increased output damage +10%
|increased output damage +10%
|
|-
|Ki Critical 1
|
|expands critical range by 1
|
|
|-
|-
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|5
|5
|}
|}
=== Weapon Properties ===
{| class="wikitable"
{| class="wikitable"
|+
|+
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|size
|size
|special ability
|special ability
|damage
|crit range
|crit multiplier
|-
|-
|bastard sword
|bastard sword
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|medium
|medium
|Ki Critical 1, +10% Spell Failure bonus on Seal of Silence
|Ki Critical 1, +10% Spell Failure bonus on Seal of Silence
|1d10
|19-20
|x2
|-
|-
|battle axe
|battle axe
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|medium
|medium
|
|
|1d8
|20-20
|x3
|-
|-
|dagger
|dagger
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|tiny
|tiny
|bleed on critical hit
|bleed on critical hit
|1d4
|19-20
|x2
|-
|-
|dire mace
|dire mace
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|large
|large
|microbash on hit
|microbash on hit
|1d8
|20-20
|x1
|-
|-
|double axe
|double axe
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|large
|large
|weaken on hit
|weaken on hit
|1d8
|20-20
|x3
|-
|-
|dwarven waraxe
|dwarven waraxe
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|medium
|medium
|
|
|1d10
|20-20
|x3
|-
|-
|gauntlet
|gauntlet
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|medium
|medium
|empowered hit
|empowered hit
|
|20-20
|x2
|-
|-
|great axe
|great axe
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|large
|large
|vorpal on critical hit
|vorpal on critical hit
|1d12
|20-20
|x3
|-
|-
|great sword
|great sword
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|large
|large
|
|
|2d6
|19-20
|x2
|-
|-
|halberd
|halberd
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|large
|large
|bleed on critical hit
|bleed on critical hit
|1d10
|20-20
|x3
|-
|-
|hand axe
|hand axe
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|small
|small
|weaken on hit
|weaken on hit
|1d6
|20-20
|x3
|-
|-
|heavy flail
|heavy flail
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|large
|large
|microbash on hit
|microbash on hit
|1d10
|20-20
|x1
|-
|-
|kama
|kama
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|small
|small
|
|
|1d6
|20-20
|x2
|-
|-
|katana
|katana
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|medium
|medium
|Ki Critical 1, Madness
|Ki Critical 1, Madness
|1d10
|19-20
|x2
|-
|-
|kukri
|kukri
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|tiny
|tiny
|Madness
|Madness
|1d4
|18-20
|x2
|-
|-
|light flail
|light flail
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|medium
|medium
|
|
|1d8
|20-20
|x1
|-
|-
|light hammer
|light hammer
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|small
|small
|
|
|1d4
|20-20
|x1
|-
|-
|long bow
|long bow
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|large
|large
|
|
|1d8
|20-20
|x3
|-
|-
|long sword
|long sword
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|medium
|medium
|Ki Critical 1, +7% slow effect bonus on Holy Avanger, +1 dispel check on Deafening Clang
|Ki Critical 1, +7% slow effect bonus on Holy Avanger, +1 dispel check on Deafening Clang
|1d8
|19-20
|x2
|-
|-
|mace
|mace
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|small
|small
|rend on hit
|rend on hit
|1d6
|20-20
|x2
|-
|-
|morningstar
|morningstar
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|medium
|medium
|rend on hit
|rend on hit
|1d8
|20-20
|x2
|-
|-
|rapier
|rapier
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|medium
|medium
|
|
|1d6
|18-20
|x2
|-
|-
|scimitar
|scimitar
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|medium
|medium
|
|
|1d6
|18-20
|x2
|-
|-
|scythe
|scythe
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|large
|large
|splash on critical hit
|splash on critical hit
|2d8
|20-20
|x3
|-
|-
|short bow
|short bow
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|medium
|medium
|
|
|1d6
|20-20
|x3
|-
|-
|short sword
|short sword
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|small
|small
|plague on hit
|plague on hit
|1d6
|19-20
|x2
|-
|-
|tridnet
|tridnet
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|large
|large
|chain lightning on crit
|chain lightning on crit
|1d8
|20-20
|x2
|-
|-
|two-bladed sword
|two-bladed sword
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|large
|large
|plague on hit
|plague on hit
|1d8
|19-20
|x2
|-
|-
|warhammer
|warhammer
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|medium
|medium
|weaken on hit
|weaken on hit
|1d8
|20-20
|x3
|-
|-
|whip
|whip
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|small
|small
|
|
|1d2
|20-20
|x2
|}
|}

Latest revision as of 11:03, 3 January 2026

Craft[edit | edit source]

Player-created (crafted) - these are the weakest things, only those bought in the store are weaker.

Equipment[edit | edit source]

  • Newbie Equipment -With these items, you can get maximum bonuses to two characteristics and a bonus to AC comparable to the buffs (+5, +6, +7). There are minor bonuses to the number of spell slots. Hast. The ability to cast some protective spells from items in a very limited amount.
  • Lesser Set Equipment - with these items you can get the maximum bonus to all characteristics, almost the maximum bonus to AC (except for boots and shields), a significant bonus to skills and saving throws. There are significant bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in moderate quantities.
  • Greater Set Equipment - with these items, you can get the maximum bonus to all characteristics, the maximum bonus to AC, the maximum bonus to skills and saving throws, the maximum bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in high quantities.

Special Effects[edit | edit source]

name conditions effect stack
Bleed on critical hit 6%/7%/8%/9% damage of target maximum HP for 3 times once per 6 sec
Empower on critical hit increased output damage +10%
Ki Critical 1 expands critical range by 1
Madness on hit increased output damage +7% per stack, increased incom damage +5% per stack 5
Microbash on hit stun for 0.2 sec
Plague on hit decreased income and output heal for 7% per stack 5
Rend on hit increased income base weapon damage to target +3% per stack 5
Vorpal on critical hit vorpal DC = character_LVL/2
Weaken on hit decreased output damage from target +7% per stack 5

Weapon Properties[edit | edit source]

weapon proficiencies size special ability damage crit range crit multiplier
bastard sword exotic medium Ki Critical 1, +10% Spell Failure bonus on Seal of Silence 1d10 19-20 x2
battle axe martial medium 1d8 20-20 x3
dagger martial tiny bleed on critical hit 1d4 19-20 x2
dire mace govnotryas large microbash on hit 1d8 20-20 x1
double axe exotic large weaken on hit 1d8 20-20 x3
dwarven waraxe exotic medium 1d10 20-20 x3
gauntlet martial medium empowered hit 20-20 x2
great axe martial large vorpal on critical hit 1d12 20-20 x3
great sword martial large 2d6 19-20 x2
halberd martial large bleed on critical hit 1d10 20-20 x3
hand axe martial small weaken on hit 1d6 20-20 x3
heavy flail martial large microbash on hit 1d10 20-20 x1
kama exotic small 1d6 20-20 x2
katana exotic medium Ki Critical 1, Madness 1d10 19-20 x2
kukri exotic tiny Madness 1d4 18-20 x2
light flail govnotryas medium 1d8 20-20 x1
light hammer govnotryas small 1d4 20-20 x1
long bow martial large 1d8 20-20 x3
long sword martial medium Ki Critical 1, +7% slow effect bonus on Holy Avanger, +1 dispel check on Deafening Clang 1d8 19-20 x2
mace simple small rend on hit 1d6 20-20 x2
morningstar simple medium rend on hit 1d8 20-20 x2
rapier martial medium 1d6 18-20 x2
scimitar martial medium 1d6 18-20 x2
scythe exotic large splash on critical hit 2d8 20-20 x3
short bow martial medium 1d6 20-20 x3
short sword martial small plague on hit 1d6 19-20 x2
tridnet martial large chain lightning on crit 1d8 20-20 x2
two-bladed sword martial large plague on hit 1d8 19-20 x2
warhammer martial medium weaken on hit 1d8 20-20 x3
whip exotic small 1d2 20-20 x2