Fame weapons 2026: Difference between revisions

From Cormyrean Prophecies
(Created page with "== Greatsword == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Resistance: Divine Resist 5 / - * Damage Resistance: Magical Resist 5 / - * Damage Resistance: Negative Energy Resist 5 / - * Damage Resistance: Positive Energy Resist 5 / - * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rou...")
 
 
(2 intermediate revisions by one other user not shown)
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== Greatsword ==
 
== Bastard Sword ==
 
====== Properties ======
 
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Greater Dispelling DC=26
* On Hit: Stun DC=22 50% / 2 Rounds
* On Hit: Seal of Silence +10% Spell Failure
* Ki Critical 1
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Battleaxe ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 10% / 4 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* Regeneration: Vampiric +7
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======


* License (costs 2000 fame)
* License (costs 1000 fame)


== Longsword ==
== Dagger ==


====== Properties ======
====== Properties ======
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* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Dispel Magic DC=26
* Regeneration: Vampiric +5
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Critical Hit: Bleed
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Extra feature ======
====== Requirements ======
 
* License (costs 1000 fame)
 
== Dire Mace ==
 
====== Properties ======


* With this weapon Paladin's Divine Favor becomes undispelable.
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Piercing 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* On Hit: Microbash
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Whip ==
== Double Axe ==


====== Properties ======
====== Properties ======


* Bonus Feat: Disarm (Whip)
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Critical Hit: Vorpal
* On Hit: Blindness DC=14 50% / 2 Rounds
* Regeneration: Vampiric +5
* On Hit: Stun DC=16 50% / 2 Rounds
* Skill Bonus: Discipline +1
* On Hit: Weaken
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======


* License (costs 1500 fame)
* License (costs 1000 fame)


== Battleaxe ==
== Dwarven Waraxe ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 10% / 4 Rounds
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Morningstar ==
== Halberd ==


====== Properties ======
====== Properties ======


* Additional Property Bleed
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Slashing 8d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 75% / 1 Round
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Stun DC=14 75% / 1 Round
* On Critical Hit: Bleed
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil


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* License (costs 1000 fame)
* License (costs 1000 fame)
== Gauntlet (damage) ==
== Gauntlet (damage) ==


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* Damage Resistance: Acid Resist 15 / -
* Damage Resistance: Acid Resist 15 / -
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Empower
* Regeneration +6
* Regeneration +6
* Saving Throw Bonus: Universal +2
* Saving Throw Bonus: Universal +2
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Scimitar ==
== Gauntlet (dispel) ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Ability Bonus: Dexterity +4
* Damage Bonus: Divine 2d12 Damage
* Ability Bonus: Intelligence +2
* Ability Bonus: Strength +4
* Attack Bonus +9
* Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Damage Bonus: Slashing 2d12 Damage
* Keen
* Damage Resistance: Acid Resist 15 / -
* Massive Criticals 2d12 Damage
* On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Empower
* Regeneration: Vampiric +5
* Regeneration +6
* Skill Bonus: Discipline +1
* Saving Throw Bonus: Universal +2
* Visual Effect:  Evil
* Skill Bonus: Taunt +5
* Skill Bonus: Concentration +5
* Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
* Use Limitation: Class: Monk


====== Requirements ======
====== Requirements ======
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* License (costs 1500 fame)
* License (costs 1500 fame)
== Greatsword ==
====== Properties ======


== Dagger ==
* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
== Handaxe ==


====== Properties ======
====== Properties ======
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* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=26
* On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +3
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Gauntlet (dispel) ==
== Heavy Flail ==


====== Properties ======
====== Properties ======


* Ability Bonus: Dexterity +4
* Damage Bonus: Divine 20 Damage
* Ability Bonus: Intelligence +2
* Damage Bonus: Negative Energy 20 Damage
* Ability Bonus: Strength +4
* Damage Bonus: Piercing 20 Damage
* Attack Bonus +9
* Damage Bonus: Positive Energy 20 Damage
* Cast Spell: Clarity (3) 3 Uses/Day
* Damage Bonus: Slashing 20 Damage
* Cast Spell: Restoration (7) 3 Uses/Day
* Enhancement Bonus +8
* Damage Bonus: Positive Energy 2d12 Damage
* Keen
* Damage Bonus: Slashing 2d12 Damage
* Massive Criticals 2d12 Damage
* Damage Resistance: Acid Resist 15 / -
* On Hit: Hold DC=14 75% / 1 Rounds
* On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Stun DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Microbash
* Regeneration +6
* Regeneration: Vampiric +5
* Saving Throw Bonus: Universal +2
* Skill Bonus: Discipline +3
* Skill Bonus: Taunt +5
* Visual Effect:  Evil
* Skill Bonus: Concentration +5
* Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
* Use Limitation: Class: Monk


====== Requirements ======
====== Requirements ======
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Kukri ==
== Kama ==


====== Properties ======
====== Properties ======
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* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Critical Hit: Vorpal
* On Hit: Hold DC=14 75% / 1 Rounds
* Regeneration: Vampiric +3
* On Hit: Slow DC=14 75% / 1 Rounds
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
Line 245: Line 316:
====== Requirements ======
====== Requirements ======


* License (costs 1500 fame)
* License (costs 1000 fame)


== Katana ==
== Katana ==
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* On Hit: Ability Drain DC=20 Constitution
* On Hit: Ability Drain DC=20 Constitution
* On Hit: Stun DC=24 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
* On Hit: Madness
* Ki Critical 1
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Rapier ==
== Kukri ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Madness
* On Hit: Stun DC=20 50% / 2 Rounds
* On Critical Hit: Vorpal
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1500 fame)
 
== Light Flail ==
 
====== Properties ======
 
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Piercing 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Confusion DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Two-Bladed Sword ==
== Light Hammer ==
 
====== Properties ======
 
* Damage Bonus: Divine 20 Damage
* Damage Bonus: Negative Energy 20 Damage
* Damage Bonus: Positive Energy 20 Damage
* Damage Bonus: Slashing 20 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Slow DC=14 75% / 1 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Long Bow ==
 
====== Properties ======
 
* Enhancement Bonus +10
* Massive Criticals 30 Damage
* Mighty +20
* Skill Bonus: Discipline +2
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Longsword ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Enhancement Bonus +8
* Damage Resistance: Magical Resist 5 / -
* Keen
* Damage Resistance: Negative Energy Resist 5 / -
* Massive Criticals 2d12 Damage
* Damage Resistance: Positive Energy Resist 5 / -
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Holy Avenger slow effect bonus +7
* On Hit: Deafening Clang +1 check on dispel
* Ki Critical 1
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
====== Extra feature ======
 
* With this weapon Paladin's Divine Favor becomes undispelable.
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Mace ==
 
====== Properties ======
 
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Slashing 8d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Ability Drain DC=14 Constitution
* On Hit: Stun DC=14 75% / 1 Rounds
* On Hit: Rend
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Morningstar ==
 
====== Properties ======
 
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Slashing 8d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Plague
* On Hit: Rend
* Regeneration: Vampiric +7
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


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* License (costs 1000 fame)
* License (costs 1000 fame)


== Short Sword ==
== Rapier ==


====== Properties ======
====== Properties ======


* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Plague
* On Hit: Stun DC=20 50% / 2 Rounds
* Regeneration: Vampiric +3
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Handaxe ==
== Scimitar ==


====== Properties ======
====== Properties ======
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* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
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* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Splash 40%
* On Critical Hit: Splash 40%
* On Hit: Stun DC=24 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
* Regeneration: Vampiric +7
* Regeneration: Vampiric +7
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* License (costs 1500 fame)
* License (costs 1500 fame)


== Warhammer ==
== Short Bow ==
 
====== Properties ======
 
* Enhancement Bonus +10
* Massive Criticals 30 Damage
* Mighty +20
* Skill Bonus: Discipline +2
* Visual Effect:  Evil
 
====== Requirements ======
 
* License (costs 1000 fame)
 
== Short Sword ==


====== Properties ======
====== Properties ======


* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=18
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Plague
* On Hit: Weaken
* Regeneration: Vampiric +3
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Bastard Sword ==
== Trident ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Greater Dispelling DC=26
* On Hit: Slow DC=14 75% / 1 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
* On Hit: Stun DC=14 75% / 1 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
* Visual Effect:  Evil


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* License (costs 1000 fame)
* License (costs 1000 fame)


== Double Axe ==
== Two-Bladed Sword ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 4d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Magical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Weaken
* On Hit: Plague
* Regeneration: Vampiric +7
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Skill Bonus: Discipline +3
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Dwarven Waraxe ==
== Warhammer ==


====== Properties ======
====== Properties ======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Dispel Magic DC=18
* On Hit: Stun DC=22 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Weaken
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
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* License (costs 1000 fame)
* License (costs 1000 fame)


== Halberd ==
== Whip ==


====== Properties ======
====== Properties ======


* Additional Property Bleed
* Bonus Feat: Disarm (Whip)
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 75% / 1 Round
* On Critical Hit: Vorpal
* On Hit: Stun DC=14 75% / 1 Round
* On Critical Hit: Bleed
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil


====== Requirements ======
====== Requirements ======


* License (costs 1000 fame)
* License (costs 1500 fame)

Latest revision as of 19:17, 29 December 2025

Bastard Sword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Greater Dispelling DC=26
  • On Hit: Stun DC=22 50% / 2 Rounds
  • On Hit: Seal of Silence +10% Spell Failure
  • Ki Critical 1
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Battleaxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Dagger[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Dire Mace[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Piercing 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • On Hit: Microbash
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Double Axe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Dwarven Waraxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Halberd[edit | edit source]

Properties[edit | edit source]
  • Additional Property Bleed
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Round
  • On Hit: Stun DC=14 75% / 1 Round
  • On Critical Hit: Bleed
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Gauntlet (damage)[edit | edit source]

Properties[edit | edit source]
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Fire 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Empower
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements[edit | edit source]
  • License (costs 1000 fame)

Gauntlet (dispel)[edit | edit source]

Properties[edit | edit source]
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +9
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Empower
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements[edit | edit source]
  • License (costs 1000 fame)

Greataxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1500 fame)

Greatsword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Handaxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=24 25% / 3 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Heavy Flail[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Piercing 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • On Hit: Microbash
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Kama[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Rounds
  • On Hit: Slow DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Katana[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • On Hit: Madness
  • Ki Critical 1
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Kukri[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Madness
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1500 fame)

Light Flail[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Piercing 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Confusion DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Light Hammer[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 20 Damage
  • Damage Bonus: Negative Energy 20 Damage
  • Damage Bonus: Positive Energy 20 Damage
  • Damage Bonus: Slashing 20 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Slow DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Long Bow[edit | edit source]

Properties[edit | edit source]
  • Enhancement Bonus +10
  • Massive Criticals 30 Damage
  • Mighty +20
  • Skill Bonus: Discipline +2
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Longsword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Holy Avenger slow effect bonus +7
  • On Hit: Deafening Clang +1 check on dispel
  • Ki Critical 1
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature[edit | edit source]
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements[edit | edit source]
  • License (costs 1000 fame)

Mace[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Slashing 8d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=14 Constitution
  • On Hit: Stun DC=14 75% / 1 Rounds
  • On Hit: Rend
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Morningstar[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Slashing 8d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • On Hit: Rend
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Rapier[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Scimitar[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Scythe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Critical Hit: Splash 40%
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1500 fame)

Short Bow[edit | edit source]

Properties[edit | edit source]
  • Enhancement Bonus +10
  • Massive Criticals 30 Damage
  • Mighty +20
  • Skill Bonus: Discipline +2
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Short Sword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Trident[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Slow DC=14 75% / 1 Rounds
  • On Hit: Stun DC=14 75% / 1 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Two-Bladed Sword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 4d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • On Hit: Plague
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Warhammer[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=18
  • On Hit: Stun DC=16 50% / 2 Rounds
  • On Hit: Weaken
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1000 fame)

Whip[edit | edit source]

Properties[edit | edit source]
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Critical Hit: Vorpal
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]
  • License (costs 1500 fame)