Warlord (ex. Dwarven defender): Difference between revisions

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'''ХП на уровень:''' 10
'''Hit die''': d10


'''Навыки:''' armor (light, medium, heavy), shields, weapons (martial, simple)
'''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple)


'''Кол-во скиллпоинтов:''' 2
'''Skill points''': 2 + int modifier


'''Скиллы:''' Concentration, Craft Armor, Craft Weapon, Discipline, Heal, Listen, Spot
'''Skills:''' concentration, discipline, heal, listen, spot, taunt


'''Спасбросок:''' fortitude, will
'''Primary saving throw(s)''': fortitude


'''БАБ:''' +1 за уровень
'''Base attack bonus: +1/level'''


'''Бонусные эпик фиты''': 12, 14, 16, 18 ,20, 22, 24, 26, 28, 30
'''Epic bonus feats''': 12, 14, 16, 18, 20, 22, 24, 26, 28, 30


'''Список бонусных эпик фитов''': Epic Energy Resistance, Devastating Critical, Epic Constitution, Epic Strength, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization DwaAxe, Overwhelming Critical
'''Epic bonus feats list''': epic energy resistance, devastating critical, epic constitution, epic strength, epic prowess, epic weapon focus, epic weapon specialization dwarven axe, overwhelming critical


==Требования==
==Requirements==


*Базовый бонус атаки +10
*Base attack bonus: +10


*Класс ограничен [[Фейм|феймом]]
*Class restricted by [[fame]].


==Ограничения==
==Restrictions==


*Невозможен мультикласс с [[Red dragon disciple|RDD]], [[Shadowdancer|ShD]] и [[Weapon master|WM]]
*Multiclass with [[Red dragon disciple|RDD]], [[Shadowdancer|ShD]], [[Weapon master|WM]] is not allowed.
*Активные способности не работают, если своей ловкости более 18
*Active abilities do not work if your base dexterity is more than 18.
*Не работает [[Heroic Shield]]
*[[Heroic Shield]] doesn't work.
*[[Heroic Power]] для паладина и рейнджера дают только +1 AB, если есть DD
*Only one Warlord is allowed online per faction.
*Special abilities replaces Evil Blight and each other.


==Фиты==
==Level Progression==
{| class="wikitable"
{| class="wikitable"
!Ур.
!Lvl
!Фиты
!Feat
|-
|-
|1
|1
|Defensive Stance (Dwarven King's Power, Dwarven Legacy, Dwarven Defense)
|Warlord’s Fury, Battlefield Echo, Warlord’s Guard
|-
|-
|2
|2
|DefensiveAwareness1
|DefensiveAwareness1
|-
|4
|Knockdown
|-
|-
|5
|5
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|-
|-
|10
|10
|DefensiveAwareness3, Armor Skin
|DefensiveAwareness3, Strength +1
|-
|-
|15
|15
|Epic Damage Reduction 3
|Epic Damage Reduction 3, Strength +2
|-
|-
|20
|20
|Epic Damage Reduction 6
|Epic Damage Reduction 6, Strength +3
|-
|-
|25
|25
|Epic Damage Reduction 9
|Epic Damage Reduction 9, Strength +4
|-
|30
|Strength +5, Strength +6
|}
|}


==Примечания==
== Special Abilities ==
 
{| class="wikitable"
===Пассивные абилки===
|Passive Abilities
 
|
*Deflection AC бонус зависящий от уровня DD: +12 AC на 16 уровне DD, +14 AC на 22 уровне DD, +16 AC на 28 уровне DD
|-
*Regeneration зависящий от уровня DD: уровень DD - 10
|Effect1
*Damage Reduction (Divine, Magic, Positive, Negative) зависящий от уровня DD: 3 редука на 10 уровне DD, 6 редука на 20 уровне DD, 10 редука на 30 уровне DD
|Deflection AC bonus = WARLORD_LVL/6+10
 
|-
===Активные абилки===
|Effect2
 
|Regeneration equal WARLORD_LVL - 10
*[[Dwarven King's Power]] - AB = уровень DD/5, Negative damage = уровень DD/2. Заменяет эффекты от Dwarven Legacy и Dwarven Defense.
|}
*[[Dwarven Legacy]] - AB = уровень DD/6, Negative damage = уровень DD/3, понижает текущую нижнюю границу критренжа на 2. Заменяет эффекты от Dwarven King's Power и Dwarven Defense.
{| class="wikitable"
*[[Dwarven Defense]] - AB = уровень DD/7, Natural AC = уровень DD/3, Dodge AC = уровень DD/6. Заменяет эффекты от Dwarven Legacy и Dwarven King's Power.
| colspan="2" |Warlord’s Fury
|-
|Target
|Self
|-
|Base duration
|3 minutes
|-
|CoolDown
|None
|-
|Effect1
|For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains AB +1, up to a maximum of WARLORD_LVL/10 + [[Fame|fame_shop_bonus]]
|-
|Effect2
|For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains a bonus to negative damage +5, up to a maximum of WARLORD_LVL.
|-
|Effect3
|For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord expands the critical range by +1, up to a maximum of +2.
|-
|Effect4
|For every 500 damage received from characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds.
|-
| colspan="2" |When the feat is reactivated, the bonuses are reset to zero.
|}
{| class="wikitable"
| colspan="2" |Battlefield Echo
|-
|Target
|All players from other factions or bosses within a 10m radius + [[Fame|fame_shop_bonus]]
|-
|Base duration
|3 minutes
|-
|CoolDown
|None
|-
|Effect1
|For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains +1 AB, up to a maximum of WARLORD_LVL/10.
|-
|Effect2
|For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to Taunt +1, up to a maximum of WARLORD_LVL/10 + [[Fame|fame_shop_bonus]]
|-
|Effect3
|For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to spell failure when applying Taunt +1, up to a maximum of WARLORD_LVL/10 + [[Fame|fame_shop_bonus]]
|-
|Effect4
|For every 1000 damage taken by all targets under Battlefield Echo, the duration of the effect is increased by 10 seconds.
|-
| colspan="2" |When the feat is reactivated, the bonuses are reset to zero.
|}
{| class="wikitable"
| colspan="2" |Warlord’s Guard
|-
|Target
|Self
|-
|Base duration
|3 minutes
|-
|CoolDown
|None
|-
|Effect1
|Reflects WARLORD_LVL + [[Fame|fame_shop_bonus]] percent of damage from attacks by characters of other factions, guards of other factions, or bosses.
|-
|Effect2
|Restores WARLORD_LVL - 10 +  [[Fame|fame_shop_bonus]] HP for each hit taken from characters of other factions, guards of other factions, or bosses.
|-
|Effect3
|For every 250 damage reflected back to characters of other factions, guards of other factions, or bosses, the Warlord gains immunity to all damage types +3%, up to a maximum of WARLORD_LVL%.
|-
|Effect4
|For every 500 damage reflected back to characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds.
|-
| colspan="2" |When the feat is reactivated, the bonuses are reset to zero.
|}

Latest revision as of 03:42, 17 December 2025

Hit die: d10

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier

Skills: concentration, discipline, heal, listen, spot, taunt

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Epic bonus feats: 12, 14, 16, 18, 20, 22, 24, 26, 28, 30

Epic bonus feats list: epic energy resistance, devastating critical, epic constitution, epic strength, epic prowess, epic weapon focus, epic weapon specialization dwarven axe, overwhelming critical

Requirements[edit | edit source]

  • Base attack bonus: +10
  • Class restricted by fame.

Restrictions[edit | edit source]

  • Multiclass with RDD, ShD, WM is not allowed.
  • Active abilities do not work if your base dexterity is more than 18.
  • Heroic Shield doesn't work.
  • Only one Warlord is allowed online per faction.
  • Special abilities replaces Evil Blight and each other.

Level Progression[edit | edit source]

Lvl Feat
1 Warlord’s Fury, Battlefield Echo, Warlord’s Guard
2 DefensiveAwareness1
4 Knockdown
5 DefensiveAwareness2
6 Dwarven Defender Damage Reduction
10 DefensiveAwareness3, Strength +1
15 Epic Damage Reduction 3, Strength +2
20 Epic Damage Reduction 6, Strength +3
25 Epic Damage Reduction 9, Strength +4
30 Strength +5, Strength +6

Special Abilities[edit | edit source]

Passive Abilities
Effect1 Deflection AC bonus = WARLORD_LVL/6+10
Effect2 Regeneration equal WARLORD_LVL - 10
Warlord’s Fury
Target Self
Base duration 3 minutes
CoolDown None
Effect1 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains AB +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus
Effect2 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord gains a bonus to negative damage +5, up to a maximum of WARLORD_LVL.
Effect3 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the Warlord expands the critical range by +1, up to a maximum of +2.
Effect4 For every 500 damage received from characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds.
When the feat is reactivated, the bonuses are reset to zero.
Battlefield Echo
Target All players from other factions or bosses within a 10m radius + fame_shop_bonus
Base duration 3 minutes
CoolDown None
Effect1 For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains +1 AB, up to a maximum of WARLORD_LVL/10.
Effect2 For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to Taunt +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus
Effect3 For every 1000 damage taken by all targets under Battlefield Echo, the Warlord gains a bonus to spell failure when applying Taunt +1, up to a maximum of WARLORD_LVL/10 + fame_shop_bonus
Effect4 For every 1000 damage taken by all targets under Battlefield Echo, the duration of the effect is increased by 10 seconds.
When the feat is reactivated, the bonuses are reset to zero.
Warlord’s Guard
Target Self
Base duration 3 minutes
CoolDown None
Effect1 Reflects WARLORD_LVL + fame_shop_bonus percent of damage from attacks by characters of other factions, guards of other factions, or bosses.
Effect2 Restores WARLORD_LVL - 10 + fame_shop_bonus HP for each hit taken from characters of other factions, guards of other factions, or bosses.
Effect3 For every 250 damage reflected back to characters of other factions, guards of other factions, or bosses, the Warlord gains immunity to all damage types +3%, up to a maximum of WARLORD_LVL%.
Effect4 For every 500 damage reflected back to characters of other factions, guards of other factions, or bosses, the duration of the effect is increased by 10 seconds.
When the feat is reactivated, the bonuses are reset to zero.