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[[Image:Ir druid.gif|right|Druid]]
'''Hit die:''' d8
'''Description:''' Druids are [[divine]] spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.


'''Alignment restrictions:''' any [[neutral]]
'''Proficiencies:''' armor (light, medium), weapons (druid, simple)


'''[[Hit die]]:''' d8
'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level)


'''Proficiencies:''' armor ([[armor proficiency (light)|light]], [[armor proficiency (medium)|medium]]), [[shield proficiency|shields]], weapons ([[weapon proficiency (druid)|druid]])
'''Skills:''' concentration, discipline, open lock, heal, hide, move silently, spot, listen


'''[[Skill point]]s:''' 4 + [[int]] modifier ( (4 + int modifier) * 4 at 1st level)
'''Primary saving throw(s):''' fortitude, will


'''Skills:''' [[animal empathy]], [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[heal (skill)|heal]], [[lore]], [[parry]], [[persuade]], [[spellcraft]]
'''Base attack bonus:''' +1/level


'''Unavailable feats:'''
'''Bonus feats:''' 22, 25, 28, 31, 34, 35, 37, 38
[[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[weapon proficiency (exotic)]], [[weapon proficiency (martial)]], [[weapon proficiency (simple)]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of druid.


'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]], [[will]]
'''Epic druid bonus feats:''' ancient armor (from 38 level), armor skin, spell focus, greater spell focus, epic spell focus, spell penetration, greater spell penetration, epic spell penetration, great wisdom, silent spell, automatic quicken spell, automatic still spell, quicken spell, zen archery, alertness, evasion


'''[[Base attack bonus]]:''' +3/4 levels
==Notes==


'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
*Druid gain additional DC bonus to Storm of Vengeance = +1 DC per every 2 levels after 21 with maximum +8.
*Deal additional damage with Harm = (Druid_LVL + Archamage_LVL - 30) *6.
*Summoning spells removed.


[[Image:Druid.jpg|Druid]]
==Restrictions==
 
*Can't use shields.
*Class requires the [[fame]].
*Druid with 30 levels or higher takes a slot of faction support classes. Each faction has only 4 support slots.
*There can be only one Druid with 30 levels or higher in faction.


==Spells==
==Spells==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!Cantrips
!Cantrips
Line 33: Line 37:
!3rd level spells
!3rd level spells
!4th level spells
!4th level spells
|- align=left valign=top
|- valign="top" align="left"
|
|
*[[Cure minor wounds]]
*[[Cure minor wounds]]
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*[[Magic fang]]
*[[Magic fang]]
*[[Sleep (spell)|Sleep]]
*[[Sleep (spell)|Sleep]]
*[[Summon creature I]]
*[[Ultravision]]
*[[Ultravision]]
|
|
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*[[Flame lash]]
*[[Flame lash]]
*[[Hold animal]]
*[[Hold animal]]
*[[Lesser dispel]]
*[[Диспел|Lesser dispel]]
*[[Lesser restoration]]
*[[Lesser restoration]]
*[[One with the land]]
*[[One with the land]]
*[[Resist elements]]
*[[Resist elements]]
*[[Summon creature II]]
|
|
*[[Call lightning]]
*[[Call lightning]]
*[[Contagion]]
*[[Contagion]]
*[[Clarity]]
*[[Cure moderate wounds]]
*[[Cure moderate wounds]]
*[[Dominate animal]]
*[[Dominate animal]]
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*[[Healing sting]]
*[[Healing sting]]
*[[Infestation of maggots]]
*[[Infestation of maggots]]
*[[Invisibility]]
*[[Neutralize poison]]
*[[Neutralize poison]]
*[[Poison (spell)|Poison]]
*[[Poison (spell)|Poison]]
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*[[Remove disease]]
*[[Remove disease]]
*[[Spike growth]]
*[[Spike growth]]
*[[Summon creature III]]
|
|
*[[Cure serious wounds]]
*[[Cure serious wounds]]
*[[Dispel magic]]
*[[Диспел|Dispel magic]]
*[[Flame strike]]
*[[Flame strike]]
*[[Freedom of movement]]
*[[Freedom of movement]]
*[[Hold monster]]
*[[Hold monster]]
*[[Lesser spell breach]]
*[[Lesser spell mantle]]
*[[Mass camouflage]]
*[[Mass camouflage]]
*[[Stoneskin]]
*[[Stoneskin]]
*[[Summon creature IV]]
|- style="background:#ffffff"
|-style="background:#ffffff"
! colspan="5" |&nbsp;
!colspan=5|&nbsp;
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!5th level spells
!5th level spells
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!8th level spells
!8th level spells
!9th level spells
!9th level spells
|-align=left valign=top
|- valign="top" align="left"
|
|
*[[Awaken]]
*[[Awaken]]
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*[[Slay living]]
*[[Slay living]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Summon creature V]]
*[[Wall of fire]]
*[[Wall of fire]]
*[[Vine mine]]
*[[Vine mine]]
|
|
*[[Blade Barrier]]
*[[Crumble]]
*[[Crumble]]
*[[Drown]]
*[[Drown]]
*[[Destruction]]
*[[Energy buffer]]
*[[Energy buffer]]
*[[Greater dispelling]]
*[[Диспел|Greater dispelling]]
*[[Greater spell breach]]
*[[Greater stoneskin]]
*[[Greater stoneskin]]
*[[Healing circle]]
*[[Healing circle]]
*[[Regenerate (spell)|Regenerate]]
*[[Regenerate (spell)|Regenerate]]
*[[Stonehold]]
*[[Stonehold]]
*[[Summon creature VI]]
|
|
*[[Aura of vitality]]
*[[Aura of vitality]]
*[[Creeping doom]]
*[[Creeping doom]]
*[[Fire storm]]
*[[Fire storm]]
*[[Greater Restoration]]
*[[Harm]]
*[[Harm]]
*[[Heal (spell)|Heal]]
*[[Heal (spell)|Heal]]
*[[Summon creature VII]]
*[[True seeing (spell)|True seeing]]
*[[True seeing (spell)|True seeing]]
|
|
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*[[Nature's balance]]
*[[Nature's balance]]
*[[Premonition]]
*[[Premonition]]
*[[Summon creature VIII]]
*[[Sunbeam]]
*[[Sunbeam]]
*[[Sunburst]]
*[[Sunburst]]
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*[[Earthquake]]
*[[Earthquake]]
*[[Elemental swarm]]
*[[Elemental swarm]]
*[[Greater spell mantle]]
*[[Mass heal]]
*[[Mass heal]]
*[[Shapechange]]
*[[Storm of vengeance]]
*[[Storm of vengeance]]
*[[Summon creature IX]]
|}
|}


== Level progression ==
==Level Progression==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!Lvl
!Lvl
!BAB
!Feat
!colspan=3|Saves
|- align="center"
!Feats
|1|| align="left" |Animal Companion
!HP range
|- align="center"
!rowspan=22 style="background:#ffffff"|&nbsp;
|2|| align="left" |Epic Accuracy 1
!colspan=10|Base spells per day
|- align="center"
|- style="background:#c0c0c0"
|4|| align="left" |Resist Nature's Lure
!colspan=2|
|- align="center"
!Fort
|6|| align="left" |Epic Accuracy 2
!Ref
|- align="center"
!Will
|17|| align="left" |+1 wisdom to base ability score
!colspan=2|
|- align="center"
!0
|35|| align="left"|+1 Natural AC, Skill Focus Spot
!1st
|- align="center"
!2nd
|37|| align="left"|Epic Skill Focus Spot
!3rd
|- align="center"
!4th
|38
!5th
| +1 Natural AC, +1 wisdom to base ability score, Epic Druid
!6th
|}Every Epic Accuracy feat gain +1 AB over cap of +20<br />
!7th
!8th
!9th
|- align=center
|1st || +0 || +2 || +0 || +2 ||align=left|[[animal companion (feat)|animal companion]], [[nature sense]]
|4-8 ||3 ||1 || -|| - || - || - || - || - || - || -
|- align=center
|2nd || +1 || +3 || +0 || +3 ||align=left|[[woodland stride]]
|8-16 ||4 ||2 || - || - || - || - || - || - || - || -
|- align=center
|3rd || +2 || +3 || +1 || +3 ||align=left|[[trackless step]]
|12-24 ||4 ||2 ||1 || - || - || - || - || - || - || -
|- align=center
|4th || +3 || +4 || +1 || +4 ||align=left|[[resist nature's lure]]
|16-32 ||5 ||3 ||2 || - || - || - || - || - || - || -
|- align=center
|5th || +3 || +4 || +1 || +4 ||align=left|[[wild shape]], animal (1x/day)
|20-40 ||5 ||3 ||2 ||1 || - || - || - || - || - || -
|- align=center
|6th || +4 || +5 || +2 || +5 ||align=left|wild shape (2x/day)
|24-48 ||5 ||3 ||3 ||2 || - || - || - || - || - || -
|- align=center
|7th || +5 || +5 || +2 || +5 ||align=left|wild shape (3x/day)
|28-56 ||6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|8th || +6/+1 || +6 || +2 || +6 ||align=left|
|32-64 ||6 ||4 ||3 ||3 ||2 || - || - || - || - || -
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||align=left|[[venom immunity]]
|36-72 ||6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||align=left|wild shape (4x/day)
|40-80 ||6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|- align=center
|11th || +8/+3 || +7 || +3 || +7 ||align=left|
|44-88 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||align=left|druid wildshape (animal), improved forms
|48-96 ||6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|- align=center
|13th || +9/+4 || +8 || +4 || +8 ||align=left|
|52-104 ||6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||align=left|wild shape (5x/day)
|56-112 ||6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|
|60-120 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|[[elemental shape]], huge (1x/day)
|64-128 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|elemental shape (2x/day)
|68-136 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|wild shape (6x/day)
|72-144 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|elemental shape (3x/day)
|76-152 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left|[[elemental shape | improved elemental shape]], elder
|80-160 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
 
''Bonus [[spell slot]]s come from items and high wisdom.''
 
As a rule of thumb, druids can cast spell levels up to half their class level rounded up.
 
[[Image:ife x2epdruid.gif|right|Epic druid]]
 
== Epic druid ==
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.
 
'''Hit die:''' d8
 
'''Skill points:''' 4 + int modifier
 
'''Bonus feats:''' The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
 
'''Epic druid bonus feats:''' [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[dragon shape]], [[epic energy resistance]], [[epic spell focus]], [[epic spell penetration]], [[great wisdom]], [[greater spell focus]], [[improved combat casting]]
 
'''Unavailable epic feats:'''
[[bane of enemies]], [[construct shape]],
[[epic spell: epic mage armor]], [[epic spell: epic warding]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of druid.
 
=== Epic druid level progression ===
 
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
|- align=center
|21st ||align=left| ||84-168
|- align=center
|22nd ||align=left|[[infinite wildshape]] ||88-176
|- align=center
|23rd ||align=left| ||92-184
|- align=center
|24th ||align=left|bonus feat ||96-192
|- align=center
|25th ||align=left| ||100-200
|- align=center
|26th ||align=left|[[infinite elemental shape]] ||104-208
|- align=center
|27th ||align=left| ||108-216
|- align=center
|28th ||align=left|bonus feat ||112-224
|- align=center
|29th ||align=left| ||116-232
|- align=center
|30th ||align=left| ||120-240
|- align=center
|31st ||align=left| ||124-248
|- align=center
|32nd ||align=left|bonus feat ||128-256
|- align=center
|33rd ||align=left| ||132-264
|- align=center
|34th ||align=left| ||136-272
|- align=center
|35th ||align=left| ||140-280
|- align=center
|36th ||align=left|bonus feat ||144-288
|- align=center
|37th ||align=left| ||148-296
|- align=center
|38th ||align=left| ||152-304
|- align=center
|39th ||align=left| ||156-312
|- align=center
|40th ||align=left|bonus feat ||160-320
|}
 
== Prestige class tips ==
* The most effective prestige class that expands the druid's abilities is the [[shifter]].
 
== Notes ==
 
*The druid and [[shifter]] shapeshifting feats cannot be dispelled.
*Druids cannot take the weapon proficiency ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]], or [[weapon proficiency (exotic)|exotic]]) feats on a druid level. An [[elf|elven]] druid will receive racial [[weapon proficiency (elf)|bonus proficiencies]] in [[longsword]], [[rapier]], [[longbow]], and [[shortbow]], or a level of a second class can be taken to gain its class weapon proficiencies.
*The [[summon]] creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time; druid-only spell).
* Druid levels can be a good fit for a stealthy build, even though they get neither [[hide]] nor [[move silently]] as class skills. Their [[trackless step]] feat (druid level 3) gives a +4 bonus to stealth skills in wilderness areas, and the following spells also enhance these skills (in all areas, not just wilderness): ''[[camouflage]]'' gives +10 to hide (druid level 1), ''[[one with the land]]'' gives +4 to hide and move silently (druid level 3), and ''[[mass camouflage]]'' gives +10 to hide (druid level 7).
[[Category:Classes]]

Latest revision as of 23:54, 10 December 2025

Hit die: d8

Proficiencies: armor (light, medium), weapons (druid, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: concentration, discipline, open lock, heal, hide, move silently, spot, listen

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Bonus feats: 22, 25, 28, 31, 34, 35, 37, 38

Epic druid bonus feats: ancient armor (from 38 level), armor skin, spell focus, greater spell focus, epic spell focus, spell penetration, greater spell penetration, epic spell penetration, great wisdom, silent spell, automatic quicken spell, automatic still spell, quicken spell, zen archery, alertness, evasion

Notes[edit | edit source]

  • Druid gain additional DC bonus to Storm of Vengeance = +1 DC per every 2 levels after 21 with maximum +8.
  • Deal additional damage with Harm = (Druid_LVL + Archamage_LVL - 30) *6.
  • Summoning spells removed.

Restrictions[edit | edit source]

  • Can't use shields.
  • Class requires the fame.
  • Druid with 30 levels or higher takes a slot of faction support classes. Each faction has only 4 support slots.
  • There can be only one Druid with 30 levels or higher in faction.

Spells[edit | edit source]

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level Progression[edit | edit source]

Lvl Feat
1 Animal Companion
2 Epic Accuracy 1
4 Resist Nature's Lure
6 Epic Accuracy 2
17 +1 wisdom to base ability score
35 +1 Natural AC, Skill Focus Spot
37 Epic Skill Focus Spot
38 +1 Natural AC, +1 wisdom to base ability score, Epic Druid

Every Epic Accuracy feat gain +1 AB over cap of +20