Champion of Torm: Difference between revisions

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==Spell-like abilities==
==Special Abilities==
Divine Wrath: +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod. -2 AB If CoT level >=11 and character has RDD levels. Duration CHA_mod * 3 rounds. Undispellable. 5 uses/day.
{| class="wikitable"
|Divine Wrath
|
|-
|Target
|Self
|-
|Base duration
|CHA_mod * 3 rounds
|-
|CoolDown
|none
|-
|Effect1
| +1 AB for every 3 CoT_LVL
|-
|Effect2
| +1 AB for every 5 CHA_mod
|-
|Effect3
| -2 AB If CoT_LVL>10 and RDD_LVL >0
|-
|Effect4
| +4 DEX
|}

Latest revision as of 18:09, 30 November 2025

Hit die: d10

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier

Skills: discipline, concentration, heal,  listen, spot, taunt

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Bonus feats: 2, 4, 6, 8, 10

Bonus feats list: armor proficiency (heavy), blind fight, called shot, cleave, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack, divine might, divine shield from 3 level.

Epic bonus feats: 13, 16, 19, 20, 23, 26, 29, 30

Epic bonus feats list: armor skin, devastating critical, epic toughness, epic prowess, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative, epic strength, epic dexterity, epic charisma, epic wisdom

Requirements[edit | edit source]

  • Base attack bonus: +5
  • Weapon Focus in a melee weapon

Restrictions[edit | edit source]

  • Class restricted by fame.

Level Progression[edit | edit source]

Lvl Feats
1 Lay on Hands, Turn Undead
2 Sacred Defense
3 Divine Wrath
5 Great Charisma 1, Great Charisma 2

Special Abilities[edit | edit source]

Divine Wrath
Target Self
Base duration CHA_mod * 3 rounds
CoolDown none
Effect1 +1 AB for every 3 CoT_LVL
Effect2 +1 AB for every 5 CHA_mod
Effect3 -2 AB If CoT_LVL>10 and RDD_LVL >0
Effect4 +4 DEX