Fame weapons: Difference between revisions
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*Damage Bonus: Divine 2d12 Damage | *Damage Bonus: Divine 2d12 Damage | ||
*Damage Bonus: Magical 2d12 Damage | *Damage Bonus: Magical 2d12 Damage | ||
*Damage Bonus: | *Damage Bonus: Sonic 2d12 Damage | ||
*Enhancement Bonus +10 | *Enhancement Bonus +10 | ||
*Keen | *Keen | ||
*Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
*On Hit: Stun DC=14 50% / 2 Rounds | *On Hit: Stun DC=14 50% / 2 Rounds | ||
*Regeneration: Vampiric +3 | *Regeneration: Vampiric +3 | ||
Line 408: | Line 407: | ||
*Damage Bonus: Positive Energy 2d12 Damage | *Damage Bonus: Positive Energy 2d12 Damage | ||
*Damage Bonus: Sonic 2d12 Damage | *Damage Bonus: Sonic 2d12 Damage | ||
*Enhancement Bonus + | *Enhancement Bonus +9 | ||
*Keen | *Keen | ||
*Massive Criticals 2d12 Damage | *Massive Criticals 2d12 Damage | ||
*On Hit: Blindness DC=14 50% / 2 Rounds | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
*On Hit: Splash 40% | |||
*On Hit: Stun DC=24 50% / 2 Rounds | *On Hit: Stun DC=24 50% / 2 Rounds | ||
*Regeneration: Vampiric +7 | *Regeneration: Vampiric +7 | ||
Line 423: | Line 423: | ||
*Ranger <= 35 level. | *Ranger <= 35 level. | ||
*No Monk levels. | *No Monk levels. | ||
*License (costs | *License (costs 1500 fame) | ||
==Warhammer== | ==Warhammer== | ||
Line 512: | Line 512: | ||
All conditions must be met: | All conditions must be met: | ||
*25+ Weapon Master or no Weapon Master | *25+ Weapon Master or no Weapon Master | ||
*Ranger <= 35 level. | *Ranger <= 35 level. | ||
* | *License (costs 1000 fame) | ||
<br /> | |||
==Halberd== | |||
======Properties====== | |||
*Additional Property Bleed | |||
*Damage Bonus: Bludgeoning 2d12 Damage | |||
*Damage Bonus: Divine 2d12 Damage | |||
*Damage Bonus: Magical 2d12 Damage | |||
*Damage Bonus: Positive Energy 2d6 Damage | |||
*Enhancement Bonus +9 | |||
*Keen | |||
*Massive Criticals 2d12 Damage | |||
*On Hit: Hold DC=14 75% / 1 Round | |||
*On Hit: Stun DC=14 75% / 1 Round | |||
*Regeneration: Vampiric +5 | |||
*Skill Bonus: Discipline +3 | |||
*Visual Effect: Evil | |||
======Requirements====== | |||
All conditions must be met: | |||
*25+ Weapon Master or no Weapon Master in your build. | |||
*Ranger <= 35 level. | |||
*No Monk levels. | |||
*License (costs 1000 fame) |
Latest revision as of 11:36, 14 March 2024
Greatsword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature[edit | edit source]
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements[edit | edit source]
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip[edit | edit source]
Properties[edit | edit source]
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- License (costs 1500 fame)
Battleaxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Gauntlet (damage)[edit | edit source]
Properties[edit | edit source]
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d6 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements[edit | edit source]
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Scimitar[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Red dragon disciple >= 2 levels.
- Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
- License (costs 1000 fame)
Greataxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Dagger[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
- Ranger <= 25 levels or No Ranger in your build.
- No Slayer levels.
- License (costs 1000 fame)
Gauntlet (dispel)[edit | edit source]
Properties[edit | edit source]
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Electrical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements[edit | edit source]
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Kukri[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d10 Damage
- Damage Bonus: Positive Energy 2d10 Damage
- Damage Bonus: Sonic 2d6 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=20
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
ONE of the conditions has to be met:
- Ranger <=10 levels or NO Ranger in your build.
- Ranger > 10 levels and Red dragon disciple >= 10 levels
+
- License (costs 1500 fame)
Katana[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Rapier[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Ranger <= 25 levels or NO Ranger in your build.
- License (costs 1000 fame)
Two-Bladed Sword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- License (costs 1000 fame)
Short Sword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
- Ranger <= 25 levels or NO Ranger in your build.
- No Weapon Master levels.
- License (costs 1000 fame)
Handaxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=24 25% / 3 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Cleric and Blackguard should not meet in the same build.
- License (costs 1000 fame)
Scythe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Splash 40%
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Warhammer[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d8 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=18
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Bastard Sword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Greater Dispelling DC=26
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Blackguard >= 4 level.
- No Weapon Master levels.
- Ranger <= 35 level.
- License (costs 1000 fame)
Double Axe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- License (costs 1000 fame)
Dwarven Waraxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master
- Ranger <= 35 level.
- License (costs 1000 fame)
Halberd[edit | edit source]
Properties[edit | edit source]
- Additional Property Bleed
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Positive Energy 2d6 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 75% / 1 Round
- On Hit: Stun DC=14 75% / 1 Round
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1000 fame)