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==Passive feats==
==Passive feats==
{| class="wikitable"
|+
!Feat
!Changes/New requirements
!Notes
|-
|'''Epic dodge'''
|25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
|
|-
|'''Arcane defense'''(Abjuration)
| +4 DC against [[dispel]]
|
|-
|'''Spell focus'''(Abjuration)
| +1 DC to dispel attack roll
|stacks with same focuses
|-
|'''Greater spell focus'''(Abjuration)
| +2 DC to dispel attack roll
|stacks with same focuses
|-
|'''Epic spell focus'''(Abjuration)
| +3 DC to dispel attack roll
|stacks with same focuses
|-
|'''Ancient armor''' (Archmage's feat)
|Provides WIS_mod based bonuses to AC (natural). Working only if
character equipped robe and don't have a shield. Equivalent of Monks AC.


*'''Epic dodge''' requirements: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll.
If character has 38 bard adds extra AC equals CHA_mod.
*'''Arcane defense'''(Abjuration):  +4 DC against [[dispel]].
|
*'''Spell focus'''(Abjuration) : +1 DC to dispel attack roll. Can stack with same focuses.
|-
*'''Greater spell focus'''(Abjuration): +2 DC to dispel attack roll. Can stack with same focuses.
|'''Toughness'''
*'''Epic spell focus'''(Abjuration): +3 DC to dispel attack roll. Can stack with same focuses.
|2 bonus hit points per level
*'''Ancient armor''' (Archmage's feat): Provides WIS_mod based bonuses to AC (natural). Working only if character equipped Robe and don't have a shield. Equivalent of Monks AC. If character has 38 bard adds extra AC equals CHA_mod. (!) Feat doesn't work if character has more 18 base dexterity score without bonuses (e.g. ability bonuses granted from equipped items).
|available only in the fameshop
*'''Toughness''': two bonus hit points per level, available only in the fameshop.
|-
*'''Familiar:''' disabled.
|'''Familiar'''
|disabled
|
|-
|'''Improve expertise'''
|doesn't work if CHA_mod or WIS_mod >= 15
|
|-
|'''Devastating critical'''
|If target's fortitude < DC then failing save will cause death,
else if failing save will cause magic damage equal 50% of max target's HP
 
and blindness 1 round duration
|
|-
|'''Vorpal'''
|If failing save will cause magic damage equal 50% of max target's HP
|
|-
|'''Improved two-weapon fighting'''
|if character has melee weapon in left hand and Improved two-weapon fighting feat
he receives Shield AC = char_lvl / 10.
|no AC if character has
monk_lvl > 2 or
 
archmage_lvl > 1
|}


==Active feats==
==Active feats==
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|equal bard level
|equal bard level
|-
|-
|[[Dark Strength(Blackguard's Bull strength)|Dark Strength]]
|Dark Strength
|[[Blackguard]] (level 2)
|[[Blackguard]] (level 2)
| +4 STR, +2 AB. If STR>=50 then AB = 2 + Blackguard_lvl / 8
| +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8
|1 round * CHA_mod
|1 turn * CHA_mod
|Undispelable
|Undispelable
|3
|3
|-
|-
|[[Evil blight|Evil Blight]]
|Evil Blight
|[[Blackguard]] (level 16)
|[[Blackguard]] (level 5)
|Decrease base attributes (-4) within a 10-meter radius
|No short description. Follow the link in the Requirements column.
if failed a WILL save against check (10 + Character_lvl / 2 + STR_mod)
|50 rounds
|100 rounds
|Undispelable, cooldown 30 rounds
|cooldown 100 rounds
|unlimited
|1
|-
|-
|[[Divine Might]]
|Divine Might
|13 STR, 13 CHA,  
|13 STR, 13 CHA,  
Power Attack, Turn Undead
Power Attack, Turn Undead
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|3 + CHA_mod
|3 + CHA_mod
|-
|-
|[[Divine Shield]]
|Divine Shield
|13 STR, 13 CHA,  
|13 STR, 13 CHA,  
Power Attack, Turn Undead
Power Attack, Turn Undead
Line 70: Line 124:
epic focus then +SHIELD AC. Don't stack with Heroic Shield
epic focus then +SHIELD AC. Don't stack with Heroic Shield
|CHA_mod * 2 rounds
|CHA_mod * 2 rounds
|Does not work if DEX>=20 or
|Gives only dodge AC:
character has Monk AC Bonus or
1. if DEX>=20 and build has >=30 bard
 
levels.
 
2. Character has Monk AC Bonus or  


Ancient Armor feats
Ancient Armor feats.
|3 + CHA_mod
|3 + CHA_mod
|-
|-
|[[Divine Wrath]]
|Divine Wrath
|[[Champion of Torm]] (level 3)
|[[Champion of Torm]] (level 3)
| +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.  
| +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.  
Line 84: Line 142:
|5
|5
|-
|-
|[[Dwarven King's Power]]
|Dwarven King's Power
|[[Dwarven defender|Dwarven Defender]] (level 1)
|[[Dwarven defender|Dwarven Defender]] (level 1)
DEX<=18
DEX<=18
Line 96: Line 154:
|5
|5
|-
|-
|[[Dwarven Legacy]]
|Dwarven Legacy
|[[Dwarven defender|Dwarven Defender]] (level 1)
|[[Dwarven defender|Dwarven Defender]] (level 1)
DEX<=18
DEX<=18
Line 108: Line 166:
|5
|5
|-
|-
|[[Dwarven Defense]]
|Dwarven Defense
|[[Dwarven defender|Dwarven Defender]] (level 1)
|[[Dwarven defender|Dwarven Defender]] (level 1)
DEX<=18
DEX<=18
Line 119: Line 177:
|5
|5
|-
|-
|[[Heroic Might]]
|Heroic Might
|[[Harper scout|Harper Scout]] (level 4)
|[[Harper scout|Harper Scout]] (level 4)
|<nowiki>+Magic damage equal STR_mod / 2</nowiki>
|<nowiki>+Magic damage equal STR_mod / 2</nowiki>
|STR_mod rounds
|STR_mod * 2 rounds
|Undispelable
|Undispelable
|5
|5
|-
|-
|[[Heroic Shield]]
|Heroic Shield
|[[Harper scout|Harper Scout]] (level 4)
|[[Harper scout|Harper Scout]] (level 4)
|<nowiki>+Dodge AC equal CHA_mod for </nowiki>[[Bard]], [[Paladin]] and
| +Dodge AC equal Harper Scout_lvl. Replaces [[Divine Shield]] effects.
 
|STR_mod * 2 rounds
equal WIS mod for [[Ranger]]
|STR_mod rounds
|Undispelable,
|Undispelable,


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|5
|5
|-
|-
|[[Heroic Power]]
|Heroic Power
|[[Harper scout|Harper Scout]] (level 3)
|[[Harper scout|Harper Scout]] (level 3)
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the  
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the  


lesser of these bonuses if the build contains 2+ specified classes
lesser of these bonuses if the build contains 2+ specified classes
|STR_mod rounds
|STR_mod * 2 rounds
|Undispelable
|Undispelable
|5
|5
|-
|-
|[[Clairvoyance]]
|Clairvoyance
|[[Harper scout|Harper Scout]] (level 3)
|[[Harper scout|Harper Scout]] (level 3)
|<nowiki>+20 to Listen and Spot</nowiki>
|<nowiki>+20 to Listen and Spot</nowiki>
|STR_mod rounds
|STR_mod * 2 rounds
|Undispelable
|Undispelable
|5
|5
|-
|-
|[[Ancient Improved Invisibility]]
|Ancient Improved Invisibility
|[[Harper scout|Harper Scout]] (level 5)
|[[Harper scout|Harper Scout]] (level 5)
|40% Concealment
|40% Concealment
|STR_mod rounds
|STR_mod * 2 rounds
|Undispelable,
|Undispelable,


Line 162: Line 218:
|5
|5
|-
|-
|[[PDK Stand]]
|PDK Stand
|[[Purple dragon knight|PDK]] (level 1)
|[[Purple dragon knight|PDK]] (level 1)
|Highlights alignments of enemies: Evil - Red, Good - Blue
|Highlights alignments of enemies: Evil - Red, Good - Blue
Line 169: Line 225:
|unlimited
|unlimited
|-
|-
|[[PDK Inspire]]
|PDK Inspire
|[[Purple dragon knight|PDK]] (level 2)
|[[Purple dragon knight|PDK]] (level 2)
|Inverts the alignment of chosen enemy.
|Inverts the alignment of chosen enemy.
Line 176: Line 232:
|3
|3
|-
|-
|[[PDK Fear]]
|PDK Fear
|[[Purple dragon knight|PDK]] (level 3)
|[[Purple dragon knight|PDK]] (level 3)
|If Range touch attack is success target slow down
|If Range touch attack is success target slow down
Line 183: Line 239:
|2
|2
|-
|-
|[[PDK Rally]]
|PDK Rally
|[[Purple dragon knight|PDK]] (level 1)
|[[Purple dragon knight|PDK]] (level 1)
| +2 AB to self and allies
| +2 AB to self and allies
Line 190: Line 246:
|unlimited
|unlimited
|-
|-
|[[PDK Wrath]]
|PDK Wrath
|[[Purple dragon knight|PDK]] (level 5)
|[[Purple dragon knight|PDK]] (level 5)
| +Magic damage equal CHA_mod
| +Magic damage equal CHA_mod
Line 197: Line 253:
|3
|3
|-
|-
|[[PDK Shield]]
|PDK Shield
|[[Purple dragon knight|PDK]] (level 6)
|[[Purple dragon knight|PDK]] (level 6)
|Damage reduction 20/+9. Can absorb 5 * PDK_lvl  * CHA_mod damage.
|Damage reduction 20/+9. Can absorb 5 * PDK_lvl  * CHA_mod damage.
Line 207: Line 263:
|1
|1
|-
|-
|[[Shadow Daze]]
|Shadow Daze
|[[Shadowdancer]] (level 1)
|[[Shadowdancer]] (level 1)
|Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod
|Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod
Line 213: Line 269:
|
|
|1
|1
|-
|Lay on hands
|[[Paladin]] (level 1)
|if target is ally and has <35% hitpoints heals the ally for the number of hitpoints
equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies
damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%.
In all other cases it works by default.
|Immunity duration = CHA_mod * 1.5 sec. Max 12 sec.
|Undispelable
|1
|-
|Threatening cry
|[[Fighter]]/[[Barbarian]]/[[Dwarven defender|Dwarven Defender]]
|provokes monsters to attack the player who used this feat. Applies damage debuff
to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 %
|1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds
|Threatening cry distance = 3 +
(fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters
|unlimited (KD 60 sec)
|}<br />
|}<br />

Latest revision as of 21:43, 28 December 2023

Passive feats[edit | edit source]

Feat Changes/New requirements Notes
Epic dodge 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll
Arcane defense(Abjuration) +4 DC against dispel
Spell focus(Abjuration) +1 DC to dispel attack roll stacks with same focuses
Greater spell focus(Abjuration) +2 DC to dispel attack roll stacks with same focuses
Epic spell focus(Abjuration) +3 DC to dispel attack roll stacks with same focuses
Ancient armor (Archmage's feat) Provides WIS_mod based bonuses to AC (natural). Working only if

character equipped robe and don't have a shield. Equivalent of Monks AC.

If character has 38 bard adds extra AC equals CHA_mod.

Toughness 2 bonus hit points per level available only in the fameshop
Familiar disabled
Improve expertise doesn't work if CHA_mod or WIS_mod >= 15
Devastating critical If target's fortitude < DC then failing save will cause death,

else if failing save will cause magic damage equal 50% of max target's HP

and blindness 1 round duration

Vorpal If failing save will cause magic damage equal 50% of max target's HP
Improved two-weapon fighting if character has melee weapon in left hand and Improved two-weapon fighting feat

he receives Shield AC = char_lvl / 10.

no AC if character has

monk_lvl > 2 or

archmage_lvl > 1

Active feats[edit | edit source]

Feat Requirements Effect Duration Notes Uses per day
Barbarian Rage Barbarian (level 1) No short description. Follow the link in the Feat column. (barb_level / 2 + CON_mod) rounds Undispelable +1 per 4 barbarian levels
Bard Song Bard (level 1) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Curse Song Bard (level 3) No short description. Follow the link in the Feat column. 10 rounds (100 rounds with Lasting Inspiration feat) Undispelable equal bard level
Dark Strength Blackguard (level 2) +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8 1 turn * CHA_mod Undispelable 3
Evil Blight Blackguard (level 5) No short description. Follow the link in the Requirements column. 50 rounds Undispelable, cooldown 30 rounds unlimited
Divine Might 13 STR, 13 CHA,

Power Attack, Turn Undead

+Divine damage equal your CHA_mod CHA_mod * 2 rounds 3 + CHA_mod
Divine Shield 13 STR, 13 CHA,

Power Attack, Turn Undead

+DODGE AC equal CHA_mod. If character has any Two-handed weapon

epic focus then +SHIELD AC. Don't stack with Heroic Shield

CHA_mod * 2 rounds Gives only dodge AC:

1. if DEX>=20 and build has >=30 bard

levels.

2. Character has Monk AC Bonus or

Ancient Armor feats.

3 + CHA_mod
Divine Wrath Champion of Torm (level 3) +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.

-2 AB If CoT level >=11 and character has RDD levels.

CHA_mod * 3 rounds Undispelable 5
Dwarven King's Power Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also

DD gains -2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven Legacy and

Dwarven Defense

5
Dwarven Legacy Dwarven Defender (level 1)

DEX<=18

+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also

DD gains +2 to the threat range

until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Defense

5
Dwarven Defense Dwarven Defender (level 1)

DEX<=18

DD gains damage immunity equal DD_lvl % to all damage types. until next rest Undispelable, Don't stack with

Dwarven King's Power and

Dwarven Legacy

5
Heroic Might Harper Scout (level 4) +Magic damage equal STR_mod / 2 STR_mod * 2 rounds Undispelable 5
Heroic Shield Harper Scout (level 4) +Dodge AC equal Harper Scout_lvl. Replaces Divine Shield effects. STR_mod * 2 rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Harper Scout (level 3) Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the

lesser of these bonuses if the build contains 2+ specified classes

STR_mod * 2 rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +20 to Listen and Spot STR_mod * 2 rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod * 2 rounds Undispelable,

70 DC VS dispel

5
PDK Stand PDK (level 1) Highlights alignments of enemies: Evil - Red, Good - Blue CHA_mod rounds Undispelable unlimited
PDK Inspire PDK (level 2) Inverts the alignment of chosen enemy. until next change 3
PDK Fear PDK (level 3) If Range touch attack is success target slow down 2 rounds Cooldown 10 rounds 2
PDK Rally PDK (level 1) +2 AB to self and allies 10 rounds Undispelable unlimited
PDK Wrath PDK (level 5) +Magic damage equal CHA_mod CHA_mod turns Undispelable 3
PDK Shield PDK (level 6) Damage reduction 20/+9. Can absorb 5 * PDK_lvl * CHA_mod damage.

Also provides 10/- elemental resistance. Can absorb

(5 * PDK_lvl * CHA_mod)/3 damage.

until next rest Undispelable 1
Shadow Daze Shadowdancer (level 1) Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod 5 rounds 1
Lay on hands Paladin (level 1) if target is ally and has <35% hitpoints heals the ally for the number of hitpoints

equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies

damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%.

In all other cases it works by default.

Immunity duration = CHA_mod * 1.5 sec. Max 12 sec. Undispelable 1
Threatening cry Fighter/Barbarian/Dwarven Defender provokes monsters to attack the player who used this feat. Applies damage debuff

to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 %

1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds Threatening cry distance = 3 +

(fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters

unlimited (KD 60 sec)