Assassin: Difference between revisions
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|14 | |14|| align="left" |Defensive Roll | ||
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Latest revision as of 13:36, 8 February 2022
Hit dice: d6
Proficiencies: armor (light), shields, weapons (simple)
Skill points: 4 + int modifier
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
Primary saving throw(s): reflex
Base attack bonus: +1/level
Epic Bonus Feats: 14, 18, 22, 26, 30
Epic Bonus Feats List: Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative, Knockdown, Improved Knockdown, Epic Skill Focus(Use Magic Device), Epic Dodge
Requirements[edit | edit source]
- Hide 8, Move Silently 8
Restrictions[edit | edit source]
- Class restricted by fame.
- Can not use shields.
Notes[edit | edit source]
- From level 10 all Assassin's spells have DC equal to his doubled level VS dispel .
- Assasin Special hit - OnHit paralyze effect applied to melee weapon or gloves. Paralyze DC = Assassins_lvl + DEX_mod. Duration 15 rounds.
Level Progression[edit | edit source]
Lvl | Feat |
---|---|
1 | Death Attack (+1d6) , Use Poison |
2 | Ghostly Visage, Poison Save I, Uncanny Dodge I |
3 | Death Attack (+2d6) |
4 | Poison Save II |
5 | Darkness, Death Attack (+3d6), Uncanny Dodge II |
6 | Poison Save III |
7 | Death Attack (+4d6) , Invisibility |
8 | Poison Save IV |
9 | Death Attack (+5d6), Improved Invisibility |
10 | Poison Save V, Assasin Special hit, Uncanny Dodge III |
11 | Death Attack (+6d6), Hide in Plain Sight |
12 | Poison Save VI+ |
13 | Death Attack (+7d6) |
14 | Defensive Roll |
15 | Death Attack (+8d6) |
17 | Death Attack (+9d6) |
18 | Improved Evasion |
19 | Death Attack (+10d6) |
21 | Death Attack (+11d6) |
23 | Death Attack (+12d6) |
25 | Death Attack (+13d6) |
26 | Nature Sense |
27 | Death Attack (+14d6) |
29 | Death Attack (+15d6) |