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Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them. ==Notes:== *Newbie runes does not require a fame to activate. *First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame. *It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation. *Each activation of a stackable epic rune takes one epic rune slot. *Use chat command <code>!runes</code> to see all of your activated runes. ==List of all available runes:== {| class="wikitable" !Type !Subtype !Bonus !Level 1 !Level 2 !Level 3 !Notes !Dev status |- |Newbie |Masscast |Bull's Strength casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Cat's Grace casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Displacement casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Endurance casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Eagle's Splendor casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Owl's Wisdom casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Fox's Cunning casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Aid casts in radius |5 feet | | | |Done |- |Newbie |Masscast |See Invisibility casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Barkskin casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Shield of Faith casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Magic Vestment casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Mage Armor casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Greater Magic Weapon casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Keen Edge casts in radius |5 feet | | | |Done |- |Newbie |Masscast |Death Ward casts in radius |5 feet | | | |Done |- |Epic |Spell |Death Ward I, II, III | +1 DC bonus vs Dispel |10% immunity vs negative |20% immunity vs negative |Bonuses of same type replace each other |Done |- |Epic |Spell |Clarity I, II, III |1 DC bonus vs Dispel |30% to duration |Mass cast |Mass cast radius large (5m) <br /> |Done |- |Epic |Spell |Freedom of Movement I, II, III |1 DC bonus vs Dispel |Mass cast |Unlimited Dimension Door uses fro spellbook |Mass cast radius large (5m) |Done |- |Epic |Spell |True seeing I, II, III |1 DC bonus vs Dispel |30% to duration |60% to duration |Bonuses of same type replace each other |Done |- |Epic |Spell |Undeath's ethernal foe I, II, III |15% to duration |30% to duration |45% to duration |Bonus of same type replace each other |Done |- |Epic |Spell |Divine favor bonus DC vs Dispel I, II, III |2 DC bonus vs Dispel |4 DC bonus vs Dispel |8 DC bonus vs Dispel |Bonus of same type replace each other |Done |- |Epic |Spell |Implosion I, II, III |Radius medium (3.3m) |Radius large (5.0 m) |1 DC bonus |Default radiis decreased to small (1.67m) |Done |- |Epic |Spell |Healing I, II, III |Bonus regeneration +10 for 5 rounds |Bonus regeneration +15 for 5 rounds |range of heal/greater restoration/ mass heal increased to 8m |Affects only for spellbook casts | |- |Epic |Misc |Curse Song I, II, III |1 to skills penalty |1 to saves penalty |40 magic damage | |Done |- |Epic |Misc |Bonus Skills I, II, III |1 bonus to Concentration, Discipline, Taunt |2 bonus to Concentration, Discipline, Taunt |3 bonus to Concentration, Discipline, Taunt |Bonuses of same type replace each other |Done |- |Epic |Misc |Regeneration I, II, III |7 HP/round |14 HP/round |21 HP/round |Bonuses of same type replace each other |Done |- |Epic |Combat |Damage Reduction I, II, III |3% |6% |9% |Bonuses of same type replace each other |Done |- |Epic |Combat |Lifeleech I, II, III |5% |10% |15% |Bonuses of same type replace each other |Done |- |Epic |Combat |Extra Weapon Damage I, II, III |3% |6% |9% |Bonuses of same type replace each other |Done |- |Epic |Combat |Devastating Critical Bonus |5% to devast damage (if Devast DC < target fort and target fails save |10% to devast damage (if Devast DC < target fort and target fails save |1 DC bonus |Bonuses of same type replace each other |Done |- |Epic |Combat |Splash damage I, II, III |10% of critical damage |20% of critical damage |30% of critical damage |Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. |Done |}
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