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==Dwarf== *+2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity *Keen Senses *Power Attack *Cleave *Stonecunning: +2 racial bonus on Search checks made in subterranean areas. *Darkvision: Dwarves are able to see in the dark. *Hardiness vs. poisons: +2 racial bonus on saving throws against poisons. *Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs. *Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). *Defensive training vs. giants: +4 dodge bonus to AC against giants. *Skill affinity (lore): +2 racial bonus to lore checks. ==Half-Orc== *+2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence *Keen Senses *Power Attack *Cleave *Darkvision ==Halfling== *<nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki> *Keen Senses *Weapon Finesse *Skill affinity (move silently): +2 racial bonus to move silently checks. *Skill affinity (listen): +2 racial bonus to listen checks. *Lucky: +1 luck bonus to all saving throws. *Good aim: +1 racial bonus to attack rolls made with throwing weapons. *Small stature: Halflings are small creatures, giving them some benefits and drawbacks. ==Elf== *+2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma *Keen Senses *Weapon Finesse *Sleeplessness *Bonus Proficiencies (Elf) *Skill Affinity (Listen, Search, Spot) *Low-light Vision ==Gnome== *+2 Charisma, + 2 Intelligence, -4 Strength *Keen Senses *Spell Focus(Abjuration) *Skill focus(Discipline) *Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids. *Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). *Defensive training vs. giants: +4 dodge bonus to AC against giants. *Skill affinity (listen): +2 racial bonus to listen checks. *Skill affinity (concentration): +2 racial bonus to concentration checks. *Low-light vision: Allows them to see better than normal in the dark. *Small stature: Gnomes are small creatures, giving them some benefits and drawbacks. ==Half-Elf== *+2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma *Keen Senses *Dual-Wield *Dodge *Extend Spell *Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. *Partial Skill Affinity (Listen): +1 racial bonus to listen checks. *Partial Skill Affinity (Search): +1 racial bonus to Search checks. *Partial Skill Affinity (Spot): +1 racial bonus to Spot checks. *Low-light Vision: Allows them to see better than normal in the dark. ==Human== *Keen Senses *Quick to Mastery (+1 additional feat on 1 level) *Skill Mastery (+1 skill point on each level)
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