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'''Hit die''': d10 '''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple) '''Skill points:''' 2 + int modifier ( (2 + int modifer) * 4 at 1st level) '''Skills:''' concentration, discipline, heal '''Primary saving throw(s):''' fortitude '''Base attack bonus: +1/level''' '''Bonus feats:''' 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 '''Bonus feats list:''' ambidexterity, improved disarm, power attack, blind-fight, improved expertise, rapid shot, called shot, improved knockdown, spring attack, cleave, stunning fist, deflect arrows, improved power attack, two-weapon fighting disarm, improved wwo-weapon fighting, weapon finesse, dodge, improved unarmed strike, weapon focus, expertise, knockdown, weapon prof. (exotic), great cleave, mobility, weapon specialization, improved critical, point blank shot, whirlwind attack '''Epic fighter bonus feats:''' 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 '''Epic fighter bonus feats''' '''list:''' armor skin, damage reduction, devastating critical, epic strength, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative ==Level Progression== {| style="background:#efefef; color:#000000; border-collapse:collapse" border="2" |- style="background:#c0c0c0" !Lvl !Feat |- !6 |Heroic Power |- align="center" !15 | align="left" |Resistance cold, Resistance fire, Resistance acid, Resistance electrical |- align="center" !18 | align="left" |Epic Damage Reduction I, Epic Energy Resistance Acid I, Epic Energy Resistance Cold I, Epic Energy Resistance Electrical I, Epic Energy Resistance Fire I |- align="center" !22 | align="left" |Epic skill focus Discipline |- align="center" !36 | align="left" |Nature Sense, Improved Parry |} == Special Abilities (only with melee weapon or gloves) == {| class="wikitable" |Heroic Power | |- |Target |Self |- |Base duration |Main_ability_mod +10 rounds |- |CoolDown |none |- |Effect1 |Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB |- |Effect2 |If RDD is main class AB = (RDD_LVL-10)/5 |} {| class="wikitable" |Traumatic Hit | |- |Target |any |- |Effect duration |1 round |- |CoolDown |none |- |Effect1 |Applies an dodge AC debuff on critical hit to the enemy equal to Firght_LVL/10 |- |Effect2 |Not stackable or removable |} {| class="wikitable" !Lvl !STR bonus |- |34 |1 |- |36 |1 |- |38 |1 |- |40 |1 |}
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