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== Bastard Sword == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Greater Dispelling DC=26 * On Hit: Stun DC=22 50% / 2 Rounds * On Hit: Seal of Silence +10% Spell Failure * Ki Critical 1 * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Battleaxe == ====== Properties ====== * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 10% / 4 Rounds * On Hit: Stun DC=26 50% / 2 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Dagger == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Dispel Magic DC=26 * On Hit: Hold DC=14 50% / 2 Rounds * On Hit: Stun DC=14 50% / 2 Rounds * On Critical Hit: Bleed * Regeneration: Vampiric +3 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Dire Mace == ====== Properties ====== * Damage Bonus: Divine 20 Damage * Damage Bonus: Negative Energy 20 Damage * Damage Bonus: Piercing 20 Damage * Damage Bonus: Positive Energy 20 Damage * Damage Bonus: Slashing 20 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Blindness DC=14 75% / 1 Rounds * On Hit: Stun DC=14 75% / 1 Rounds * On Hit: Microbash * Regeneration: Vampiric +3 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Double Axe == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Blindness DC=14 50% / 2 Rounds * On Hit: Stun DC=16 50% / 2 Rounds * On Hit: Weaken * Regeneration: Vampiric +7 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Dwarven Waraxe == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Blindness DC=14 50% / 2 Rounds * On Hit: Stun DC=22 50% / 2 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Halberd == ====== Properties ====== * Additional Property Bleed * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 75% / 1 Round * On Hit: Stun DC=14 75% / 1 Round * On Critical Hit: Bleed * Regeneration: Vampiric +5 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Gauntlet (damage) == ====== Properties ====== * Ability Bonus: Dexterity +4 * Ability Bonus: Intelligence +2 * Ability Bonus: Strength +4 * Attack Bonus +9 * Cast Spell: Clarity (3) 3 Uses/Day * Cast Spell: Restoration (7) 3 Uses/Day * Damage Bonus: Fire 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Bonus: Slashing 2d12 Damage * Damage Resistance: Acid Resist 15 / - * On Hit: Stun DC=14 50% / 2 Rounds * On Hit: Empower * Regeneration +6 * Saving Throw Bonus: Universal +2 * Skill Bonus: Taunt +5 * Skill Bonus: Concentration +5 * Skill Bonus: Discipline +5 * Skill Bonus: Listen +5 * Skill Bonus: Open Lock +5 * Skill Bonus: Spot +5 * Use Limitation: Class: Monk ====== Requirements ====== * License (costs 1000 fame) == Gauntlet (dispel) == ====== Properties ====== * Ability Bonus: Dexterity +4 * Ability Bonus: Intelligence +2 * Ability Bonus: Strength +4 * Attack Bonus +9 * Cast Spell: Clarity (3) 3 Uses/Day * Cast Spell: Restoration (7) 3 Uses/Day * Damage Bonus: Positive Energy 2d12 Damage * Damage Bonus: Slashing 2d12 Damage * Damage Resistance: Acid Resist 15 / - * On Hit: Mordenkainen's Disjunction DC=26 * On Hit: Stun DC=14 50% / 2 Rounds * On Hit: Empower * Regeneration +6 * Saving Throw Bonus: Universal +2 * Skill Bonus: Taunt +5 * Skill Bonus: Concentration +5 * Skill Bonus: Discipline +5 * Skill Bonus: Listen +5 * Skill Bonus: Open Lock +5 * Skill Bonus: Spot +5 * Use Limitation: Class: Monk ====== Requirements ====== * License (costs 1000 fame) == Greataxe == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Daze DC=18 50% / 2 Rounds * On Critical Hit: Vorpal * Regeneration: Vampiric +7 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1500 fame) == Greatsword == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Resistance: Divine Resist 5 / - * Damage Resistance: Magical Resist 5 / - * Damage Resistance: Negative Energy Resist 5 / - * Damage Resistance: Positive Energy Resist 5 / - * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rounds * On Hit: Stun DC=16 50% / 2 Rounds * Regeneration: Vampiric +7 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Handaxe == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=24 25% / 3 Rounds * On Hit: Stun DC=26 50% / 2 Rounds * On Hit: Weaken * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Heavy Flail == ====== Properties ====== * Damage Bonus: Divine 20 Damage * Damage Bonus: Negative Energy 20 Damage * Damage Bonus: Piercing 20 Damage * Damage Bonus: Positive Energy 20 Damage * Damage Bonus: Slashing 20 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 75% / 1 Rounds * On Hit: Stun DC=14 75% / 1 Rounds * On Hit: Microbash * Regeneration: Vampiric +5 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Kama == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 75% / 1 Rounds * On Hit: Slow DC=14 75% / 1 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Katana == ====== Properties ====== * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Piercing 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Ability Drain DC=20 Constitution * On Hit: Stun DC=24 50% / 2 Rounds * On Hit: Madness * Ki Critical 1 * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Kukri == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Madness * On Critical Hit: Vorpal * Regeneration: Vampiric +3 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1500 fame) == Light Flail == ====== Properties ====== * Damage Bonus: Divine 20 Damage * Damage Bonus: Negative Energy 20 Damage * Damage Bonus: Piercing 20 Damage * Damage Bonus: Positive Energy 20 Damage * Damage Bonus: Slashing 20 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Confusion DC=14 75% / 1 Rounds * On Hit: Stun DC=14 75% / 1 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Light Hammer == ====== Properties ====== * Damage Bonus: Divine 20 Damage * Damage Bonus: Negative Energy 20 Damage * Damage Bonus: Positive Energy 20 Damage * Damage Bonus: Slashing 20 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Slow DC=14 75% / 1 Rounds * On Hit: Stun DC=14 75% / 1 Rounds * Regeneration: Vampiric +3 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Long Bow == ====== Properties ====== * Enhancement Bonus +10 * Massive Criticals 30 Damage * Mighty +20 * Skill Bonus: Discipline +2 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Longsword == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Stun DC=16 50% / 2 Rounds * On Hit: Holy Avenger slow effect bonus +7 * On Hit: Deafening Clang +1 check on dispel * Ki Critical 1 * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Extra feature ====== * With this weapon Paladin's Divine Favor becomes undispelable. ====== Requirements ====== * License (costs 1000 fame) == Mace == ====== Properties ====== * Damage Bonus: Negative Energy 2d12 Damage * Damage Bonus: Slashing 8d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Ability Drain DC=14 Constitution * On Hit: Stun DC=14 75% / 1 Rounds * On Hit: Rend * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Morningstar == ====== Properties ====== * Damage Bonus: Negative Energy 2d12 Damage * Damage Bonus: Slashing 8d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rounds * On Hit: Stun DC=20 50% / 2 Rounds * On Hit: Rend * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Rapier == ====== Properties ====== * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Bonus: Slashing 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rounds * On Hit: Stun DC=20 50% / 2 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Scimitar == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Doom DC=14 50% / 2 Rounds * On Hit: Stun DC=20 50% / 2 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Scythe == ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Blindness DC=14 50% / 2 Rounds * On Critical Hit: Splash 40% * On Hit: Stun DC=24 50% / 2 Rounds * Regeneration: Vampiric +7 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1500 fame) == Short Bow == ====== Properties ====== * Enhancement Bonus +10 * Massive Criticals 30 Damage * Mighty +20 * Skill Bonus: Discipline +2 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Short Sword == ====== Properties ====== * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Positive 2d12 Damage * Damage Bonus: Slashing 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Stun DC=14 50% / 2 Rounds * On Hit: Plague * Regeneration: Vampiric +3 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Trident == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Slow DC=14 75% / 1 Rounds * On Hit: Stun DC=14 75% / 1 Rounds * Regeneration: Vampiric +5 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Two-Bladed Sword == ====== Properties ====== * Damage Bonus: Bludgeoning 4d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d6 Damage * Damage Bonus: Positive Energy 2d12 Damage * Damage Resistance: Divine Resist 5 / - * Damage Resistance: Magical Resist 5 / - * Damage Resistance: Negative Energy Resist 5 / - * Damage Resistance: Positive Energy Resist 5 / - * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Hold DC=14 50% / 2 Rounds * On Hit: Stun DC=14 50% / 2 Rounds * On Hit: Plague * Regeneration: Vampiric +7 * Skill Bonus: Discipline +3 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Warhammer == ====== Properties ====== * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Piercing 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Hit: Dispel Magic DC=18 * On Hit: Stun DC=16 50% / 2 Rounds * On Hit: Weaken * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1000 fame) == Whip == ====== Properties ====== * Bonus Feat: Disarm (Whip) * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus: Magical 2d12 Damage * Damage Bonus: Negative Energy 2d12 Damage * Damage Bonus: Positive Energy 2d12 Damage * Enhancement Bonus +8 * Keen * Massive Criticals 2d12 Damage * On Critical Hit: Vorpal * Regeneration: Vampiric +5 * Skill Bonus: Discipline +1 * Visual Effect: Evil ====== Requirements ====== * License (costs 1500 fame)
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