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Fame (fame points) is a currency used to obtain bonuses. ==Fame sources== ===Killing a player of another faction=== When killing a player of another faction, a fame can be obtained if the level of the killed and the killer differs by no more than 5 levels in any direction. The amount of fame received depends on the level of killed player. *A coefficient has been introduced, the purpose of which is to level the process of fame accumulation by fractions. The base value of the fame is multiplied by the result of dividing the fame of the victim's faction by the fame of the killer's faction, the upper limit = 150% of the base value, the lower limit is the base value itself. *The distribution of the fame in the party depends on the contribution to the murder. Party participants are conventionally divided into categories: - killer - assistant - useless Belonging to the killer category is quite obvious, when the fame is distributed, it has a weight of 3pts. An assistant is one who, within 3 rounds before the kill, made a damage on the target, made a disable or somehow helped the killer with a heal, clarity, etc., the assist has a weight of 2pts and is taken into account even if the target was killed in another location. Useless - a party member who in this kill helped only by his presence in the kill lock, gets 1pts. *An example of fame distribution. If a party of 4 people, where 1 killer, 2 assistants, 1 useless kills a target that costs 120 fame, then this party receives a fame according to the following scheme. The price of a unit of weight is calculated, 1 pts = 120 / (3 + 2 + 2 + 1) = 15, then the killer gets 15 * 3 fame, assistants 15 * 2, useless 15 * 1 pts. ===Killing a bosses=== Fame [[Bosses|rewards]] for bosses. ===Killing Captain of hostile faction=== +350 Fame for killing Captain of hostile faction during Prime Time (21:00 - 01:00 UTC+3) ===Transferring a fame=== Transfer of a fame from one account to another is made without penalty. Available for the sender upon reaching the 15000 faction fame and personal 3000. Added !Fame [amount] command, when called without a parameter, it shows the balance of a free fame on the account, if you enter with a parameter, for example !Fame 123, then the mod target is activated on the character to select the 123 fame transfer object. Deleting a character regain 50% of fame spent on character bound purchases. ==Passive bonuses from fame== ===[[Bosses|Access to bosses]]=== ===Experience bonus=== + 1% for every 5000 Total fame points up to a maximum of + 150% ==Classes access== {| class="wikitable" |+ !Class !Tier 1 (<150 000 Total Fame) !Tier 2 (<300 000 Total Fame) !Tier 3 (>=300 000 Total Fame) |- |[[Barbarian]] |40 |40 |40 |- |[[Bard]] |35 |40 |40 |- |[[Cleric]] |35 |40 |40 |- |[[Druid]] |35 |40 |40 |- |[[Fighter]] |40 |40 |40 |- |[[Monk]] |10 |40 |40 |- |[[Paladin]] |40 |40 |40 |- |[[Ranger]] |36 |40 |40 |- |[[Rogue]] |40 |40 |40 |- |[[Sorcerer]] |0 |0 |40 |- |[[Arcane archer|Arcane Archer]] |0 |30 |30 |- |[[Archmage]] |0 |0 |5 |- |[[Assassin]] |10 |30 |30 |- |[[Blackguard]] |40 |40 |40 |- |[[Champion of Torm]] |30 |30 |30 |- |[[Red dragon disciple|Red Dragon Disciple]] |0 |10 |30 |- |[[Dwarven defender|Dwarven Defender]] |0 |0 |30 |- |[[Harper scout|Harper Scout]] |0 |8 |8 |- |[[Purple dragon knight|Purple Dragon Knight]] |0 |6 |6 |- |[[Pale Master]] |1 |1 |1 |- |[[Shadowdancer]] |0 |30 |30 |- |[[Slayer]] |0 |0 |10 |- |[[Weapon master|Weapon Master]] |0 |10 |30 |}<br /> ==<big>Faction Fame Shop</big>== It is an NPC present in the castle of each of the factions. Purchases are made through a dialogue, similar to a personal fame shop. The following upgrades are available for purchase: *Factional boost to the experience {| class="wikitable" |+ !Lvl !Faction fame cost !Gold cost !Boost % |- |1 |2 500 |2 500 000 |10 |- |2 |5 000 |5 000 000 |20 |- |3 |7 500 |7 500 000 |30 |- |4 |10 000 |10 000 000 |40 |- |5 |12 500 |12 500 000 |50 |- |6 |15 000 |15 000 000 |60 |- |7 |17 500 |17 500 000 |70 |- |8 |20 000 |20 000 000 |80 |- |9 |22 500 |22 500 000 |90 |- |10 |25 000 |25 000 000 |100 |- |'''Total''' |'''137 500''' |'''137 500 000''' | |} *NPC cleric levels depend on Total Fame on server {| class="wikitable" |+ !Cleric lvl !Total Fame |- |21 |10 000 |- |22 |20 000 |- |23 |30 000 |- |24 |40 000 |- |25 |50 000 |- |26 |60 000 |- |27 |70 000 |- |28 |80 000 |- |29 |90 000 |- |30 |100 000 |- |31 |110 000 |- |32 |120 000 |- |33 |130 000 |- |34 |140 000 |- |35 |150 000 |- |36 |160 000 |- |37 |170 000 |- |38 |180 000 |- |39 |190 000 |- |40 |200 000 |- |'''Total''' |'''200 000''' |} *Upgrades to the NPC cleric defense bonus {| class="wikitable" |+ !Lvl !Faction fame cost |- |1 |5 000 |- |2 |6 000 |- |3 |7 000 |- |4 |8 000 |- |5 |9 000 |- |6 |10 000 |- |'''Total''' |'''45 000''' |} *Upgrade to the NPC perform {| class="wikitable" |+ !Lvl !Faction fame cost |- |1 |1000 |- |2 |2000 |- |3 |3000 |- |4 |4000 |- |5 |5000 |- |6 |6000 |- |7 |7000 |- |8 |8000 |- |'''Total''' |'''36 000''' |} *Upgrade to the NPC bard song {| class="wikitable" !Lvl !Bonus !Gold cost |- |1 |All allies in the area of the bard's song gain +1 bonus temporary HP per caster level |1 000 000 |- |2 |All allies in the area of the bard's song receive immunity to negative damage equal bard_lvl/10 |3 000 000 |- |3 |All allies in the area of the bard's song gain the ability to regenerate (1+bard_lvl/10) hit points every round |5 000 000 |- |4 |All allies in the area of the bard's song gain 10% concealment |7 000 000 |- |5 |All allies in the area of the bard's song gain a (1+bard_lvl/10) magical damage bonus. |9 000 000 |- |'''Total''' | |25 000 000 |} *Guardian NPC upgrades {| class="wikitable" |+ !Lvl !Bonus !Faction Fame cost |- |1 |HP increased by 150% |1 000 |- |2 |HP increased by 200% |4 000 |- |3 |HP increased by 300% |16 000 |- |4 |HP increased by 400% |64 000 |} <br /> ==Fame Shop== ===Improving Dispel and Protection Against Dispel=== <br /> ===Increasing the number of checked spells (account)=== ====Lesser Dispel==== #(200) Increasing the number of checked spells by 1 #(200) Increasing the number of checked spells by 2 ====Dispel==== #(250) Increasing the number of checked spells by 1 #(250) Increasing the number of checked spells by 2 ====Greater Dispel==== #(300) Increasing the number of checked spells by 1 #(300) Increasing the number of checked spells by 2 #(300) Increasing the number of checked spells by 3 ====Mordenkainen's disjunction==== #(400) Increasing the number of checked spells by 1 #(400) Increasing the number of checked spells by 2 #(400) Increasing the number of checked spells by 3 #(400) Increasing the number of checked spells by 4 ====Deafening Clang==== #(1000) Increasing the number of checked spells by 1 ===Protection from dispel=== ====Dispel defence DC bonus==== #(500) Increase DC versus dispel by 1 #(750) Increase DC versus dispel by 2 #(1000) Increase DC versus dispel by 3 #(1250) Increase DC versus dispel by 4 #(1500) Increase DC versus dispel by 5 #(2000) Increase DC versus dispel by 6 ===Dispel attack roll bonus=== ====Lesser Dispel==== #(300) Increase the dispel DC bonus by 1 #(300) Increase the dispel DC bonus by 2 ====Dispel magic==== #(400) Increase the dispel DC bonus by 1 #(400) Increase the dispel DC bonus by 2 #(400) Increase the dispel DC bonus by 3 ====Greater Dispel==== #(500) Increase the dispel DC bonus by 1 #(500) Increase the dispel DC bonus by 2 #(500) Increase the dispel DC bonus by 3 #(500) Increase the dispel DC bonus by 4 ====Mordenkainen's disjunction==== #(600) Increase the dispel DC bonus by 1 #(600) Increase the dispel DC bonus by 2 #(600) Increase the dispel DC bonus by 3 #(600) Increase the dispel DC bonus by 4 #(600) Increase the dispel DC bonus by 5 ====Deafening Clang==== #(400) Increase the dispel DC bonus by 1 #(400) Increase the dispel DC bonus by 2 #(400) Increase the dispel DC bonus by 3 #(400) Increase the dispel DC bonus by 4 ===Buying feats=== *(400) Toughness #(200) Epic Toughness 1 #(200) Epic Toughness 2 #(200) Epic Toughness 3 #(200) Epic Toughness 4 #(200) Epic Toughness 5 #(200) Epic Toughness 6 #(200) Epic Toughness 7 #(200) Epic Toughness 8 #(200) Epic Toughness 9 #(200) Epic Toughness 10 *(300) Favored Enemy Halfling *(300) Favored Enemy Half-elf *(300) Favored Enemy Gnome *(300) Favored Enemy Human *(300) Favored Enemy Half-Orc *(300) Favored Enemy Elf *(300) Favored Enemy Dwarf *(200) Alertness *(400) Armour Proficiency (Heavy) *(200) Blooded *(400) Called Shot *(400) Craft Wand *(400) Epic Reputation *(400) Extended Spell *(400) Extra Music *(400) Extra Stunning Attacks *(400) Extra Turning *(400) Improved Taunt *(400) Scribe Scroll *(200) Stealthy *(400) Superior Initiative *(400) Thug *(800) Wooden Body ===Improving feats=== *[[Barbarian Rage|Barbarian Rages]] #(400) Increase DC for Barbarian Rage by 1 #(450) Increase DC for Barbarian Rage by 2 #(500) Increase DC for Barbarian Rage by 3 #(550) Increase DC for Barbarian Rage by 4 #(600) Increase DC for Barbarian Rage by 5 #(1000) Reducing the time between Rage Pulse from 5 rounds to 4 rounds #(1000) Reducing the time between Rage Pulse from 4 rounds to 3 rounds *[[Bard Song|Bard song]] #(200) All allies in the area of the bard's song gain +1 bonus temporary HP per bard level #(400) Removes the fear effect from all allies in the area of the bard's song #(400) All allies in the area of the bard's song receive immunity to negative damage equal bard_lvl/10 #(600) All allies in the area of the bard's song gain the ability to regenerate (1+bard_lvl/10) hit points every round #(600) All allies in the area of the bard's song gain 10% concealment #(800) All allies in the area of the bard's song gain a (1+bard_lvl/10) magical damage bonus #(800) Bard gains +1 to Balagarn's Iron Horn attack roll *[[Blackguard]] #(300) Evil Blight +1 to maximum Taunt bonus #(300) Evil Blight +1 to maximum Spell Failure with Taunt #(1000) Evil Blight +1 to maximum AB bonus #(400) Evil Blight cooldown reduced by 1 minute #(400) Evil Blight cooldown reduced by 1 minute #(1000) Evil Blight radius increased by 10m #(500) Seal of Silence Spell Failure duration increased by 3 sec #(500) Seal of Silence Spell Failure duration increased by 3 sec #(300) Mark of Doom cooldown reduced by 3 rounds #(300) Mark of Doom cooldown reduced by 3 rounds #(200) Mark of Doom cooldown reduced by 2 rounds ===Items=== *Weapon licenses #(1000) Bastard Sword #(1000) Battleaxe #(1000) Dagger #(1000) Double Axe #(1000) Dwarven Waraxe #(1000) Gauntlet Damage #(1000) Gauntlet Dispel #(1500) Greataxe #(2000) Greatsword #(1000) Handaxe #(1000) Halberd #(1000) Katana #(1500) Kukri #(1000) Longsword #(1000) Morningstar #(1000) Rapier #(1000) Scimitar #(1500) Scythe #(1000) Short Sword #(1000) Two-Bladed Sword #(1000) Warhammer #(1500) Whip <br /> *(750) Divine Buffer #(250) Bonus spell 1 #(250) Bonus spell 2 #(250) Bonus spell 3 ===Critical Hit Range=== #(800) Monk's Gauntlet Critical Hit Range +1 #(800) Fighter's Critical Hit Range +1 (Fighter_lvl 20+) #(800) Fighter's Critical Hit Range +2 (Fighter_lvl 20+) ===Empowered Hit (Gauntlet only)=== #(250) Empowered hit damage bonus +2% #(250) Empowered hit damage bonus +4% #(250) Empowered hit damage bonus +6% #(250) Empowered hit damage bonus +8% #(250) Empowered hit damage bonus +10% ===Teleports=== *(200) Unlimited teleport to city (Wipe stage = Tier 2 (Total fame >=150 000)) *(400) Unlimited teleport to party leader (Wipe stage = Tier 3 (Total fame >=300 000)) ===Spells=== ====Inferno==== #(300) 15% chance to deal 125% damage #(300) 25% chance to deal 150% damage #(300) 35% chance to deal 175% damage ====Earthquake==== #(400) knockdown to friendly targets is 5 sec #(400) knockdown to friendly targets is 4 sec #(400) knockdown to friendly targets is 3 sec ====Poison==== #(400) Heal decrease on Plague effect is 15% #(400) Heal decrease on Plague effect is 20% #(400) Heal decrease on Plague effect is 25% ===Other fixes=== *In the top accounts by fame, only PvP fame is taken into account
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