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==Air== *Level 3 [[Call lightning]] *Level 6 [[Chain lightning]] *The [[Turn Undead]] Feat acts on Elementals as Undead ==Animal== *Level 1 [[hold animal]] *Level 3 [[true seeing]] ==Death== *Level 4: [[Phantasmal killer]] *Level 5: [[Enervation]] *[[Implosion]] has an increased DC {| class="wikitable" !Cleric lvl !DC bonus |- |33 |1 |- |34 |2 |- |35 |3 |- |36 |4 |- |37 |5 |- |38 |6 |- |39 |7 |- |40 |8 |} ==Destruction== *Level 3 [[Stinking cloud]] *Level 6 [[Acid fog]] *Feat [[Turn Undead]] affects constructs like undead *[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level. *[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage {| class="wikitable" !Cleric lvl !DC bonus |- |33 |4 |- |34 |5 |- |35 |6 |- |36 |7 |- |37 |8 |- |38 |9 |- |39 |10 |- |40 |11 |} *[[Blade Barrier]] get DC bonus: {| class="wikitable" !Cleric lvl !DC bonus |- |33 |4 |- |34 |5 |- |35 |6 |- |36 |7 |- |37 |8 |- |38 |9 |- |39 |10 |- |40 |11 |} ==Earth== *Level 4 Stoneskin *Level 5 Energy buffer *Feat [[Turn Undead]] acts on elementals as undead *Enhances the spell Earthquake: **knockdown with chance = 10% + bonus * (caster lvl - 30) **if main ability STR, bonus =2%; **if main ability DEX, bonus =1%; **if main ability WIS/CON/CHA, bonus =0,0%. **Freedom of movement = immunity to earthquake. **Friendly fire - ON ==Evil== *Level 1 [[Negative energy ray]] *Level 3 [[Negative energy burst]] *Level 5 [[Enervation]] *The negative plane avatar can be summoned once per day *Feat [[Turn Undead]] treats outsiders like undead *[[Storm of vengeance]] get DC bonus: {| class="wikitable" !Cleric lvl !DC bonus |- |33 |1 |- |34 |2 |- |35 |3 |- |36 |4 |- |37 |5 |- |38 |6 |- |39 |7 |- |40 |8 |} ==Fire== *Level 4 [[Wall of fire]] *Level 5 [[Energy buffer]] *Feat [[Turn Undead]] acts on elementals as undead ==Good== *Level 4 [[Stoneskin]] *Level 5 [[Lesser planar binding]] *Feat [[Turn Undead]] treats outsiders like undead ==Healing== *Level 2 [[cure serious wounds]] *Level 5 [[heal]] *Spells like Cure wounds are cast empowered. *[[Greater Restoration]] heals 320 HP *Heal heals 250+15d10 HP *[[Regeneration]] heals 10 HP per round and lasts 4 times longer. *[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer ==Knowledge== *Level 1 [[Identify]] *Level 2 [[Knock]] *Level 3 [[Clairaudience/clairvoyance]] *Level 4 [[True seeing]] *Level 6 [[Legend lore]] ==Magic== *Level 1 [[Mage armor]] *Level 2 [[Melf's acid arrow]] *Level 3 [[Negative energy burst]] *Level 4 [[Stoneskin]] *Level 5 [[Ice storm]] *[[Word of faith]] inflict blindness with no saving throw. ==Plant== *Level 2 [[Barkskin]] *Level 7 [[Creeping doom]] *Feat [[Turn Undead]] treats parasites like undead ==Protection== *Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier. *Level 1 [[Mage armor]] *Level 4 [[Minor globe of invulnerability]] *Level 5 [[Energy buffer]] *Increase spells: {| class="wikitable" !Spell !20+ lvl !30+ lvl |- |[[Barkskin]] | +6 AC | +7 AC |- |[[Mage armor]] | +2 AC | +3 AC |- |[[Magic vestment]] | +6 AC | +7 AC |- |[[Shield of faith]] | +6 AC | +7 AC |} *[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC ==Strength== *Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier. *Level 3 [[Divine power|Divine Power]] *Level 4 Keen Edge *Level 5 [[Stoneskin]] *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage *[[Bull's strength|Bull's Strength]] grants +12 strength *[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled *[[Divine power|Divine Power]] additionally grants +5 Magic Damage *Increase spells: {| class="wikitable" !Spell !20+ lvl !30+ lvl |- |[[Greater magic weapon|Greater Magic Weapon]] | +6 AB | +7 AB |} ==Sun== *Level 2 [[Searing light]] *Level 7 [[Sunbeam]] ==Travel== *Level 1 [[Entangle]] *Level 2 [[Web]] *Level 3 [[Freedom of movement]] *Level 4 [[Slow]] *Level 5 [[Haste]] *Haste can't be dispelled. ==Trickery== *Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. *Level 2 [[Invisibility]] *Level 3 [[Invisibility sphere]] *Level 5 [[Improved invisibility]] *Improved invisibility gives a concealment bonus of 50% ==War== *Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. *Level 2 [[Cat's grace]] *Level 7 [[Aura of vitality]] *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage *[[Divine favor|Divine Favor]] can't be dispelled. *[[Divine power|Divine Power]] can't be dispelled, duration is doubled. *[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled. ==Water== *Level 3 [[Poison]] *Level 5 [[Ice storm]]
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