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'''Hit dice:''' d8 '''Proficiencies:''' armor (light), weapons (simple) '''Skill points:''' 4 + int modifier '''Skills:''' concentration, discipline, heal, hide, listen, move silently, open lock, spot '''Primary saving throw(s):''' reflex '''Base attack bonus:''' +1/level '''Epic Bonus Feats''': 12, 15, 18, 21, 24, 27, 30 '''Epic Bonus Feats List''': epic skill focus (hide, move silently, spot), great dexterity, improved sneak attack, self concealment, knockdown, improved knockdown, epic dodge ==Requirements== *Hide 8, Move Silently 8 ==Restrictions== *Class restricted by [[fame]]. *Can't use shields ==Level Progression== {| style="background:#efefef; color:#000000; border-collapse:collapse" border="2" |- style="background:#c0c0c0" !Lvl !Feat |- align="center" |1|| align="left" |Death Attack (+1d6) |- align="center" |2|| align="left" |Uncanny Dodge I |- align="center" |3|| align="left" |Death Attack (+2d6) |- align="center" |4|| align="left" |Weapon Finess |- align="center" |5|| align="left" |Death Attack (+3d6), Uncanny Dodge II |- align="center" |6|| align="left" |Heroic Power |- align="center" |7|| align="left" |Death Attack (+4d6) |- align="center" |9|| align="left" |Death Attack (+5d6) |- align="center" |10|| align="left" |[[Assasin Special hit]], Uncanny Dodge III |- align="center" |11|| align="left" |Death Attack (+6d6), Hide in Plain Sight |- align="center" |12|| align="left" |Great Dexterity 1 |- align="center" |13|| align="left" |Death Attack (+7d6) |- align="center" |14|| align="left" |Defensive Roll, Great Dexterity 2 |- |15 |Death Attack (+8d6) |- |16 |Epic Self Concealment 1 |- |17 |Death Attack (+9d6) |- |18 |Improved Evasion |- |19 |Death Attack (+10d6), Dark Hit |- |20 |Assassination Mark, Epic Self Concealment 2 |- |21 |Death Attack (+11d6) |- |23 |Death Attack (+12d6) |- |25 |Death Attack (+13d6) |- |27 |Death Attack (+14d6) |- |29 |Death Attack (+15d6) |- |30 |Crippling Strike, Head Hunter |} == Special Abilities (only with melee weapon or gloves, mod_DEX > mod_STR) == {| class="wikitable" |Heroic Power | |- |Target |Sefl |- |Base duration |Main_ability_mod +10 rounds |- |CoolDown |none |- |Effect1 |Max(Bard_LVL, Fight_LVL, Rogue_LVL, ASS_LVL, Slayer_LVL, WM_LVL)/6 AB |- |Effect2 |If RDD is main class AB = (RDD_LVL-10)/5 |} {| class="wikitable" |Assassin Special Hit | |- |Target |melee weapon or gloves |- |Base duration |ASS_LVL/10 rounds +1 |- |CoolDown |none |- |Effect1 |Paralyze on hit with DC = 10 + ASS_LVL/2 + mod_DEX +fame_shop_bonus |} {| class="wikitable" |Dark Hit | |- |Target |any |- |Base duration |none |- |CoolDown |none |- |Effect1 |Снижает длительность трусинга у цели на (mod_dex/4+ASS_LVL/6+fame_shop_bonus)% от максимальной длительности за каждое попадание |} {| class="wikitable" |Assassination Mark | |- |Target |any |- |Base duration |mod_DEX - mod_STR - 5 rounds +fame_shop_bonus |- |CoolDown |none |- |Effect1 |Накладывает метку при попадании с шансом (Rog_LVL + ASS_LVL)/10 *5 |- |Effect2 |Цель под меткой получает увеличенный урон, нанесенный при sneak и death атаках владельца метки на (Rog_LVL + ASS_LVL)/5 процентов |} {| class="wikitable" |Head Hunter | |- |Target |hostile |- |Base duration |none |- |CoolDown |none |- |Effect1 |Ассассин забирает голову своей жертвы. Голову можно продать в храме маски по цене 1000 за уровень жертвы |}
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