Spells: Difference between revisions

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|Expeditious retreat, Mage Armor,
|Expeditious retreat, Mage Armor  
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|Dominate Monster, Meteor Swarm, Power Word, Kill, Timestop, Wail of the Banshee, Weird  
|Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird  
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!epic spells
!epic spells
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== Первый круг ==
== Первый круг ==
Expeditious retreat - disabled
Mage Armor - 2 Dodge AC.


== Второй круг ==
== Второй круг ==
Darkness  - disabled
Flame weapon - disabled
Tahsa's Hideous Laugh - To cast without check: choose a target, cast on target Protection versus your Alignment then cast Tahsa's Hideous Laugh. No effect if target has mind immunity.
Balagarn's Iron Horn - 12+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str+1d20, (max 20+1d20) vs Str+1d20. Cool down = 5 rounds after knock down.
Ghostly Visage - Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.
Melf's Acid Arrow - 1d6 point of Acid damage per Caster_level, with maximum 8d6, Duration = Caster_level/10, 1 cast per target until this effect is on target.


== Третий круг ==
== Третий круг ==
Clarity - Still Spell work as meta magic.
Fireball - 1d6 point of Fire damage per Caster_level with maximum 15d6.
Flame arrow - Caster_level/4 arrows with 5d6 points of Fire damage each.
Negative Energy Burst - 3d6 +1 points of Negative damage per Caster_level.
Vampiric Touch - 3d6 + 1d6 points of Negative damege per Caster_level, with maximum 15d6.
Keen edge - work with any melee weapon


== Четвертый круг ==
== Четвертый круг ==
Elemental Shield - 2d6 +1 points of Fire damage per Caster_level.
Wall of fire - ((Caster_level*2)d2) with maximum 40d2.
Ice Storm - 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.
Isaac's Lesser Missile Storm - Single target, 1 per 2 Caster_levels missiles, with maximum 10, 1d6 points of Magic damage each
Phantasmal Killer - There no will save. Immunity to death magic saves.
Improved Invisibility - Cast with item - concealment 30%. Cast with Caster_level <= 20 - 20%, starting from 21 Caster_level grows like 1% of concealment per Caster_level with maximum in 40%.


== Пятый круг ==
== Пятый круг ==
Mestil's acid sheath - 1d6 + 2 Acid damage per Caster_level
Ball Lightning - ((Caster_level/2)d8) + 1 point of Electro damage per Caster_level.
Cone of Cold - ((Caster_level/4)d8) + 1 point of Cold damage per Caster_level.
Firebrand
Mind Fog - -1 will saving throw per 5 Caster_level for all in AoE + 1 round after leaving AoE.


== Шестой круг  ==
== Шестой круг  ==
== Седьмой круг ==
'''Acid fog'''


== Восьмой круг ==
<u>Школа</u>: conjuration


== Девятый круг ==
<u>Длительность</u>: раунд за каждые 4 уровня кастера


- Evasion and Improved Evasion are not working with damage spells, success reflex save makes damage/2. 
<u>Описание</u>: Заклинание создает ядовитое облако в указанной точке. Все существа, попавшие в облако должны сделать спасбросок(Fortitude) против замедления(50%). При выходе из облака эффект замедления снимается. Существа, попавшие в облако, или находящиеся в нём, каждый раунд должны сделать спасбросок(Reflex) или им нанесется '''20d6''' Acid урона. При успешном спасброске существо получает половину урона.


 Sorcerer and Wizard: 
Bigby's Forceful Hand -
* Sorcerer gets + 1 additional spell in each spell level except 9 spell level.
* Blind for 1 round without checks if target has Epic Dodge. Cool down = 6 rounds after knok down. There are no bonuses with meta magic.
* Wizard or Sorcerer get +4 DC with epic focus in any school except Abjuration.
* Caster roll vs target roll: 5+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str_mod or Dex_mod, (max 14+1d20) vs Str_mod or Dex_mod.
* DC on spells like Hold, Fire Ball and etc: 10 + Cha_mod/Int_mod + Spell_level + Focuses + (Caster_level/5).
Chain Lightning - 1d100: 1-80 = 20d6 Electro damage, 81 - 100 = 20d8 Electro damage.
* Acid Shield, Death Armor, Elemental Shield are not stuck.
Darkness: disabled


Expeditious Retreat: disabled
Ethereal Visage - Spell has immunity to Isaac's Greater Missile Storm and spells till second level.


Flame Weapon: disabled
Isaac's Greater Missile Storm - Single target, 1 per 2 Caster_levels missiles, with maximum 20, rolls 1d100, 1-60 = 2d6 points of Sonic damage each missile, 61-90 = 2d6 points of Magic damage each missile, 91-100 = 2d8 points of Positive damage each missile.


Tahsa's Hideous Laugh: Ench 
== Седьмой круг ==
* To cast without check: choose a target, cast on target Protection versus your Alignment then cast Tahsa's Hideous Laugh. No effect if target has mind immunity.
Delayed blast fireball - There is no delay. 3 point of Fire damage per Caster_level + Cha_mod Divine damage.
'''Acid fog'''                           


Школа: conjuration
Finger of Death - ((Caster_level/4)d6) + 1 point of Negative damage per Caster_level, target dies if fortitude saving throw failed. If target has immunity to death magic and saving throw failed, damage *2.


Длительность: раунд за каждые 4 уровня кастера
Great Thunderclap - 1d3 (quantity of effects). Spell Resistance and Spell Mantles saves.


Описание: Заклинание создает ядовитое облако в указанной точке. Все существа, попавшие в облако должны сделать спасбросок(Fortitude) против замедления(50%). При выходе из облака эффект замедления снимается. Существа, попавшие в облако, или находящиеся в нём, каждый раунд должны сделать спасбросок(Reflex) или им нанесется '''20d6''' Acid урона. При успешном спасброске существо получает половину урона.
Shadow Shield - Death magic immunity, 20 Negative Energy Resistance and no AC bonus.


Acid Shield: Conj
== Восьмой круг ==
* 1d6 + 2 Acid damage per Caster_level.
Bigby's Clenched Fist  
Balagarn's Iron Horn: Trans            
* 12+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str+1d20, (max 20+1d20) vs Str+1d20. Cool down = 5 rounds after knock down. 
Bigby's Forceful Hand: Evoc         
* Blind for 1 round without checks if target has Epic Dodge. Cool down = 6 rounds after knok down. There are no bonuses with meta magic.
* Caster roll vs target roll: 5+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str_mod or Dex_mod, (max 14+1d20) vs Str_mod or Dex_mod.
Bigby's Clenched Fist: Evoc         
* Immobilized for 1 round. Cool down = 5 rounds after knock down. There are no bonuses with meta magic.
* Immobilized for 1 round. Cool down = 5 rounds after knock down. There are no bonuses with meta magic.
* Caster roll vs target roll: 1d20 + Caster_level + Focuses + Cha_mod or Int_mod vs AC. 
* Caster roll vs target roll: 1d20 + Caster_level + Focuses + Cha_mod or Int_mod vs AC. 
Ball Lightning: Evoc                        
Greater Sanctuary - 9 seconds, Extended: 12 seconds.
* ((Caster_level/2)d8) + 1 point of Electro damage per Caster_level.
 
Chain Lightning: Evoc                    
Horrid Wilting - 1d8 point of Negative damage per Caster_level, with maximum 25d8
* 1d100: 1-80 = 20d6 Electro damage, 81 - 100 = 20d8 Electro damage.  
 
Cone of Cold: Evoc                       
Incendiary Cloud - 2d6 points of Fire damage and 2d6 points of Acid damage.
* ((Caster_level/4)d8) + 1 point of Cold damage per Caster_level.
 
Clarity: Abj                            
Sunburst - 1d6 point of Divine damage per Caster_level, with maximum 25d6.
*  Still Spell work as meta magic.
 
DFB: Evoc                                    
== Девятый круг ==
* There is no delay. 3 point of Fire damage per Caster_level + Cha_mod Divine damage. 
Dominate Monster - Duration = (3 + 1 per 2 Caster_levels) turns.
Dominate Monster: Ench                 
 
* Duration = (3 + 1 per 2 Caster_levels) turns.
Meteor Swarm - ((Caster_level/2) + Cha_mod)d8 points of Fire damage.
Ethereal Visage: Abj                    
 
* Spell has immunity to Isaac's Greater Missile Storm and spells till second level.
Power Word - Kills hostile targets if HP <= 150.
Elemental Shield: Illus                     
 
* 2d6 +1 points of Fire damage per Caster_level.
Timestop  
Fire Ball: Evoc                                
* 1d6 point of Fire damage per Caster_level with maximum 15d6.
Fire Brand: Evoc                            
* ((Caster_level/2)d8) + 1 point of Fire damage per Caster_level with maximum 6d8
Finger of Death: Necr                   
* ((Caster_level/4)d6) + 1 point of Negative damage per Caster_level, target dies if fortitude saving throw failed. If target has immunity to death magic and saving throw failed, damage *2.
Fire Wall: Evoc                               .
* ((Caster_level*2)d2) with maximum 40d2.
Flame Arrow: Evoc                         
* Caster_level/4 arrows with 5d6 points of Fire damage each.
Ghostly Visage: Abj                     
* Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.
Great Thunderclap: Evoc                
* 1d3 (quantity of effects). Spell Resistance and Spell Mantles saves. 
Greater Sanctuary: Trans                  
* 9 seconds, Extended: 12 seconds.
Horrid Wilting: Necr                       
* 1d8 point of Negative damage per Caster_level, with maximum 25d8
Ice Storm: Evoc                            
* 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.
Incendiary Cloud: Evoc
* 2d6 points of Fire damage and 2d6 points of Acid damage.
Isaac's Lesser Missile Storm: Evoc   
* Single target, 1 per 2 Caster_levels missiles, with maximum 10, 1d6 points of Magic damage each
Isaac's Greater Missile Storm: Evoc 
* Single target, 1 per 2 Caster_levels missiles, with maximum 20, rolls 1d100, 1-60 = 2d6 points of Sonic damage each missile, 61-90 = 2d6 points of Magic damage each missile, 91-100 = 2d8 points of Positive damage each missile.
Mage Armor: Conj                        
* 2 Dodge AC.
Melf's Acid Arrow: Conj               
* 1d6 point of Acid damage per Caster_level, with maximum 8d6, Duration = Caster_level/10, 1 cast per target until this effect is on target.
Meteor Swarm: Evoc                    
* ((Caster_level/2) + Cha_mod)d8 points of Fire damage.
Mind Fog: Ench                             
* -1 will saving throw per 5 Caster_level for all in AoE + 1 round after leaving AoE.
Negative Energy Burst: Necr          
* 3d6 +1 points of Negative damage per Caster_level.
Phantasmal Killer: Illus                  
* There no will save. Immunity to death magic saves.
Power Word, Kill: Necr                 
* Kills hostile targets if HP <= 150.
Improved Invisibility: Illus              
* Cast with item - concealment 30%. Cast with Caster_level <= 20 - 20%, starting from 21 Caster_level grows like 1% of concealment per Caster_level with maximum in 40%. 
Sunburst: Evoc                               
* 1d6 point of Divine damage per Caster_level, with maximum 25d6.                     
Shadow Shield: Illus                      
* Death magic immunity, 20 Negative Energy Resistance and no AC bonus.
Vampiric Touch: Necr                     
* 3d6 + 1d6 points of Negative damege per Caster_level, with maximum 15d6.
Timestop: Trans                                
* Critical hit immunity,AB decrease, Fire, Cold, Acid, Electro, Sonic damage resistance = 50 each, Negative damage resistance = 40, Magic, Positive, Divine damage resistance = 10 each, Slashing, Bludgeoning, Piercing damage resistance = 30 each.
* Critical hit immunity,AB decrease, Fire, Cold, Acid, Electro, Sonic damage resistance = 50 each, Negative damage resistance = 40, Magic, Positive, Divine damage resistance = 10 each, Slashing, Bludgeoning, Piercing damage resistance = 30 each.
* Mind spells immunity, death magic immunity, knock down immunity, unable to cast Proect versus Alignment.Cool down = 10 rounds.
* Mind spells immunity, death magic immunity, knock down immunity, unable to cast Proect versus Alignment.Cool down = 10 rounds.
Wail of the Banshee: Necr             
Wail of the Banshee - On failed saving throw kills everyone, even caster.
* On failed saving throw kills everyone, even caster.
 
Weird: Illus                                  
Weird - 10d6. Spell doesn't ignore death magic immunity.
* 10d6. Spell doesn't ignore death magic immunity.
 
Keen: Trans                                    
== Epic Spells ==
* works with any melee weapon.
Great Ruin: Epic
Great Ruin: Epic                           
* 195 Positive damage, 120 secounds cooldown.
* 195 Positive damage, 120 secounds cooldown.
Epic Warding: Epic                       
Epic Warding: Epic                       
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|-
|-
!'''1'''
!'''1'''
|Expeditious Retreat, Balagarn's Iron Horn, Mage Armor,
|Expeditious Retreat, Balagarn's Iron Horn, Mage Armor  
|-
|-
!'''2'''
!'''2'''
|Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage,
|Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage  
|-
|-
!'''3'''
!'''3'''
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== Первый круг ==
== Первый круг ==
Expeditious Retreat - disabled
Balagarn's Iron Horn
Mage Armor - 2 Dodge AC.


== Второй круг ==
== Второй круг ==
Darkness - disabled
Tahsa's Hideous Laugh
Clarity
Ghostly Visage - Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.


== Третий круг ==
== Третий круг ==
 
Keen edge
== Четвертый круг ==
== Четвертый круг ==
 
Improved Invisibility
== Пятый круг ==
== Пятый круг ==
Ethereal Visage
Mind Fog


== Шестой круг ==
== Шестой круг ==
 
Ice Storm - 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.
RDD counting as Bard level vs Dispel.
RDD counting as Bard level vs Dispel.


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== Шестой круг ==
== Шестой круг ==
Greater Sanctuary
Greater Sanctuary - 9 seconds, Extended: 12 seconds.


Harm - Caster_level * 5 + 70 point of Negative damage per Caster_level, with maximum 270
Harm - Caster_level * 5 + 70 point of Negative damage per Caster_level, with maximum 270
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|-
|-
!3
!3
|Call Lightning
|Call Lightning, Clarity
|See Invisible, Clarity
|See Invisible, Clarity
|-
|-
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* Summon Creature IX     - allowed on 30 Druid's level.
* Summon Creature IX     - allowed on 30 Druid's level.
== Третий круг ==
== Третий круг ==
Clarity - Still Spell work as meta magic.
Call Lightning: Evoc
Call Lightning: Evoc
* 1d8 points of Electro damage per Caster_level, c максимумом 12d8 
* 1d8 points of Electro damage per Caster_level, c максимумом 12d8 


== Пятый круг ==
== Пятый круг ==
Wall of fire
Wall of fire - ((Caster_level*2)d2) with maximum 40d2.


Ice Storm
Ice Storm - 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.


Death Ward - target - caster.
Death Ward - target - caster.

Revision as of 03:13, 13 November 2017

Sorcerer

Круг Измененные заклинания
1 Expeditious retreat, Mage Armor
2 Darkness, Flame weapon, Tahsa's Hideous Laugh, Balagarn's Iron Horn, Ghostly Visage, Melf's Acid Arrow
3 Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge
4 Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility
5 Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog
6 Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm
7 Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield
8 Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst
9 Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird
epic spells Great Ruin, Epic Warding.
  • Класс Sorcerer получает +1 дополнительный спелл на каждый круг включая 9 круг заклинаний.
  • Классы Wizard or Sorcerer при взятии эпик фокуса получают + 4 к дц на любую выбранную школу магии кроме Abjuration.
  • Дц на спеллы вроде Холда, Фаерболла и т.д. по формуле: 10 + мод Хари/Инты + Уровень закла + Фокусы + (Кастерлвл/5)
  • Спеллы - Acid Shield, Death Armor, Elemental Shield не стакаются.
  • Evasion and Improved Evasion are not working with damage spells, success reflex save makes damage/2.

Первый круг

Expeditious retreat - disabled

Mage Armor - 2 Dodge AC.

Второй круг

Darkness - disabled

Flame weapon - disabled

Tahsa's Hideous Laugh - To cast without check: choose a target, cast on target Protection versus your Alignment then cast Tahsa's Hideous Laugh. No effect if target has mind immunity.

Balagarn's Iron Horn - 12+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str+1d20, (max 20+1d20) vs Str+1d20. Cool down = 5 rounds after knock down.

Ghostly Visage - Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.

Melf's Acid Arrow - 1d6 point of Acid damage per Caster_level, with maximum 8d6, Duration = Caster_level/10, 1 cast per target until this effect is on target.

Третий круг

Clarity - Still Spell work as meta magic.

Fireball - 1d6 point of Fire damage per Caster_level with maximum 15d6.

Flame arrow - Caster_level/4 arrows with 5d6 points of Fire damage each.

Negative Energy Burst - 3d6 +1 points of Negative damage per Caster_level.

Vampiric Touch - 3d6 + 1d6 points of Negative damege per Caster_level, with maximum 15d6.

Keen edge - work with any melee weapon

Четвертый круг

Elemental Shield - 2d6 +1 points of Fire damage per Caster_level.

Wall of fire - ((Caster_level*2)d2) with maximum 40d2.

Ice Storm - 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.

Isaac's Lesser Missile Storm - Single target, 1 per 2 Caster_levels missiles, with maximum 10, 1d6 points of Magic damage each

Phantasmal Killer - There no will save. Immunity to death magic saves.

Improved Invisibility - Cast with item - concealment 30%. Cast with Caster_level <= 20 - 20%, starting from 21 Caster_level grows like 1% of concealment per Caster_level with maximum in 40%.

Пятый круг

Mestil's acid sheath - 1d6 + 2 Acid damage per Caster_level

Ball Lightning - ((Caster_level/2)d8) + 1 point of Electro damage per Caster_level.

Cone of Cold - ((Caster_level/4)d8) + 1 point of Cold damage per Caster_level.

Firebrand

Mind Fog - -1 will saving throw per 5 Caster_level for all in AoE + 1 round after leaving AoE.

Шестой круг

Acid fog

Школа: conjuration

Длительность: раунд за каждые 4 уровня кастера

Описание: Заклинание создает ядовитое облако в указанной точке. Все существа, попавшие в облако должны сделать спасбросок(Fortitude) против замедления(50%). При выходе из облака эффект замедления снимается. Существа, попавшие в облако, или находящиеся в нём, каждый раунд должны сделать спасбросок(Reflex) или им нанесется 20d6 Acid урона. При успешном спасброске существо получает половину урона.

Bigby's Forceful Hand -

  • Blind for 1 round without checks if target has Epic Dodge. Cool down = 6 rounds after knok down. There are no bonuses with meta magic.
  • Caster roll vs target roll: 5+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str_mod or Dex_mod, (max 14+1d20) vs Str_mod or Dex_mod.

Chain Lightning - 1d100: 1-80 = 20d6 Electro damage, 81 - 100 = 20d8 Electro damage.

Ethereal Visage - Spell has immunity to Isaac's Greater Missile Storm and spells till second level.

Isaac's Greater Missile Storm - Single target, 1 per 2 Caster_levels missiles, with maximum 20, rolls 1d100, 1-60 = 2d6 points of Sonic damage each missile, 61-90 = 2d6 points of Magic damage each missile, 91-100 = 2d8 points of Positive damage each missile.

Седьмой круг

Delayed blast fireball - There is no delay. 3 point of Fire damage per Caster_level + Cha_mod Divine damage.

Finger of Death - ((Caster_level/4)d6) + 1 point of Negative damage per Caster_level, target dies if fortitude saving throw failed. If target has immunity to death magic and saving throw failed, damage *2.

Great Thunderclap - 1d3 (quantity of effects). Spell Resistance and Spell Mantles saves.

Shadow Shield - Death magic immunity, 20 Negative Energy Resistance and no AC bonus.

Восьмой круг

Bigby's Clenched Fist

  • Immobilized for 1 round. Cool down = 5 rounds after knock down. There are no bonuses with meta magic.
  • Caster roll vs target roll: 1d20 + Caster_level + Focuses + Cha_mod or Int_mod vs AC. 

Greater Sanctuary - 9 seconds, Extended: 12 seconds.

Horrid Wilting - 1d8 point of Negative damage per Caster_level, with maximum 25d8

Incendiary Cloud - 2d6 points of Fire damage and 2d6 points of Acid damage.

Sunburst - 1d6 point of Divine damage per Caster_level, with maximum 25d6.

Девятый круг

Dominate Monster - Duration = (3 + 1 per 2 Caster_levels) turns.

Meteor Swarm - ((Caster_level/2) + Cha_mod)d8 points of Fire damage.

Power Word - Kills hostile targets if HP <= 150.

Timestop

  • Critical hit immunity,AB decrease, Fire, Cold, Acid, Electro, Sonic damage resistance = 50 each, Negative damage resistance = 40, Magic, Positive, Divine damage resistance = 10 each, Slashing, Bludgeoning, Piercing damage resistance = 30 each.
  • Mind spells immunity, death magic immunity, knock down immunity, unable to cast Proect versus Alignment.Cool down = 10 rounds.

Wail of the Banshee - On failed saving throw kills everyone, even caster.

Weird - 10d6. Spell doesn't ignore death magic immunity.

Epic Spells

Great Ruin: Epic

  • 195 Positive damage, 120 secounds cooldown.

Epic Warding: Epic                       

  • Physical damage resistance = 50/+20 with 500 damage absorb.

Bard

Круг Измененные заклинания
1 Expeditious Retreat, Balagarn's Iron Horn, Mage Armor
2 Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage
3 Keen edge
4 Improved Invisibility
5 Ethereal Visage, Mind Fog
6 Ice Storm

Первый круг

Expeditious Retreat - disabled Balagarn's Iron Horn

Mage Armor - 2 Dodge AC.

Второй круг

Darkness - disabled

Tahsa's Hideous Laugh

Clarity

Ghostly Visage - Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.

Третий круг

Keen edge

Четвертый круг

Improved Invisibility

Пятый круг

Ethereal Visage Mind Fog

Шестой круг

Ice Storm - 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage. RDD counting as Bard level vs Dispel.

Cleric

Круг Измененные заклинания Дополнительные заклинания
1
2 Darkness
3 Clarity, Darkfire See Invisibility
4 Death Ward
5 Raise Dead, Spell Resistance
6 Greater Sanctuary, Harm Bark skin
7 Aura of vitality, Great Restoration, Resurrection
8 Mass Heal, Earthquake
9 Implosion Dimension Door (аналог спелла 'Gate')

Allowed for friendly cast spells:

                                              Bless, Mage Armor, Aid, Shield of Fate, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, 

                                              Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility.

With character level = 40, can't get effect of spells:

                                              Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Fate, Magic Vestment, Greater Magic Weapon, Bark skin.

Второй круг

Darkness - disabled

Третий круг

Clarity

Darkfire - Target - caster. Max damage 2d12

Четвертый круг

Death Ward - Target - caster.

Пятый круг

Raise Dead - Works only with friendly target from your faction.

Spell Resistance - Target - caster.

Шестой круг

Greater Sanctuary - 9 seconds, Extended: 12 seconds.

Harm - Caster_level * 5 + 70 point of Negative damage per Caster_level, with maximum 270

Седьмой круг

Aura of vitality - +6 Str, +6 Con, +6 Dex.

Great Restoration - Heals 250 HP, removes all negative effects, except knock down.

Resurrection - Works only with friendly target from your faction.

Восьмой круг

Mass Heal - Heals 150 HP.

Earthquake - 1d6 points of Bludgeoning damage per Caster_level, with maximum 20d6.

Девятый круг

Implosion - + 3 DC. Death magic immunity doesn't save. RDD counting as Cleric level vs Dispel.

Druid

Круг Измененные заклинания Новые залинания
1
2
3 Call Lightning, Clarity See Invisible, Clarity
4 Lesser Spell Breach, Lesser Spell Mantle
5 Wall of fire, Ice Storm, Death Ward, Spell Resistance, Awaken
6 Greater Spell Breach, Destruction
7 Aura of vitality, Great Restoration, Harm, Creeping Doom Greater Restoration
8 Finger of Death, Sunburst
9 Mass Heal, Mordenkainen's Disjunction, Tide of Battle, EarthQuake Greater Spell Mantle, Mordenkainen's Disjunction

Summon Creature ALL:

  • Only Druid has this spells. Power of this spells depends of Conjuration School focuses.
  • Summon Creature II     - allowed on 6 Druid's level.
  • Summon Creature III    - allowed on 9 Druid's level.
  • Summon Creature IV     - allowed on 12 Druid's level.
  • Summon Creature V      - allowed on 15 Druid's level.
  • Summon Creature VI     - allowed on 18 Druid's level.
  • Summon Creature VII    - allowed on 21 Druid's level.
  • Summon Creature VIII   - allowed on 24 Druid's level.
  • Summon Creature IX     - allowed on 30 Druid's level.

Третий круг

Clarity - Still Spell work as meta magic.

Call Lightning: Evoc

  • 1d8 points of Electro damage per Caster_level, c максимумом 12d8 

Пятый круг

Wall of fire - ((Caster_level*2)d2) with maximum 40d2.

Ice Storm - 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.

Death Ward - target - caster.

Spell Resistance - Target - caster.

Awaken:

  • 9 Caster_level: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
  • 12 Caster_level: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
  • 15 Caster_level: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
  • 18 Caster_level: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
  • 20 Caster_level: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,

          Hast, Death magic immunity.              

  • 22 Caster_level: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,

          Hast, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

  • 24 Caster_level: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,

          Hast, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

Седьмой круг

Aura of vitality

Great Restoration - Heals 250 HP, removes all negative effects.

Harm

Creeping Doom : disabled

Восьмой круг

Finger of Death

Sunburst

Девятый круг

Mass Heal

Mordenkainen's Disjunction - 6 checks

Tide of Battle: Evoc - 5d20. Always 50 damage minimum. Damage type - Divine. Cool down 10 rounds.

EarthQuake - 1d6 points of Bludgeoning damage per Caster_level, with maximum 20d6.

Paladin

Круг Измененные заклинания
1 Divine favor, Deafen Clang,
2 Aura of Glory, Aid,
3
4 Death Ward, Holy sword

Первый круг

Divine favor - Если кол-во уровней паладина в билде преобладает над другими классами, тогда изначальная длительность 20 раундов. Экстендед 40. Если есть уровень ПДК, Divine favor не диспелится.

Deafen Clang

  • Target - caster. Provides lesser dispel on hit. Dispel bonus check = 12 + Paladin's level/2 + CHA_mod + STR_mod.
  • Example - Paladin of level 29 has dispel = 26 + CHA_mod + STR_mod + 1d20.

Второй круг

Aura of Glory - All friendly creatures in aura has immunity of fear.

Aid - паладин (20+) кастует +2 аб. Если на себя или на паладина (20+), то эффект не деспелится.

Четвертый круг

Death Ward

Holy sword - DC = 4 + Paladin's level/2 + CHoT_LVL/2 + CHA_mod + STR_mod, if check failed: dispels Freedom of Movement and slows target.

RDD counting as Paladin level vs Dispel.

Ranger

Круг Измененные заклинания
1 Camouflage
2
3 Blade Thirst
4 Mass camouflage

Первый круг

Camouflage - +10 Hide and concealment = 1% per Caster_level.

Третий круг

Blade Thirst:

  • 15-17 Caster_levels – 2d4 damage and 5 enchantment bonus
  • 18-20 Caster_levels – 2d6 damage and 5 enchantment bonus
  • 21-23 Caster_levels – 2d8 damage, keen and 6 enchantment bonus
  • 24-27 Caster_levels – 2d10 damage, keen and 7 enchantment bonus
  • 28-31 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
  • 32-34 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
  • 35-38 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
  • 39+ Caster_levels – 2d12 damage, keen and 8 enchantment bonus

Четвертый круг

Mass camouflage - +10 Hide and concealment = 1% per Caster_level.

RDD counting as Ranger level vs Dispel. 

АОЕ Спеллов

Spell Лимит на одну локацию Стакается?
Acid Fog      3 нет
Blade Barrier 3 нет
Wall of Fire  3 нет
Entangle, including Vine mine 3 нет
Storm of Vengeance   5 нет
Stone hold 5 нет
Grease  без ограничений нет